Skyrim Special Edition
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Noah

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NoahBoddie

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28 comments

  1. sabrio204
    sabrio204
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    As for the settings for strings and the perk entry points, you can find the string settings in the SettingManager. The perk points repurposed used are Mod Recoverable Arrow Chance, Can Dual Cast Spell, and Mod Poison Dose Count. To use the alternative perk entry, the editor ID must have  "GROUP__PAID" within it with that entry having a rank other than zero.

    I can't seem to find a documentation about what these perk entries do. Did I miss it ?

    Like when I check the description for "Comprehensive Attack Rate Patch", it says you can change attack speed with a perk using Mod Bow Zoom, which seems quite simple, but the description for this mod only lists the 3 perk entries added, not what they actually do.
    1. NoahBoddie
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      Forgot to update the description there, the perks would how much poison you recover from cleaning poison off the weapon, a switch for being able to drink poisons, and how much poison you can apply on additional applications respectively of Recoverable Arrow Chance, Can Dual Cast Spell, and Mod Poison Dose Count.

      Honestly some of that should just be a setting so when I get back to this project I may consider editing those or just removing some elements to be setting full stop.
    2. sabrio204
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      Honestly some of that should just be a setting so when I get back to this project I may consider editing those or just removing some elements to be setting full stop.


      Okay, thank you. I was wondering if there was a way to remove the diminishing returns on fortifying an existing poison (so it works similar to Poisoning Extended), but I guess you've already answered my question :)

      Still, keeping these effects as perks could also be useful for any potential future perk mod
    3. NoahBoddie
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      Fair, and yeah. In hindsight a setting would have been better. I plan on revisiting this and a few other mods at some point. Just really busy. Making the customization more natural will be a goal of mine
  2. IamPrettyUgly
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    Thanks! this is just what I was looking for!
  3. z4x
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    Is widget update still planned? This mod looks very promising but poisons are unplayable for me without widget.
    1. NoahBoddie
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      Yeah it's still planned, I'm just pretty busy with my main project right now. That and translating papyrus to C++ and dealing with actionscript again has made me realize it's not going to be as drag and drop as I'd hoped.
    2. hoangdai94
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      @NoahBoddie Any news ?
    3. NoahBoddie
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      It's not at the front of my list yet, also only just recently got the ability to even compile a ui element so it's going to be a while
  4. falloutxskyrim
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    It would be great if you make an option like the infinite poison that meh did.
  5. WallRockTree
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    I am between builds right now. 

    -Will this "system" include NPC's using poison?

    -How does it handle animations? Let a different mod handle it? Or does it include animations? 1st person? 3rd person?

    Thanks!
    1. NoahBoddie
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      It does not include npcs, or animations, it's solely player focused and I have no idea how it will interact with dll based animation mods. Give it a whirl and tell me how it goes :)
    2. WallRockTree
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      Thanks for the quick reply! When I get my next load order together I will try it!
  6. FauxFurry
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    Does this work with Ordinator?
    1. afroyuls
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      I would also like to know, since ordinator has a perk that allows you to  you have multiple hits of a single poison throu a perk... Also hoping this comes as an .ESL so it doesn't take a slot in the load order.
    2. Vivenmort
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      What are you guys talking about? The vanilla game has perks that give you additional poison hits.
    3. NoahBoddie
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      ngl I forgot to make it an esl. But I didn't want to answer this because I'm not sure what within any of this would suggest that it wouldn't be
    4. afroyuls
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      Vivenmort, i haven't play vanilla since it first came out in xbox 360, after that got the game on pc like 2 years later and i have been playing modded since then.

      Always modded, never unmodded!
  7. Supermacy
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    Seemingly random crash that I've never experience. On a new game right after exiting intro cave.
    I was removing a piece of armor. Has not happened again. Only thing I've done recently is massively re-sorted my LO. (and this plugin doesn't conflict with anything I think) Not sure if this log has any insight. cheers

    Spoiler:  
    Show
    Skyrim SSE v1.5.97
    CrashLoggerSSE v1-8-0-0 Feb  1 2023 00:20:05
    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFC1142E4BB PoisonAid.dll+000E4BBmov rcx, [rax+0x08]
    SYSTEM SPECS:
    OS: Microsoft Windows 11 Pro v10.0.22621
    CPU: GenuineIntel Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
    GPU #1: Nvidia GA102 [GeForce RTX 3080]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 12.49 GB/31.94 GB
    PROBABLE CALL STACK:
    [ 0] 0x7FFC1142E4BB                  PoisonAid.dll+000E4BBmov rcx, [rax+0x08] |  C:\Users\Noah\Desktop\Modding\[Lab]\{Lab Tools}\poison-aid\src\Hooks.h:199 ?thunk@ItemDrop_Hook@Hooks@POS@@SAX_K@Z
    [ 1] 0x7FF7F39F6D18                   SkyrimSE.exe+0ED6D18nop |  FxDelegate::sub_140ED6BD0_ED6D18 -> 80521+0x148nop
    [ 2] 0x7FF7F3AD8D17                   SkyrimSE.exe+0FB8D17mov rcx, [rsi+0x08] |  FUN_140fb8b60_FB8D17 -> 84564+0x1B7mov rcx, [rsi+0x08]
    [ 3] 0x7FF7F3A0E376                   SkyrimSE.exe+0EEE376mov rbx, [rsp+0x70] |  FUN_140eee260_EEE376 -> 81006+0x116mov rbx, [rsp+0x70]
    [ 4] 0x7FF7F3A0C2E8                   SkyrimSE.exe+0EEC2E8movzx edx, byte ptr [rbp-0x51] |  FUN_140eec110_EEC2E8 -> 80948+0x1D8movzx edx, byte ptr [rbp-0x51]
    [ 5] 0x7FF7F3A0E376                   SkyrimSE.exe+0EEE376mov rbx, [rsp+0x70] |  FUN_140eee260_EEE376 -> 81006+0x116mov rbx, [rsp+0x70]
    [ 6] 0x7FF7F3A1BA1A                   SkyrimSE.exe+0EFBA1Amov r8, [rbx] |  FUN_140ef8e40_EFBA1A -> 81187+0x2BDAmov r8, [rbx]
    [ 7] 0x7FF7F3A0E1B3                   SkyrimSE.exe+0EEE1B3lea rcx, [rsp+0x40] |  FUN_140eedf70_EEE1B3 -> 81005+0x123lea rcx, [rsp+0x40]
    [ 8] 0x7FF7F3A1BA1A                   SkyrimSE.exe+0EFBA1Amov r8, [rbx] |  FUN_140ef8e40_EFBA1A -> 81187+0x2BDAmov r8, [rbx]
    [ 9] 0x7FF7F3A0E1B3                   SkyrimSE.exe+0EEE1B3lea rcx, [rsp+0x40] |  FUN_140eedf70_EEE1B3 -> 81005+0x123lea rcx, [rsp+0x40]
    [10] 0x7FF7F3A1B782                   SkyrimSE.exe+0EFB782mov rax, [rbp+0x150] |  FUN_140ef8e40_EFB782 -> 81187+0x2942mov rax, [rbp+0x150]
    [11] 0x7FF7F3A0E1B3                   SkyrimSE.exe+0EEE1B3lea rcx, [rsp+0x40] |  FUN_140eedf70_EEE1B3 -> 81005+0x123lea rcx, [rsp+0x40]
    [12] 0x7FF7F3A0C2E8                   SkyrimSE.exe+0EEC2E8movzx edx, byte ptr [rbp-0x51] |  FUN_140eec110_EEC2E8 -> 80948+0x1D8movzx edx, byte ptr [rbp-0x51]
    [13] 0x7FF7F3A0E376                   SkyrimSE.exe+0EEE376mov rbx, [rsp+0x70] |  FUN_140eee260_EEE376 -> 81006+0x116mov rbx, [rsp+0x70]
    [14] 0x7FF7F3A1BA1A                   SkyrimSE.exe+0EFBA1Amov r8, [rbx] |  FUN_140ef8e40_EFBA1A -> 81187+0x2BDAmov r8, [rbx]
    [15] 0x7FF7F3A0E1B3                   SkyrimSE.exe+0EEE1B3lea rcx, [rsp+0x40] |  FUN_140eedf70_EEE1B3 -> 81005+0x123lea rcx, [rsp+0x40]
    [16] 0x7FF7F3A1FAD5                   SkyrimSE.exe+0EFFAD5movzx edx, byte ptr [rsp+0x60] |  FUN_140effa30_EFFAD5 -> 81212+0xA5movzx edx, byte ptr [rsp+0x60]
    [17] 0x7FF7F3A42061                   SkyrimSE.exe+0F22061lea rcx, [rsp+0x40] |  FUN_140f21f80_F22061 -> 81816+0xE1lea rcx, [rsp+0x40]
    [18] 0x7FF7F39F81A4                   SkyrimSE.exe+0ED81A4jmp 0x00007FF7F39F81BA |  FUN_140ed80b0_ED81A4 -> 80547+0xF4jmp 0x00007FF7F39F81BA
    [19] 0x7FF7F39F6BB3                   SkyrimSE.exe+0ED6BB3mov rbx, [rsp+0x50] |  FUN_140ed6ac0_ED6BB3 -> 80520+0xF3mov rbx, [rsp+0x50]
    [20] 0x7FF7F33AD702                   SkyrimSE.exe+088D702nop |  InventoryMenu::sub_14088D100_88D702 -> 50969+0x512nop
    [21] 0x7FF7F39DEB5C                   SkyrimSE.exe+0EBEB5Cmov esi, eax |  FUN_140ebe630_EBEB5C -> 79945+0x52Cmov esi, eax
    [22] 0x7FF7F30D35BF                   SkyrimSE.exe+05B35BFmov rcx, rbx |  Main::Update_1405B2FF0_5B35BF -> 35565+0x5CFmov rcx, rbx
    [23] 0x7FFC1DEE0B39                   hdtSMP64.dll+00C0B39cmp byte ptr [rbx+0x10], 0x00 |  C:\Games\Faster HDT-SMP\skse64_2_00_20\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ
    [24] 0x7FFC12A15EC7                 MuJointFix.dll+0025EC7call 0x00007FFC12A331D0 |  D:\VS\MuJointFix\src\Hook.cpp:25 ?onFrame@UnkEngine@Mus@@QEAAXXZ
    [25] 0x7FFC20CD6653 BetterThirdPersonSelection.dll+0066653
    [26] 0x7FF7F30CF4F4                   SkyrimSE.exe+05AF4F4test bl, bl |  MainLoop_1405AF3D0_5AF4F4 -> 35551+0x124test bl, bl
    [27] 0x7FF7F30CCC05                   SkyrimSE.exe+05ACC05call 0x00007FF774030000 |  BSGeometryListCullingProcess::sub_1405ACBD0_5ACC05 -> 35545+0x35call 0x00007FF774030000
    [28] 0x7FF7F3E6B17A                   SkyrimSE.exe+134B17Amov ebx, eax |  FUN_14134b048_134B17A -> 102193+0x11Emov ebx, eax
    [29] 0x7FFCAD2B26AD                   KERNEL32.DLL+00126AD
    [30] 0x7FFCAE5AAA68                      ntdll.dll+005AA68
    1. NoahBoddie
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      Yeah that's a me problem, from what it looks like the function for dropping a piece of armor was called without an item being selected. I think I forgot to check if the selected item was null so that'd cause a crash if nothing is selected. Planning on getting to update this mod this week so I'll handle that then
    2. Supermacy
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      Glad it helped, I',m glad I learned how to use these crash loggers and can help people identify issues.
      I'd been using it for months tho which is weird to only experience it now
  8. Imperial2000
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    I had a few issues with Poisoning Extended, so this is a great lighter weight alternative!
    1. Moonfluk
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      I'm curious about it for the same reason. I hope that mod's "see current poison" feature will be included in the UI/HUD to-do's on this one. 
    2. NoahBoddie
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      I got permission from Kalivore to use their widgets so fingers crossed if I can make the widgets work from a plugin, but yes. In the meantime you'll have no trouble still using poison extended
    3. Moonfluk
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      Excellent and thanks!
  9. tgearshift
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    This might finally make poison viable instead of a complete hassle, great work!
  10. GhoulSmasher
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    Super cool, gonna try it out