According to Mod Organizer 2, this kindof conflicts with the Aurlyn Dawnstone (and Aurlyn Dawnstone - Addons patch file thing), and the Snazzy Items for Interesting NPCs mods. Is there something on my end that I can do to resolve this? It's a "green" tier/level of conflict so maybe it's not a super big deal..? Assuming it actually needs to be resolved, that is, if it's not a big problem I won't obsess over it, hah hah.
Can't help much on this case, but if you're aiming to use each of the models of this mod and find that a weapon model is not working, you might want to lower this mod's position in the load order to override the two conflicts that might be causing the problem.
However, if the models work fine on your end alongside the two mentioned mods, then it might be fine to continue as is.
You'll need to do a bit of research on what the other two mods override or edit in the Wyrmstooth main mod; most likely increasing/decreasing particular stats of the weapon like the damage for example. Hopefully not, but better check to be sure when you can.
I know they're not intended for the player to use, but... I'd like to point out that the unique new weapons (personal weapons of Athir, Daenlit, and so on) don't have tempering recipes.
Dang, thanks a lot for this, man! I love quest and new land mods, especially classics like Wyrmstooth, but I find the vast majority of those types of mods end up not doing anything particularly unique with their "unique" items. So stuff like this is always greatly appreciated.
I don't think it was covered by this patch, but the code in Wyrmstooth (at least what I saw from SSedit) shows that there is a hidden weapon 'Blade of the Valedrynn' as well. It uses the Ice Form freeze enchantment, or something similar. Can't remember if this drops from the Wispmother boss, or if it's not obtainable without using console commands.
I think it uses the regular silver sword mesh/texture.
I'm not expecting you to touch a hidden weapon like this, I just think it's interesting that a unique weapon (or at least, a weapon with a unique enchantment) exists but doesn't seem to be obtainable without cheating.
I've refrain from touching it as well since there's nothing referencing/using it in any form afaik, although the author may have the answers on how or if they plan to use this (if at all) in the future.
Thank you for this!! I did notice an issue with the DBM patch though; the 1st person models are still the same, so in inventory at least, they are using the old models still.
So sorry for the oversight and thank you so much for reporting this! LotD patch file is now updated with the 1st person model fix, though please let me know if there are any other problems you may encounter from the mod.
The models look super sexy as always, but for some reason, whenever I have this mod installed, the game gets to the main menu, and just loads. New Game, Continue, Load Game, etc. never pop up, just a loading gear forever spinning in a lonely void accompanied by the Skyrim logo
Edit: This was also tested with a fresh install with just Wyrmstooth, SKSE and this, with the same issue.
Update: So, I figured out what was wrong. Turns out the version of Wyrmstooth I was using was several versions out of date, so I downloaded the up to date one and it's working now, so yay.
These are excellent! I always appreciate seeing your takes on weapon tweaks since I've made some myself as well. I'd love to have the Goreduster mesh (minus the skulls, perhaps) as a replacer for the vanilla Ancient Nord Sword - I can easily rename the files for myself to replace it, but I imagine other users might like that too.
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However, if the models work fine on your end alongside the two mentioned mods, then it might be fine to continue as is.
You'll need to do a bit of research on what the other two mods override or edit in the Wyrmstooth main mod; most likely increasing/decreasing particular stats of the weapon like the damage for example. Hopefully not, but better check to be sure when you can.
Here's the link for the LotD Official Patches.
For reference, here are the entries that needed to be modified by the patch:
Does this work with the latest version of Wyrmstooth?
Is there any chance those can be added in?
Thanks!
I think it uses the regular silver sword mesh/texture.
I'm not expecting you to touch a hidden weapon like this, I just think it's interesting that a unique weapon (or at least, a weapon with a unique enchantment) exists but doesn't seem to be obtainable without cheating.
Again, many, many thanks!
Edit: This was also tested with a fresh install with just Wyrmstooth, SKSE and this, with the same issue.
Update: So, I figured out what was wrong. Turns out the version of Wyrmstooth I was using was several versions out of date, so I downloaded the up to date one and it's working now, so yay.
I'd love to have the Goreduster mesh (minus the skulls, perhaps) as a replacer for the vanilla Ancient Nord Sword - I can easily rename the files for myself to replace it, but I imagine other users might like that too.
And thank you so much as always!