Skyrim Special Edition
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aljoxo - Vicn

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aljoxo

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12 comments

  1. aljoxo
    aljoxo
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    To-Do List:
    - I have plans to release a SimonRim rebalance of Vigilant's Unique Items (kinda like Vestige but for Vigilant), I'm about ~70% done with it, but the parts remaining are quite tedious, so I have no set time table.

    In the mean time I put this page up earlier than originally planned, because I figured people would want the patches and I hit a wall in my development of the other 2 files.

    If anyone has a patch request for Vigilant, I'm willing to look into it if asked.

    Edit (Sept 17, 2023): Unsurprisingly I got very busy with other projects and life, so I have not had a good amount of time to work on the Vigilant Item overhaul. It's on my to do list still, but I have no idea when I'll finish it enough to release.
    Edit (Apr 15, 2024): The SimonRim rebalance is about 70% finished, but it's basically dead until I find motivation to work on it again. Unfortunately it's a massive project that I lost interest in finishing and every time I think about it all of my motivation to mod is sapped away from me.
  2. Viole1369
    Viole1369
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    Hello, is this compatible with changes made in Vigilant 0.173?
    1. aljoxo
      aljoxo
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      Yes
  3. Dertasso
    Dertasso
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    So I thought since this exists maybe youll be interested in a few further tweaks that I had already done for myself.
    https://drive.google.com/drive/folders/1CTy6YkVfXPhaiFCQZDnXDqHCci5lxJc-

    What's included:
    Spoiler:  
    Show
    All bosses do twice the damage
    Spell-damage-increase is integrated into the boss damage MCM tweak.
    Added poison and magic resistance to bosses to make them harder for ranged fighters.
    Balanced most spells to be similar to Vanilla spells. No over powered spells.
    Made most generic Coldharbour enemies scale with the player to an extent.
    Seperately buffed Lamae, Jyggalag, Laza and Molag Bal attacks and attack speed.
    Made several items and armors craftable in common forges instead in the forge of Zenithar.
    Balanced some item's, armor's and weapon's damage, armor rating and weight. No over powered items.
    Integrated the wasteland-tree and the player-storage tweak from this mod.
    Added cooking pot to Highwayman's store in Coldharbour for Survival mode players (and everyone else).
    Disabled performance heavy shipwreck in Highwayman's store.
    Fixed Menta Na being influenced by Zim's dragon names.
    Added Dawnguard music to Lamae's quest.
    Removed music from a few overlooked cells in the mansion.
    Hidden constant buffs in the UI.
    Moved buckler and parrying daggers to light armor.
    Removed Skyrim-exclusive beverages from Coldharbour merchants.
    Free to use, edit, merge etc. (obv)
  4. Faythe03
    Faythe03
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    Thank you!
  5. Dinerty
    Dinerty
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    Thanks for creating these patches and sharing them with us
  6. mwlshf
    mwlshf
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    What's the load order for lux music patch
    1. aljoxo
      aljoxo
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      Xtudo's Mod
      Lux - Vigilant
      My patch
  7. BlazingBarrager
    BlazingBarrager
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    The fact you are balancing Vigilant at all is a godsend. Thanks a ton and looking forward to more.
  8. TobesMods
    TobesMods
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    not using vigilant rn but that ms paint art is top tier, nice work
  9. LuciusPortanius24
    LuciusPortanius24
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    Thank you! Only grabbed two of the patches, but still appreciate you creating the patches!
  10. Rusey
    Rusey
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    Thanks for this -- I'd kept meaning to get around to looking at a Pilgrim patch, but always lovely when someone beats you to it, lol.