Mod articles
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(This is a work-in-progress, but the information is up-to-date)
A location addon adds takeable locations to this mod. The location can be added by a mod, or be from the vanilla/base game.
Every SAB location is required to have its own CK location (whiteRiverWatchLocation for White River Watch, for example). SAB uses this location data to tell commanders when they're "near" a SAB location, and also uses its form ID as the unique ID for the saved SAB location data.
In order to add SAB locations, you have to create an addon mod with the CK, using the location's esp and SAB as bases (if the location is vanilla, no need
to add it as a base, since SAB already uses it as a base).
- In this new mod, create a quest with start game enabled and...