Skyrim Special Edition
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rylandm20

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rylandm20

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About this mod

SRO is a overhaul of the current playable races in Skyrim. The starting stats and skill proficiencies have been changed to emulate the actual Elder Scrolls lore as well as a sense of realism. This also by extensions encourages more class like gameplay. Each races description has been updated to provide more background on their culture and history.

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Simple Race Overhaul
I couldn't find a mod on the nexus that I thought, personally, tackled races very well so I decided to make one myself. This mod is lightweight, based on the actual lore and also addresses I have with the base carry weights that I've had since I started playing. As a foreword, I should mention the carry weights have been adjusted to a level that I believe is immersive and realistic. 70-90 carry weight (by standard) is enough to carry a full set of armor, some weapons, some potions, trinkets and some gold - like a real person. I highly recommend and personally use this mod in conjunction with Bandolier Lite in order to increase your carry weight immersively rather than being able to hold an entire armory underneath my prisoners rags as I escape Helgen. Prioritizing hunting and finding the necessary leather and other components to make bags and pouches for yourself adds a really nice and small element to your immersion, as well as looking pretty cool. The skills marked with a + sign are the primary skills. All of the descriptions here are the new ones, which typically have 2-3x more characters. If you want to compare the new descriptions to the old ones, they are available on the wiki.

Argonian
The Argonians, or the Saxheels in their native tongue, are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. They possess natural immunities to poison and disease, and are swift swimmers that can breathe underwater. They are naturally adept spellcasters, excel in the art of brewing and potion making, and possess the ability to regenerate healthy very quickly.

Stats:
Health: 105
Magicka: 105
Stamina: 90
Carry Weight: 80


Skills:
Alchemy +
Illusion
Pickpocket
Alteration
One Handed
Sneak


Breton
Bretons are a human race of elven ancestry that inhabit High Rock, a region in the west of Tamriel, being one of the two provinces that do not share land borders with Cyrodil. Bretons are known for their intelligence and have a quick and perceptive grasp of spellcraft, enchantment, and alchemy. Even the humblest of Bretons boast a high resistance to magic, and some of them can even absorb its energy for their own power

Stats:
Health: 90
Magicka: 110
Stamina: 100
Carry Weight: 70

Skills:
Restoration +
Speech
Alchemy
Heavy Armor 
Conjuration
Enchanting


Dark Elf
Dark Elves are the ash-skinned elven peoples of Morrowind. Dark Elf is the common usage, but among their own they are called Dunmer. Their combination of powerful intellects with strong and agile physiques produce fearsome warriors and sorcerers. The Dark Elves are noted for their skill with a balanced integration of the sword, the bow, and destruction magic, being able to call on their Ancestors to surround themselves in fire.


Stats:
Health: 80
Magicka: 110
Stamina: 110
Carry Weight: 70

Skills:
Destruction +
One Handed
Illusion
Archery
Speech
Light Armor


High Elf
The High Elves, are a tall, golden-skinned race, hailing from Summerset Isle, a large island in the southwest of Tamriel's mainland. In their tongue, they are the Altmer. High Elves are generally viewed as being proud and arrogant, most likely because they are the most strongly gifted in the arcane arts of all races, and are very resistant to diseases. High elves possess the ability to passively and actively regenerate magicka very quickly.


Stats:
Health: 90
Magicka: 120
Stamina: 90
Carry Weight: 80

Skills:
Enchanting +
Alteration
Conjuration
Destruction
Restoration
Illusion


Imperial
Imperials are typically well-educated and well-spoken natives of the cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies, and have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill as infantry, have enabled them to colonize other nations and create the Empire. They can use the Power of the Emperor to calm nearby peoples.

Stats:
Health: 110
Magicka: 80
Stamina: 110
Carry Weight: 70

Skills:
Speech +
Archery
Heavy Armor
Lockpicking
Block
Smithing


Khajiit
Khajiit, from their native language Ta'agra, meaning, "desert-dweller", are cat-like people who come from Elsweyr, known for their agility and the ability to see in the dark. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. Khajiit mostly stay in their homeland, but piracy and merchantry trade has led some to Khajiit to travel, leading to an understanding of trinkets and small mechanisms. 

Stats:
Health: 100
Magicka: 80
Stamina: 120
Carry Weight: 80

Skills:
Sneak +
Lockpicking
Pickpocket
Alchemy
One Handed
Archery


Nord
The Nords are the children of the sky, a race of tall and fair-haired humans from Skyrim, known for their incredible resistance to cold and frost, and for a time their nautical prowess. They are fierce, strong and enthusiastic warriors, and many become renowned soldiers and mercenaries all over Tamriel. Excelling in all manners of warfare, it is said that developed Nords can cry so fiercely in battle that opponents will flee.

Stats:
Health: 110
Magicka: 80
Stamina: 110
Carry Weight: 90

Skills:
Two Handed +
One Handed
Block
Archery
Heavy Armor
Light Armor


Orc
Orcs, are the inhabitants of the Wrothgarian and Dragontail Mountains, and their homeland Orsinium. They are noted for their unshakable courage in war and are the most renound smiths in all of Tamriel. They have slowly won acceptance in the Empire, for their distinguished service in the Emperor's Legions. Orc warriors are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage.

Stats:
Health: 120
Magicka: 70
Stamina: 110
Carry Weight: 90

Skills:
Smithing +
Heavy Armor
One Handed
Two Handed
Block
Archery


Redguard
Redguards are the dark-skinned people of Hammerfell that are often cited as the most naturally talented warriors in all of Tamriel, although their pride and fierce independence of spirit typically sees them as free-ranging heroes and adventurers rather than rank-and-file soldiers. Redguards are naturally resistant to poisons and have enduring energy, being able to reach an almost unstoppable state of adrenaline in battle.

Stats:
Health: 100
Magicka: 80
Stamina: 120
Carry Weight: 90

Skills:
One Handed +
Block
Archery
Light Armor
Smithing
Alchemy


Wood-elf
The Wood Elves are the Elven clan-folk of Valenwood, a province in southwestern Tamriel. The Bosmer or the Tree-Sap people is what they call themselves. The Wood Elves live a simple existence in harmony with the land and its wild beauty and creatures. They are, by far, the best archers in all of Tamriel, and their agility makes them deadly with lighter weaponry. They also possess the ability to command creatures with their mind.


Stats:
Health: 90
Magicka: 100
Stamina: 110
Carry Weight: 70

Skills:
Archery +
Sneak
Speech
One Handed
Light Armor
Alchemy