Skyrim Special Edition
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aljoxo and Styyx

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aljoxo

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  1. aljoxo
    aljoxo
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    Any feedback on leveling speed would be appreciated. Styyx and I playtested this for a couple of days and the values we settled on felt pretty fair, but let us know how they feel for your setup!

    Edit: I know about the issues with 1.6.1130+, there has been no satisfactory fix for it as far as I can tell. The typically cfg fix that worked for other CSF mods doesn't seem to work for this one so I will need to reimplement some stuff.

    Also the mod is probably NOT COMPATIBLE with Custom Skills Framework version 3.0+ until we push an update. Do not bug report that it doesn't work with the new update.

    Edit 2: Styyx has said that it's still compatible with 3.0. We will push an update to the json format in the future, but it should work fine for now.
  2. congusdongus
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    With the latest variants of Custom Skill Framework being insane and allowing perks to be added directly into the perk menu, will integration into the menu proper be considered or will it stay as praying?

    I think the prayer is fine but I am curious
    1. aljoxo
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      We won’t be adding the pilgrim tree to the main perk menu, it doesnt really fit in anywhere.
  3. Ravenworld125
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    Is there any other way of opening the perk menu? perhaps through console?

    Pretty far into my playthrough and just realized I can't open the perk menu by sneak-activating.
    1. Styyxus
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      this console command should work
      set PilgrimOpenMenu to 1
    2. Ravenworld125
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      Nice! That did the trick! Thank you Styyxus.
  4. Zeshin
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    Updated this when it became available and activating this still doesn't seem to be working.  Started a new game, have a blessing of Julianos active, go into Sneak mode, use Pray and still nothing.  Tried it with and without available perk points to spend....nothing.  Confirmed I have all the proper requirements and other CSF mods (like Stormcrown, Subclasses of Skyrim 2) work just peachy.
    1. aljoxo
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      I'll just reimplement the power then.
      Unfortunately my GPU died recently so I won't be able to do this until next week most likely.
    2. Zeshin
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      Well, as of last night, this seems to be working just fine for me.  New game (different from original post) and decided to give it a go....and it worked to my pleasant surprise.

      I'd made a few changes to my load order (mostly just removing a few weapon/armor and/or texture mods), which I can't see having affected this....though I did update USSEP to its latest version.  No idea if that had any impact, but it was the only significant change made.
  5. YulOfTheCommonwealth
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    Are there any console commands for the skill leveling and perk tree? Testing skills for any bugs and/or glitches is something I do in my free time.

    EDIT: Nevermind, just exploring the console a bit helped me find it.
    1. WindyLLL
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      mind share the console commands? 
  6. TheOneTrueFuzzBeed
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    Would it be possible for this tree to be integrated into the main park tree via CSF v3?
    1. aljoxo
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      No, we have no interest in doing this.
  7. hoangdai94
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    @aljoxo I'm a v1.6.640 user, should I use the latest version or not ?
    1. aljoxo
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      it still works on 1.6.640 but there is no reason to upgrade from the previous version as the only changes were adjusting the cfg file to work with .1170
    2. hoangdai94
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      @aljoxo Okay mah friend so it's harmless, I still would like to keep my mods up to date anyway !
  8. ceobexoxo
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    Does this still work with the newest version of Pilgrim?
    1. aljoxo
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      nothing in Pilgrim's update would necessitate an update for this mod.
  9. hugoschmug0
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    Hi everyone,

    I got this working on the latest version (v1.6.1130) by following a comment in the bugs section of Custom Skills Framework.

    In all the .txt skills files I found (I believe in NetScriptFramework/Plugins), I added:
    #LevelFile = ""
    #LevelId = 0

    Right after any
    LevelFile = X
    LevelID = X

    As mentioned by user azhrael in bug "Fails to load skill menu in v1.6.1130":
    Nope, I was wrong, it's definitely something weird with the parsing for the skill tree config files. LevelFile/LevelId is definitely the issue, but it turns out that you can fix it (?) by inserting commented out blanks copies of the variable definitions after the valid ones. So for the Custom Skill - Vigilant mod, changing it from :

    #------------------------------------------------------------------
    # Global Valiable : Skill Level - zVigSkillLevel
    #------------------------------------------------------------------
    LevelFile = "Perk-Vigilant.esp"
    LevelId = 0xD64

    to

    #------------------------------------------------------------------
    # Global Valiable : Skill Level - zVigSkillLevel
    #------------------------------------------------------------------
    LevelFile = "Perk-Vigilant.esp"
    LevelId = 0xD64
    #LevelFile = ""
    #LevelId = 0

    seems to work around whatever parsing bug exists. Why this works, and why it only became an issue with this last Skyrim update,  I leave to Parapets or someone else with the code repository to figure out.
  10. splashblue
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    Does this need to be updated?  Ever since the update I haven't been able to use the Prayer power while sneaking to open the skill menu.
    1. Zeshin
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      Same.  Any sort of "activate while sneaking" seems to have broken (I use Zim's Custom Horse mod and the sneak-activate horse inventory doesn't work either...thankfully it has other means to access horse inventory though).

      I think it may just be better for this to have it's own power to enter the Pilgrim perks tree (called Pilgrim or somesuch).  Stormcrown and Subclasses of Skyrim 2 work just peachy with powers to enter their perk trees, so it's something with the sneak-activation that's borked.
    2. BroBroNelly
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      Ascension 2 also works just fine.
  11. ironroses
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    Praying while sneaking does nothing and I can't open the skill tre from the skills menu, same happens with pyromancy but not with other custom skills, any idea why? :/
    1. Styyxus
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      yeah, custom skill framework will probably need to be updated for that to work again if i had to guess