De rien. :) Maybe I'll add something about that in the mod's page though, I mean that I'm not editing anything outside of Whiterun and that the original Capital WR's JK's Skyrim should not be used with my mod. This mod is handling all conflicts between both mods already.
Load order should be quite simple. I'm loading it that way:
JK's Skyrim JK's Bannered Mare JK's Drunken Huntsman Capital Whiterun Expansion (normal 1.5 version) - do not install the JK's Skyrim patch. Lux Orbis Orbis patches for all mods GG's Capital JK's Whiterun
Hello! As I said in a comment below, I've made a patch between this mod and Seasonal Landcsapes. This patch allows the dirt and wooden beams to show even with Seasonal Landscapes installed.
I've included a normal version and a fancy roads version depending on if you use that optional file here.
Any chance for a version that doesn't require Lux Orbis? :( Anyway, thanks for your work and your contribution to the community, regardless of if I will or not be able to use this mod <3
I was planning to work on it but it was too much work and my other mods need lots of support so I stopped. I'm replacing all lanterns and braziers with Orbis and I also relies on both Capital and JK's Orbis patches, one may need to include those patches by default and change all refs to vanilla... Not rocket science but it may be time consuming.
Good ! I used to play mostly with Capital Whiterun only, this version enhances it quite a bit and fixes some spots that looks a bit awkward (not all of them sadly) in the original mod.
However, Ronja, a NPC added by capital whiterun who is usually training with her bow, is now missing her archery target and is shooting at belethor's wall !
Hi,Do we have a chance to obtain compatibility patches for Whiterun 3D Stone Walls? I found that the soil texture on your road is missing after using it
So the patch is named "GG's Capital JK's Whiterun" but it's not for JK's Whiterun but for JK's Skyrim? They are not the same mods with the same ESP so this patch only works with JK's Skyrim. Really confusing.
Having trouble getting this to work, the extra districts don't load properly and I CTD with it. Sorry if this isn't the right place to ask about this but I only tried Capital Whiterun Expansion cuz of this patch with JK's. I know of Northern Roads reputation but it was not playing nice with the exterior of CWE even with the patch. Any help or advice would be appreciated
In my case, the cause of the problems was eFPS the solution that helped me: 1. eFPS - Official Patch Hub 2. Unofficial eFPS patches I installed both, they automatically selected what exactly needs to be installed and that's it, it just works. This is actually the first time I've played with all these redesigns and improvements and it's amazing, the authors have done a great job.
I know this is very much a "me" problem, but is there a way to make one of the White Horse Statues optional so this can work with Dawn of Skyrim? There's a Horse growing out of Ysgramor... or maybe it should patch over Ysgramor, I guess, as he probably shouldn't be there... Either way, all your mods are amazing GG, ty <3
Hello, I was wondering if you could help me with a problem I am having with one of the exteriors. Brightflour Bakery next to JK's Drunken Huntsman I've posted an image below showing the error, please let me know if you are able to review it https://ibb.co/dWDcV1T
Here's my load order, it is still a work in progress since I am working on graphic changes first.
243 comments
Merci!
Now I got to figure out the load order, that floating shrine inside and disappeared building outside the city tell me I got it wrong! :D
Maybe I'll add something about that in the mod's page though, I mean that I'm not editing anything outside of Whiterun and that the original Capital WR's JK's Skyrim should not be used with my mod. This mod is handling all conflicts between both mods already.
Load order should be quite simple. I'm loading it that way:
JK's Skyrim
JK's Bannered Mare
JK's Drunken Huntsman
Capital Whiterun Expansion (normal 1.5 version) - do not install the JK's Skyrim patch.
Lux Orbis
Orbis patches for all mods
GG's Capital JK's Whiterun
I've included a normal version and a fancy roads version depending on if you use that optional file here.
You can find the patch here.
Anyway, thanks for your work and your contribution to the community, regardless of if I will or not be able to use this mod <3
Not rocket science but it may be time consuming.
Love this mod with CWE, JK's Skyrim, Whiterun has Walls Redone, and many others. After several months, it is still just fantastic!
However, Ronja, a NPC added by capital whiterun who is usually training with her bow, is now missing her archery target and is shooting at belethor's wall !
the solution that helped me:
1. eFPS - Official Patch Hub
2. Unofficial eFPS patches
I installed both, they automatically selected what exactly needs to be installed and that's it, it just works.
This is actually the first time I've played with all these redesigns and improvements and it's amazing, the authors have done a great job.
I was wondering if you could help me with a problem I am having with one of the exteriors. Brightflour Bakery next to JK's Drunken Huntsman I've posted an image below showing the error, please let me know if you are able to review it https://ibb.co/dWDcV1T
Here's my load order, it is still a work in progress since I am working on graphic changes first.
https://pastebin.com/NYmkBvJ8