Skyrim Special Edition

File information

Last updated

Original upload

Created by

Yuril

Uploaded by

Yuril

Virus scan

Some manually verified files

97 comments

  1. Yuril
    Yuril
    • premium
    • 1,460 kudos
    Locked
    Sticky
    "BOS" V1.0.1.2
    - Fix a space in the name of a mesh in the ESP of the BOS version. (Made the long weathered crate 03 invisible.)

    New Optional File: "DIVERSITY"
    - Diversifies Skyrim Crates = 50% Vanilla Crates + 50% ALT Crates (ONLY For "Base Object Swapper")
    - Patch for "Dynamic Thing Alternative" users 

    "BOS" V1.0.1.1
    - Add the broken texture

    V1.0.1
    - Add the missing open crate
  2. Coldrifting
    Coldrifting
    • supporter
    • 18 kudos
    If you're getting a message about conflicts in the console with the Base Object Swapper version, you can replace the last 4 entries with the following:
    ;DLC2CrateSmall01Weathered_LightAsh|DLC2CrateSmall01Weathered_LightAshYU
    0x3A11F~Dragonborn.esm|0x813~ALT - Crates - BOS.esp

    ;DLC2CrateSmall02Weathered_LightAsh|DLC2CrateSmall02Weathered_LightAshYU
    0x3A120~Dragonborn.esm|0x814~ALT - Crates - BOS.esp

    ;DLC2CrateSmall03WeatheredLightAsh|DLC2CrateSmall03WeatheredLightAshYU
    0x3A11B~Dragonborn.esm|0x815~ALT - Crates - BOS.esp

    ;DLC2CrateSmall04WeatheredLight_Ash|DLC2CrateSmall04WeatheredLight_AshYU
    0x3A11E~Dragonborn.esm|0x816~ALT - Crates - BOS.esp


    Before all the entries were filled with Skyrim.esm references to the same object, I assume the author just forgot to replace them.
    1. yueii
      yueii
      • member
      • 3 kudos
      thank you.
    2. nexusbla18
      nexusbla18
      • premium
      • 42 kudos
      Thanks a lot! came here because of the error and this fixed it.
  3. Metalyard
    Metalyard
    • member
    • 30 kudos
    Thanks for this!

    Any choice to get a JK Skyrim AIO patch?



    Best regards!
    1. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Hi Metalyard !

      I saw your message but completely forgot about it... sorry !

      It's not just JKs, in ESP I made a mistake for these crates. the meshes name had a space, so the game sees it as an invisible meshes.
      This is fixed in version BOS 1.0.1.2 ;)
    2. Selfishmonkey
      Selfishmonkey
      • premium
      • 16 kudos
      I finally - I've been trying to figure out what had deleted those. 
    3. Metalyard
      Metalyard
      • member
      • 30 kudos
      Thanks so much! I can confirm that it is  fixed :)
      Best regards!
  4. Xanderlew
    Xanderlew
    • supporter
    • 3 kudos
    Using the diversity version with DTA patch and your crates are invisible while the normal vanilla crates are not, unsure why because i don't have any other mods touching crates
    1. Yuril
      Yuril
      • premium
      • 1,460 kudos
      What does the BOS log say?
    2. Xanderlew
      Xanderlew
      • supporter
      • 3 kudos
      Where do I find that?
    3. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Check po3_BaseObjectSwapper.log in My Documents/My Games/Skyrim Special Edition/SKSE
    4. Xanderlew
      Xanderlew
      • supporter
      • 3 kudos
      hmm I went to that folder and i don't see one for BOS despite having it installed 
    5. Xanderlew
      Xanderlew
      • supporter
      • 3 kudos
      Never mind I found it elsewhere, here is the log https://pastebin.com/pqGP9ADw
    6. Yuril
      Yuril
      • premium
      • 1,460 kudos
    7. Xanderlew
      Xanderlew
      • supporter
      • 3 kudos
      Damn, I was missing one of them! haha sorry, great mod! thank you
    8. Yuril
      Yuril
      • premium
      • 1,460 kudos
      :)
  5. HamsterSensei12
    HamsterSensei12
    • premium
    • 54 kudos
    These are great, Yuril!

    Since I know you're experimenting with BOS, is there any chance you'd consider a stand-alone version that randomly replaces some crates (say 50% chance for whatever vanilla replacer one uses, and 50% for your models)? I think improved variety would be nice. :)
    1. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Thx HamsterSensei12 !
      I'll see what I can do, since originally there is a texture swap, not sure if it works. I'll try. ;)
    2. FrankBlack
      FrankBlack
      • premium
      • 699 kudos
      That's what I'm planning to try out for my own game. If I can get it working @Yuril would you like me to send you the files?
    3. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Hi FrankBlack !

      I didn't have time yesterday, but yes if you get there before, it would help.^^
    4. Canlocu
      Canlocu
      • premium
      • 31 kudos
      I too am interested in a chance percentage of crates being switched out.

      Cheers
    5. Yuril
      Yuril
      • premium
      • 1,460 kudos
      It's here ! ;)
    6. Astachura11
      Astachura11
      • supporter
      • 4 kudos
      Thank you!!!
    7. HamsterSensei12
      HamsterSensei12
      • premium
      • 54 kudos
      Thanks, Yuril! Looking forward to trying this :)

      PS. If it works, it might be worth considering doing something similar for your barrel mod. :P
    8. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Maybe I'll redo the barrels, but this time from scratch, with the same process as the crates.^^
    9. FrankBlack
      FrankBlack
      • premium
      • 699 kudos
      Hi @Yuril, sorry I missed your reply. Awesome that you got the mix sorted! If I can help with any of your BOS endeavors in the future, feel free to drop me a PM. Happy to help with anything I can! 
    10. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Thx FrankBlack! :)
    11. hoangdai94
      hoangdai94
      • member
      • 42 kudos
      I love you guys, cheers !
    12. nexusbla18
      nexusbla18
      • premium
      • 42 kudos
      Thank you, but could you please remove the folder in the archive and just include the ini?
      Its because Vortex is super stupid and when installing it with Vortex, a new folder 'ALT - Crates - BOS - DIVERSITY' with the ini file in it is dropped into the DATA folder of Skyrim.
      Therefore the ini file from the main mod will not be overwritten and therefore Skyrim will load the ini file from the main archive.
    13. nexusbla18
      nexusbla18
      • premium
      • 42 kudos
      Push
  6. Selvanss
    Selvanss
    • premium
    • 0 kudos
    Nice crates. 

    What did you use to model and texture these?
  7. shangdgod
    shangdgod
    • premium
    • 0 kudos
    I'm having problems with BOS version using with Seasons of Skyrim. Some crates became invisible in Dawnstar. Don't know if it's because of BOS stuff or anything else because your another excellent mod ALT Barrels BOS version seems fine. Just given up trying to figure out what causes this problem and switched to non-BOS version lol.
  8. Mur4s4me
    Mur4s4me
    • premium
    • 708 kudos
    Hey Yuril! I'm using the regular replacer version of your mod, and encountered an issue with Markarth Outskirts. It's a small incompatibility that was fixed quickly in xEdit.
    Before - After

    
    If you want, I can send you the esp patch! GG said you can host it, if you wish, when I asked them.
    1. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Hey Mura ! Yes why not.^^ What was the problem ?

      You can release it as a patch if you wish. ;)
    2. Mur4s4me
      Mur4s4me
      • premium
      • 708 kudos
      Oh, alright I can do that this weekend. The problem, as you see above, is that GG made new static objects using the crates to have moss shaders on them. However, since the static objects use the default crates instead of unique meshes, it applies vanilla textures to your crates, causing the bugged textures in the first image.

      My patch changes the texture path properly to use your weathered box textures, while applying the moss shaders.
    3. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Okay, I see. Yes you can release a patch if you want this weekend^^ 
  9. adamjpurtee
    adamjpurtee
    • member
    • 2 kudos
    [16:45:09:296] **********CONFLICTS***********
    [16:45:09:296] [Forms]
    [16:45:09:296] 0xC2C15~Skyrim.esm
    [16:45:09:296] winning record : 0x816~ALT - Crates - BOS.esp (Data\ALT - Crates - BOS_SWAP.ini)
    [16:45:09:296] 4 conflicts
    [16:45:09:296] 0x815~ALT - Crates - BOS.esp (Data\ALT - Crates - BOS_SWAP.ini)
    [16:45:09:296] 0x814~ALT - Crates - BOS.esp (Data\ALT - Crates - BOS_SWAP.ini)
    [16:45:09:297] 0x813~ALT - Crates - BOS.esp (Data\ALT - Crates - BOS_SWAP.ini)
    [16:45:09:297] 0x800~ALT - Crates - BOS.esp (Data\ALT - Crates - BOS_SWAP.ini)

    Am troubleshooting SoS and BOS stuff and ran across this. Any info?

    This is from BOS.ini
  10. nasdravi
    nasdravi
    • member
    • 0 kudos
    Thank you for this. Any chance for standalone low res version...?
    1. Yuril
      Yuril
      • premium
      • 1,460 kudos
      1K textures ?
    2. nasdravi
      nasdravi
      • member
      • 0 kudos
      I mean can you make the "ALT - Crates - 2K_1K Textures" standalone? (no need for main file)
  11. Supermacy
    Supermacy
    • premium
    • 128 kudos
    Hi, why is it that this needs an esp plugin, while your barrels is just the textures and meshes?
    1. Yuril
      Yuril
      • premium
      • 1,460 kudos
      Because Crates have a texture swap in the game, so you have to go through the CK to change that.
    2. Supermacy
      Supermacy
      • premium
      • 128 kudos
      oh