This mod contains only meshes and bodyslide data so it will not add anything into your game; it will only modify the base armor that already exists in your game. An .esm/.esp/.esl is required to add any armor into your game.
I personally use Zerofrost Ultimate Armor Collection by xdankitty915x, but any mod with the same file path will work as a base. All of xdankitty915x's versions should work (assuming it contains this armor) and from what I've seen, nearly every single Zerofrost armor mod on nexus uses the same file path.
You can preview file contents on nexus before downloading if you are unsure. As long as the file path is the same and all of the files names are the same, you should be good to use this mod.
Thank you so much! Love a lot of Zerofrost's armor sets so more of them being worked on especialy for physics (with those long ass coattails) sounds amazing.
I removed some of the sliders that were either breaking the armor, in ways I couldn't easily fix, or had little to no visible effect. One of the biggest issues I ran into when adding sliders was that the armor is fairly low poly in comparison to newer armor sets. This causes jagged edges when sliders that effect small areas are tweaked (too few triangles to effectively blend with the rest of the shape). The original armor was made for LE many years ago, long before cloth physics were available, and is extremely simple in comparison to modern armors. That combined with the shape and placement of the metal chest armor made it difficult to include every slider without causing a bunch of ugly warping and/or jagged edges on some presets. I removed them to try and make this as compatible as possible with most body presets. I did consider completely remaking the armor from scratch with high poly meshes, but draw calls are already a major issue in my game and the last thing I need is more polygons.
If you want to add them back it shouldn't be too hard. It may have to be tweaked for your specific preset though. I probably won't update this.
TLDR: I simplified the sliders for compatibility and ease of use.
Holy f**k,thank you so much man. You have no idea how long I waited for someone to do this, Zerofrost has some top notch armors and it's a shame that so many of them are forgotten. I sincerely hope you tackle other armors of his creation,cheers!
Yeah, that hair is made by Dint999. He has a few hair packs, all of which are amazing. This one is from Hair Pack 2 which contains like 40 different styles. Unfortunately it's a paid mod on patreon, but its worth it imo because it's easily the best hair I've ever seen. Some of the armors are pretty cool too and it really isn't that expensive for what you get. I think it was $3 and you get access to a dozen armors and probably 100 hairstyles.
I wanted to share some pics for your image section, but i have some trouble with massive clipping around the boots/calves and minor clipping below the belly. Maybe a problem with my body preset, but honestly it is nothing too extreme or fancy. Is there anything that could be done about it from your side?
I did some testing and found that my original meshes don't play nice with thicker body types. Particularly with the legs. I uploaded a temporary version that should help with this while I work on creating a version that works for every body type. This was a quick fix that I put together in like 15min so it may not be perfect. You will have to rebuild in bodyslide since the Thicc version contains no meshes.
I uploaded a new version. The majority of the clipping was caused by a typo. I updated sliders to work for most body types. I even tried it in game with a morbidly obese body preset (probably >350lbs) and there was no clipping. The original upload built the boots and gauntlets into the wrong folder, Blood Witch instead of BloodWitch. Whoops...
24 comments
This mod contains only meshes and bodyslide data so it will not add anything into your game; it will only modify the base armor that already exists in your game. An .esm/.esp/.esl is required to add any armor into your game.
I personally use Zerofrost Ultimate Armor Collection by xdankitty915x, but any mod with the same file path will work as a base. All of xdankitty915x's versions should work (assuming it contains this armor) and from what I've seen, nearly every single Zerofrost armor mod on nexus uses the same file path.
You can preview file contents on nexus before downloading if you are unsure. As long as the file path is the same and all of the files names are the same, you should be good to use this mod.
I removed some of the sliders that were either breaking the armor, in ways I couldn't easily fix, or had little to no visible effect. One of the biggest issues I ran into when adding sliders was that the armor is fairly low poly in comparison to newer armor sets. This causes jagged edges when sliders that effect small areas are tweaked (too few triangles to effectively blend with the rest of the shape). The original armor was made for LE many years ago, long before cloth physics were available, and is extremely simple in comparison to modern armors. That combined with the shape and placement of the metal chest armor made it difficult to include every slider without causing a bunch of ugly warping and/or jagged edges on some presets. I removed them to try and make this as compatible as possible with most body presets. I did consider completely remaking the armor from scratch with high poly meshes, but draw calls are already a major issue in my game and the last thing I need is more polygons.
If you want to add them back it shouldn't be too hard. It may have to be tweaked for your specific preset though. I probably won't update this.
TLDR: I simplified the sliders for compatibility and ease of use.
This doesn't apply anymore as of v2
Could you credit that incredible hair on your character?
https://www.patreon.com/dint999
I wanted to share some pics for your image section, but
i have some trouble with massive clipping around the boots/calves and minor clipping below the belly. Maybe a problem with my body preset, but honestly it is nothing too extreme or fancy. Is there anything that could be done about it from your side?
The cloth physics are great!
I did some testing and found that my original meshes don't play nice with thicker body types. Particularly with the legs. I uploaded a temporary version that should help with this while I work on creating a version that works for every body type. This was a quick fix that I put together in like 15min so it may not be perfect. You will have to rebuild in bodyslide since the Thicc version contains no meshes.
I uploaded a new version. The majority of the clipping was caused by a typo. I updated sliders to work for most body types. I even tried it in game with a morbidly obese body preset (probably >350lbs) and there was no clipping. The original upload built the boots and gauntlets into the wrong folder, Blood Witch instead of BloodWitch. Whoops...