Skyrim Special Edition

File information

Last updated

Original upload

Created by

GamerTechChub

Uploaded by

GamerTechChub

Virus scan

Safe to use

22 comments

  1. svswindryder
    svswindryder
    • member
    • 0 kudos
    Hi,

    i have a bug, everytime i go to high hrothgar i get the initialized message but after that i cant save, gives me a ctd. What do you mean by eating the green apple?
    1. Edward1379
      Edward1379
      • member
      • 0 kudos
      same bug here, also can't enter high hrothgar without crashing.
    2. Edward1379
      Edward1379
      • member
      • 0 kudos
      same bug here, also can't enter high hrothgar without crashing.
    3. Edward1379
      Edward1379
      • member
      • 0 kudos
      I solved that bug I by teleporting into high hrothgar directly, it worked afterwards, I typed "coc highhrothgar" and I went in and out without a crash but now I'm plagued by the bug you mentioned and I just can't figure it out. only uninstalling the mod helps but I'm not sure if its safe this late into my playthrough. someone please respond.
    4. Edward1379
      Edward1379
      • member
      • 0 kudos
      I found a way to fix your isse too- delete that apple using SSEdit. 
  2. mythcraft
    mythcraft
    • member
    • 1 kudos
    will npc's use these spells, if not would there be a spid patch in the future?
    thanks a lot
  3. tx12001
    tx12001
    • member
    • 297 kudos
    To be honest how useful are some of the lower level spell in Skyrim? Oblivion enemies had far lower stats then Skyrim enemies so a spell that deals only 5 damage is kind of going to be a waste of magicka, the master level spells seem alright though.

    As for the "Disintegration" spells, surprisingly they can be made

    Disnintergrate Armor would simply reduce the enemies armor rating by a set amount and Disintergrate Weapon would reduce the enemies weapon damage, that can be done with a perk easily, as for drain skill you could make it so it reduces an enemies ability to cast spells by causing it to increase the cost of their spells by a set amount, one spell could increase the cost of Destruction spells while another can effect Restoration or like the Disintegrate weapon you can use a perk to reduce the effectiveness of the spells they cast causing any fire related spells to deal 1/2 damage and stuff like that.
    1. GamerTechChub
      GamerTechChub
      • premium
      • 37 kudos
      The lower leveled spells cost less mana and do less damage. Weak Fireball can kill a skeever with one cast, so they are not useless.

      Those are neat ideas, but that isnt how the effects worked in Oblivion and so they would become unbalanced.
    2. cflare
      cflare
      • supporter
      • 9 kudos
      Look into ordinator.
      There are perks that lower enemy armor.
    3. goranpaa
      goranpaa
      • premium
      • 40 kudos
      You can always use the console command : Player.setav DestructionPowerMod insert value here. This works for any type of magic. Around 1400 as value the spells will be very powerful !
  4. makemelogin
    makemelogin
    • premium
    • 23 kudos
    Please add these spelltomes to leveled lists like in Oblivion. This will be amazing!
  5. Lumenia
    Lumenia
    • premium
    • 18 kudos
    Nice. I wonder if it's still usable with The Elder Scrolls Tomes mod ? http://www.nexusmods.com/skyrimspecialedition/mods/8079/?

    Tracking for now.
    1. GamerTechChub
      GamerTechChub
      • premium
      • 37 kudos
      This will be compatible, you will end up with two spells which share a name, but they will have different effects.
    2. Lumenia
      Lumenia
      • premium
      • 18 kudos
      Allright, I will add it then. Thank you !
    3. makemelogin
      makemelogin
      • premium
      • 23 kudos
      I can't find this other mod mentioned, can someone help me out?
  6. danexuslurker
    danexuslurker
    • premium
    • 79 kudos
    This is a great collection of spells. Thank you!
  7. PetroniusProwler
    PetroniusProwler
    • premium
    • 6 kudos
    Does this work well with ordinator?
    1. cflare
      cflare
      • supporter
      • 9 kudos
      Using fire spells I can't get fire patches to form, so I guess not. The fire resist debuff doesn't work either.

      I can get them to form with blue fire magic mod, so I'm thinking there are some keywords missing.

      EDIT: No keywords missing. But the impact set is flames, and the cast time is 0. That's the only difference I see. I'm going to try changing it.

      EDIT2: That didn't work. Made the spell and magic effect match vanilla and it still didn't take. Ok, I'm out of ideas.

      EDIT3: I cloned the vanilla fire spells and changed them to target actor range 2, and that works with ordinator. I have no idea why this mod doesn't work.

      So I guess you just need to make your own variants with a program like SSEEdit and just be careful to preserve the original spell as much as possible.
  8. Algene
    Algene
    • member
    • 0 kudos
    i was expecting my most loved/hated spell "fingers of the montain" god the first time i was playing with the dificulty bar at the right when did the quest, that was the most unexpected virtual dead, that was an epic spell with an epic name, if you can add it i think the people will apreciate it, keep the good work and thanks for the memories!
  9. ChasingTheDragon
    ChasingTheDragon
    • member
    • 1 kudos

    I was hoping for a master level Fingers of the Mountain
    1. GamerTechChub
      GamerTechChub
      • premium
      • 37 kudos
      Fingers of the Mountain is one of three leveled spells from Oblivion. Because multiple versions of the spell exists, I did not include it here. If I ever added it, there would be a quest involed in obtaining it.
  10. BrainChutney
    BrainChutney
    • premium
    • 2 kudos
    Was shocked when I first played Skyrim on release and found that they removed the touch spells from Morrowind and Oblivion... Glad to have them back