Very nice mod so far! The lantern is super practical for me because I use mods that make dungeons dark and stuff.
But I've encountered a weird issue. For some reason I seem to crash in some locations (like inside Fort Dunstad) when using the shadow casting light plugin. The crash logs point to random mesh objects (doors, stairs, my character's clothes, etc.) in the location but always mention BSLightingShaderProperty. It took me a while to figure out the cause because it doesn't make sense to me why it would crash only in some specific places and only with that version. But it consistently happens soon after I equip the illuminated floating lantern via hotkey.
Using the regular version seems to be fine and I haven't had a crash at all with it.
This mod adds new items with its own self-contained resources. It doesn't actually edit vanilla stuff to suddenly be floating. So the chance of incompatibilities would've been quite unlikely.
i think it looks amazing. I can't wait to use them. (Especially the book!) i was hoping you would tell me the outfit mod you are using. i really like the one with the floating book.
From the mod author, The notable ones are "Darkness Rises Archer Basic" with self-done texture recoloring, plus "Linkle cape" and "Kanrax antique dress underworld armor". Others are default outfits bundled with "OK followers mod".
Excellent work, I like them very much, Thank you, by the way could you make an alternative to make Halos to use another slot please? I would like to combine them with my headgear.
Looks really great - I especially like the candleholder as an alternative to candlelight or torches. Is there a way to make the items follow spontaneous changes in player walk direction more slowly?
To me it looks like these abrupt changes take away from the illusion of floating items. If they move so quickly they look more items that bugged out and were mistakenly just placed in the air.
Edit: I compared it to the Dwemer Fairies mod and at least it looks to me like they don't have the abrupt changes - Could of course just be because they float more closely to the player though, so the change would be less noticeable.
My meshes has been meticulously adjusted to make object moves as naturally as possible with some distinction while ensuring they won't interfere too much with gameplay. The ring type accessories are the ones configured at the lowest possible follow speed.
I've set a limit on how far these objects are allowed to "stray away" from an actor, in addition, objects rotation in tandem to the actor's heading is controlled separately. If your character turns too quickly the objects will be forced to keep up while maintaining adequate distance, these restrains keep them from clipping into the actor while they're in motion, in other words, they'd literally smash onto and pierce through your character, such visual would ruins the immersion.
The peripheral you use to play Skyrim also affect these objects following behavior. Character movement are handled differently for keyboard and gamepad, the former has a "snappy" characteristic to it. A user-submitted video over there makes a pretty good demonstration of this case. On a side note, there're mods "true directional movement" or "hdt-smp" has a function that can smooth out character rotation speed in place of instantly snapping towards desired direction like vanilla game does.
Ah that could explain it - I'm using keyboard and I sometimes have some quick direction changes.
Thanks a lot also for the tip on true directional movement and the turn smooth function. I'm definitely going to try that - so far I haven't paid that much attention to TDM since it was only a prerequisite for another desired mod.
Anyway, it's an awesome mod - you have done a really good job :-)
48 comments
But I've encountered a weird issue. For some reason I seem to crash in some locations (like inside Fort Dunstad) when using the shadow casting light plugin. The crash logs point to random mesh objects (doors, stairs, my character's clothes, etc.) in the location but always mention BSLightingShaderProperty. It took me a while to figure out the cause because it doesn't make sense to me why it would crash only in some specific places and only with that version. But it consistently happens soon after I equip the illuminated floating lantern via hotkey.
Using the regular version seems to be fine and I haven't had a crash at all with it.
edit: so far it's working fine
- https://www.nexusmods.com/skyrimspecialedition/mods/51082
Looks quite funny to have both.
I presume it uses either the Mesh of the Praedyth one but the Textures of the vanilla Scroll or vice versa.
ps, tried just swapping the .nif mesh file and it worked but the scroll is stuck in the floor due to different height datai was hoping you would tell me the outfit mod you are using.
i really like the one with the floating book.
I believe i was able to track them all down.
THANK YOU!!!
by the way could you make an alternative to make Halos to use another slot please? I would like to combine them with my headgear.
To me it looks like these abrupt changes take away from the illusion of floating items. If they move so quickly they look more items that bugged out and were mistakenly just placed in the air.
Edit: I compared it to the Dwemer Fairies mod and at least it looks to me like they don't have the abrupt changes - Could of course just be because they float more closely to the player though, so the change would be less noticeable.
I've set a limit on how far these objects are allowed to "stray away" from an actor, in addition, objects rotation in tandem to the actor's heading is controlled separately. If your character turns too quickly the objects will be forced to keep up while maintaining adequate distance, these restrains keep them from clipping into the actor while they're in motion, in other words, they'd literally smash onto and pierce through your character, such visual would ruins the immersion.
The peripheral you use to play Skyrim also affect these objects following behavior. Character movement are handled differently for keyboard and gamepad, the former has a "snappy" characteristic to it. A user-submitted video over there makes a pretty good demonstration of this case.
On a side note, there're mods "true directional movement" or "hdt-smp" has a function that can smooth out character rotation speed in place of instantly snapping towards desired direction like vanilla game does.
Thanks a lot also for the tip on true directional movement and the turn smooth function. I'm definitely going to try that - so far I haven't paid that much attention to TDM since it was only a prerequisite for another desired mod.
Anyway, it's an awesome mod - you have done a really good job :-)
i was planning to create a similar mod, with fairies for lighting, if you can add that would be awesome.
where can i find the character preset of the first gif?
Anyway great mod.