About this mod
SKSE plugin to make climbing (and other actions) in EVG Animated Traversal cost stamina. Supports SkyClimb and "Ascend - Hidden Peaks of Skyrim".
- Requirements
- Permissions and credits
- Changelogs
Made For
- Everglaid Animated Traversal (EVGAT)
and its derived mods:
- SkyClimb
- Ascend
...
Simple SKSE mod to make
EVG Animated Traversal
even more immersive
by requiring stamina to climb
(v1.1 Update: all other EVGAT actions can also require stamina now,
such as vaulting, going up or down a ladder,
and their stamina costs can be separately customized)
(image below: working with SkyClimb)

Having too much stuff in inventory
can also make the cost higher
Requires only EVGAT
but also works for all mods that depend on EVGAT
such as SkyClimb and Ascend - Hidden Peaks of Skyrim
(image below: working with Ascend)

No Papyrus script, No ESP plugin
Maximum compatibility, zero performance cost
Easily Configurable
- Confirmed working with 1.6.640, but should support all versions in range [1.5.97-1.6.1179] thanks to CommonLibSSE-NG
- VR support status unknown, I cannot test because don't have equipment, sorry
According to EVGAT mod page, a separate skill tree mod (Acrobatics) is in the works.
If / when Everglaid releases it (and it does not make this mod obsolete), I will see if I can make an update for that as well.
Q: What is this?
A: A simple SKSE plugin that makes EVGAT actions (especially climbing) cost stamina (configurable). The stamina requirement can be made to account for your inventory weight.
Q: Why?
A: I use both SkyClimb (requires EVGAT) and TK Dodge RE. When I perform a dodge, I need to use stamina, but when I climb - something that should require even more exertion - there is no need for stamina. This is not very immersive, and as far as I know there is no mod with this functionality yet, hence this mod.
Edit 21 August 2024: Actually, there is a mod that was released before mine:
EVG Animated Traversal - Stamina Cost Addon
However, I'd still say my mod offers far more customizability, and does not require even an ESL slot.
Q: How does it work?
A: Install with your mod manager, and make sure you have all the HARD REQUIREMENTS correctly installed.
The mod comes with a config file, it allows you to tweak two options:
- Base Cost
This is the cost that will always be there when you try to perform an EVGAT action, regardless of your inventory weight.
- Cutoff + Cost Multiplier
These two together determine when your inventory weight begins to matter, and how much. For example, if you set cutoff to 200, and cost multiplier to 0.5, and your current weight is 300, then an EVGAT action will cost (300 - 200) * 0.5 = 50 units of stamina (in addition to the base cost above).
You can choose to enable only one of these two settings, or both. The config file contains more details.
Note: if the calculated stamina cost is more than your currently available stamina, you will not be able to perform the EVGAT action! (v1.1+) Your stamina bar will flash to let you know you don't have enough stamina to perform the action!
Q: Load Order? Install / uninstall mid-game?
A: Doesn't matter; install / uninstall anytime.
Q: Compatibility?
A: Should be compatible with everything (This includes other DLL mods).
(In case you are wondering, this mod below is completely compatible)
- Dynamic EVGAT SkyClimb and Parkour animations
(For compatibility with other OAR/DAR mods that add / change EVGAT animations, please read sticky post in comment section)
That said,
Do NOT merge - or change the name of - the ESL plugin from EVGAT, or renumber its internal form records!!!
Do NOT merge - or change the name of - the ESL plugin from EVGAT, or renumber its internal form records!!!
Do NOT merge - or change the name of - the ESL plugin from EVGAT, or renumber its internal form records!!!
The DLL requires the ESL plugin "EVGAnimatedTraversal.esl" and its internal form records to work properly. If you change either of them, the DLL will fail to work!
Q: Can't you accomplish the same thing without using SKSE? Like, just using Papyrus?
A: Doing this with Papyrus is definitely possible, but then my mod would have to overwrite Papyrus scripts from EVGAT, and then this would cause conflicts with any other mod that also overwrite the same Papyrus scripts.
Q: Source code?
A:
Q: Can you add ... functionality / feature?
A: Leave a comment!
CREDITS:
Everglaid: For EVGAT.
PonziPyramid: For a working CLib-NG template, which I used to create this mod.
Mrowrpurr & Fenix31415: For their SKSE development tutorials.
Sokco: For SkyClimb, built upon EVGAT and extended its functionality beyond imagination; I really enjoy the mod & one more reason I'm staying at 1.6.640.
Jayserpa: For Ascend, as well as many other mods.
po3, parapets, Nukem, Qudix, alandtse... et al.: For the REing of Skyrim & the maintenance of the CLib project, and for answering my (often stupid) C++ / CLib questions.
RobertGK: For being such a lovely and knowledgeable pedant who never sleeps, always ready to answer our stupid questions and fix navmesh issues. Without his help I could not understand how Skyrim works at all