I noticed that you couldn't add the ash recipes? (correct me if I'm wrong) so I went and fixed it. All you had to do was change the condition attached to the recipes that checks if the item is present in the players inventory. I also converted all recipe overrides to independent records as to keep compatibility with the originals. Finally I added separate recipes for poor(2 ash), normal(4 ash), and fine(8 ash) pelts in addition to tanning rack recipes to convert fine pelts to normal pelts like the other hunterborn pelts have.
The version I made if you want to use it as an update(otherwise I'll just release it separately so let me know): Prey of Luxury.zip updated
Just saw the correction, and am now a little confused. I cleaned the Masters on the esp (I'm midway through porting to to Xbox for the console users) and CACO was wiped, meaning the Master was completely unused.
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The version I made if you want to use it as an update(otherwise I'll just release it separately so let me know):
Prey of Luxury.zip updated