Something I'm doing could be a contributing factor. If you find the animation mod don't be too quick to drop it, I'll go through and see if there's a poor interaction
This mod is amazing and it does exactly what I need out of a poisoning mod. The only thing I would ask for is a HuD that displays poison dosage total remaining on the weapon. I use Ordinator so poison dosage can be anything between 1-10 dependent on Alchemy skill level, and knowing whether I have 9 doses or 2 doses left on my dagger would influence my decision to clean the weapon. I understand if it's already a lot keeping up with skyrim updates, so no pressure
Hi, this is a great mod, the best for my poisoner character. I carry a few daggers, different poisons applied for each, and switch them according to the situation.
I do the same for bows, but it would be nice if I can apply poisons to arrows, instead of bows. Switching arrows is more natural than carrying a bunch of bows. But this is beyond the mod's scope, I guess.
Anyone else unable to drink any poison whatsoever? It keeps telling me "You cannot poison yourself with ..." (with the name of the used poison instead of the three dots). I dug into the code a bit and it seems like it's just disabled? (line 144 in SettingManager.h looks suspicious to me). I may be totally wrong however, so feel free to correct me.
Specifically drink! The rest seems right, so I can enable/disable prompts for left and/or right hand poisoning, only the actual drinking option never works.
Yeah that was intentional as it was supposed to use a perk point to condition which poisons one would want to drink but in hindsight I'm realizing how unlikely it would be to use that to control whether they'll drink a poison or not so it's probably gonna get undone/changed when I finally get around to refurbishing this mod. It's not a hard change so when I get the time to get the time I'll just remove the restriction
I have tried. It is very nice to apply the poison with a mouse instead of a keyboard. It will be perfect if there appears a HUD to see the current poison after applying
For me, the right weapon ran out. But BFCO attacks uses both weapons if I dual wielding, I still click the left mouse button (attack button). nothing happened.
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https://pastebin.com/zp8q7UYY
I carry a few daggers, different poisons applied for each, and switch them according to the situation.
I do the same for bows, but it would be nice if I can apply poisons to
arrows, instead of bows. Switching arrows is more natural than carrying a
bunch of bows. But this is beyond the mod's scope, I guess.
Thanks for the nice mod, I really enjoy using it.
It's not a hard change so when I get the time to get the time I'll just remove the restriction
this mod seems more recent than poisoning extended so i'm gonna give it a shot
So please would you confirm if this is game version agnostic or not?
(i.e. v1.5.97 - v1.6.640 - v1.6.1130 - v1.6.1170 - etc)
TYIA
It helps a lot when working through a mod list to know the mod uses AL, as that just makes game version worries go away (mostly).
Got a CTD on starting a new game