these meshes are very high poly which, if overdone in a scene, can cause performance problems. Have you looked into optimising the mesh to be more suitable for being used as a video game asset? If not it'd be great if you could as finding these things can be difficult for the standard user when wondering why they might have performance issues.
Great mod! i always love adding touches of historical accuracy to skyrim. What is your process for porting museum/sketchfab models to skyrim? I have been toying with doing something simialr to add a few things to the game.
cheers mate! thank you so much for all those small improvements to pointless things like cutlery or cups. for me, those small details make the game really immersive and are as important as major mods!
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Thank you very much.