Any feedback on leveling speed would be appreciated. Styyx and I playtested this for a couple of days and the values we settled on felt pretty fair, but let us know how they feel for your setup!
Edit: I know about the issues with 1.6.1130+, there has been no satisfactory fix for it as far as I can tell. The typically cfg fix that worked for other CSF mods doesn't seem to work for this one so I will need to reimplement some stuff.
Also the mod is probably NOT COMPATIBLE with Custom Skills Framework version 3.0+ until we push an update. Do not bug report that it doesn't work with the new update.
Edit 2: Styyx has said that it's still compatible with 3.0. We will push an update to the json format in the future, but it should work fine for now.
With the latest variants of Custom Skill Framework being insane and allowing perks to be added directly into the perk menu, will integration into the menu proper be considered or will it stay as praying?
Updated this when it became available and activating this still doesn't seem to be working. Started a new game, have a blessing of Julianos active, go into Sneak mode, use Pray and still nothing. Tried it with and without available perk points to spend....nothing. Confirmed I have all the proper requirements and other CSF mods (like Stormcrown, Subclasses of Skyrim 2) work just peachy.
Well, as of last night, this seems to be working just fine for me. New game (different from original post) and decided to give it a go....and it worked to my pleasant surprise.
I'd made a few changes to my load order (mostly just removing a few weapon/armor and/or texture mods), which I can't see having affected this....though I did update USSEP to its latest version. No idea if that had any impact, but it was the only significant change made.
it still works on 1.6.640 but there is no reason to upgrade from the previous version as the only changes were adjusting the cfg file to work with .1170
Same. Any sort of "activate while sneaking" seems to have broken (I use Zim's Custom Horse mod and the sneak-activate horse inventory doesn't work either...thankfully it has other means to access horse inventory though).
I think it may just be better for this to have it's own power to enter the Pilgrim perks tree (called Pilgrim or somesuch). Stormcrown and Subclasses of Skyrim 2 work just peachy with powers to enter their perk trees, so it's something with the sneak-activation that's borked.
Praying while sneaking does nothing and I can't open the skill tre from the skills menu, same happens with pyromancy but not with other custom skills, any idea why? :/
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Edit: I know about the issues with 1.6.1130+, there has been no satisfactory fix for it as far as I can tell. The typically cfg fix that worked for other CSF mods doesn't seem to work for this one so I will need to reimplement some stuff.
Also the mod is probably NOT COMPATIBLE with Custom Skills Framework version 3.0+ until we push an update. Do not bug report that it doesn't work with the new update.Edit 2: Styyx has said that it's still compatible with 3.0. We will push an update to the json format in the future, but it should work fine for now.
I think the prayer is fine but I am curious
Pretty far into my playthrough and just realized I can't open the perk menu by sneak-activating.
set PilgrimOpenMenu to 1
Unfortunately my GPU died recently so I won't be able to do this until next week most likely.
I'd made a few changes to my load order (mostly just removing a few weapon/armor and/or texture mods), which I can't see having affected this....though I did update USSEP to its latest version. No idea if that had any impact, but it was the only significant change made.
EDIT: Nevermind, just exploring the console a bit helped me find it.
I got this working on the latest version (v1.6.1130) by following a comment in the bugs section of Custom Skills Framework.
In all the .txt skills files I found (I believe in NetScriptFramework/Plugins), I added:
#LevelFile = ""
#LevelId = 0
Right after any
LevelFile = X
LevelID = X
As mentioned by user azhrael in bug "Fails to load skill menu in v1.6.1130":
I think it may just be better for this to have it's own power to enter the Pilgrim perks tree (called Pilgrim or somesuch). Stormcrown and Subclasses of Skyrim 2 work just peachy with powers to enter their perk trees, so it's something with the sneak-activation that's borked.