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laminin

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laminin

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16 comments

  1. Carryout0504
    Carryout0504
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    How TF do you get your grass looking that good? Mine is still all patchy and gross. 
    Is this all an ini setting or what?
    If it is please share that. I want whats in the picture.
    1. laminin
      laminin
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      Been a while since I've used Veydosebrom, but I believe in the screenshots my iMinGrassSize was set to 25 or 30. Make sure if you're using No Grass in Objects that you set the density in NGIO's ini, as that overwrites every other grass ini setting.
  2. GeneralWampa
    GeneralWampa
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    If I love how it looks even with complex grass enabled, there's no stability reason not to use it right? Your recommendation against enabling complex grass is just aesthetic?
    1. laminin
      laminin
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      No performance or compatibility reason, just thought it might be too bright for most people lol. Glad you like it though.
  3. FRIENDMYFRIEND
    FRIENDMYFRIEND
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    AWESOME. THOSE LITTLE FARMS ARE NOT ENOUGH TO FEED THE POPULATION. BREAD IS A STAPLE. IT MAKES SENSE THAT THE TUNDRA IS A VAST WHEAT FIELD. 
    1. aleuthard
      aleuthard
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      There are only around 600 NPCs in Skyrim. Maybe 200 in DLCs. Let's conservatively say 1200 bandits/forsworn/etc. So 2000 mouths to feed. 

      1 acre of good farmland can feed about 16 people a year. Let's say Skyrim isn't good farmland and can feed 8 people per acre. The total of Skyrim is about 9600 acres. So you'd need about 250 acres of land or 2.6% of the total land area of Skyrim to be farmland to feed everyone. Probably half that after I killed most of the Bandits. While that's more farmland than the game currently shows, it's a fraction of the tundra. Way more wheat than necessary.  
  4. moke2140
    moke2140
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    this is just what i am looking for, yet my grass looks like this after installing https://postimg.cc/7f1p3jP1
    1. moke2140
      moke2140
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      i dont think the 2k version is quite 2k
    2. laminin
      laminin
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      Which options did you pick in the fomod? I'm not entirely sure what's causing that as I just checked the files and they're all correct. Tested with default Veydosebrom and it looks fine even at 512 res
    3. moke2140
      moke2140
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      its the 2k version
    4. laminin
      laminin
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      Are you sure nothing is overwriting Veydosebrom's meshes? Any grass mod that has similarly named tundra meshes that's plugin loads after Veydosebrom's will overwrite it, since Veydosebrom's are packed in a BSA. Or loose meshes from another mod will also overwrite Veydosebrom's. The meshes are found under /data/landscape/grass/tundragrass**.nif where  ** = numbers.
    5. Scampusss
      Scampusss
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      At least in my case, I had the same thing due to the complex grass being on, remember to turn It off and you should be fine. This looks pretty great with grass sampler btw :)
  5. deaconOsaintOjohn
    deaconOsaintOjohn
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    would be cool if you did the same thing for the tundra gras in folkvanger
    1. laminin
      laminin
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      I could but the permissions on folkvangr are locked down and iirc the author is pretty much MIA, so getting permission would be kind of impossible.
  6. chucacu
    chucacu
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    I need it (but in green version) XD
    1. laminin
      laminin
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      I think Veydosebrom's tundra textures would look a little weird being all green as they have the little cat-tail-like things at the ends. Maybe I'll do a recolor where just  the stems are green and keep the tops gold/brown, no promises though.