If you want to test out the mod and explore a bit straight away then open your console command and type "coc blackreachcity" to teleport there directly.
I would also recommend you utilise tgm, tcai, tai commands to avoid getting killed.
Feel free to share your screenshots/videos. Permissions are also open for patches,edits etc. :D
@Calasor Lux and Lux Orbis are lighting mods and a quick search does not show another lighting mod by GGUNIT by that name so would you mind linking this other lighting mod.
I have the exact same question... What is LUX - TBC? Im on GGUNIT profile, and nothing its called like that. Im using Lux Via. So I dont know if I can use this one...
Quagaar is exactly right. As far as I know Lux makes Light edits and adds some objects here and there so immediately I thought it would conflict. I can't get Lux running so someone else will need to confirm. Basically it was high up there in terms of not being compatible but I couldn't say for certain. i.e. TBC - to be confirmed
I'll see if I can find some time to investigate, I assume you're using the most up to date version? My older version doesn't have any conflicts.
I haven't updated USSEP in a long time as I use version SSE 1.5.97 and think the creator hid that file for that. I'm working on a much bigger version of this mod so hopefully that will address the issue.
For Navmesh, I just checked and the conflicts should be fine, this mods changes should load after USSEP anyway so will override the changes. Besides the silent city there really aren't that many navmesh changes so I dont expect it will be an issue for you.
If you want to give it a test, start a new character and console command "coc blackreachcity".
Run around and test it to see if you come across any problems.
I also use a downgraded version of 1.5.97 as it was the more stable version with more available mods. Now I just can't be bothered to run through my huge mod list and make adjustments.
It's probably a long shot, but is there any chance this would be compatible with Magical Blackreach? It looks amazing and I'd love to use it but I can't give up the other mod lol. I don't know if they'd work together but it would be an amazing combination if they did.
Sorry guys, I wish it was but my mod makes some heavy changes in Silent city that I don't think would work judging from the images. I imagine it would be an absolute pain to patch. Anybody who wants to can give it a try - open permissions.
The Description page says that a patch for Blackreach Railroad is needed. Do you have such a patch or know where it is located? I couldn't find one. Thanks for the mod. It looks great.
I don't know of one nor do I have plans on doing one. I like to point out computability issues for anyone that downloads my mod so they know what they're signing up for. I would only really accommodate if I use that mod myself. It would also be problematic to keep maintaining if I ever came back to this mod to do further updates which I do intend on doing so in the future.
For that reason permissions are open for anyone to make a patch on whatever they want and release it on nexus. It generally needs just a bit of CK know how to get it done.
So a couple issues with the mournfull throne. The behind wall behind covers a container added by The Timelost Dwemer, a Deep Elf Race Mod and also a quest related item for Frozen in Time-Not Another Snow Elf Waifu. The container you can just barely access but can't access the quest soul gem item at all.
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If you want to test out the mod and explore a bit straight away then open your console command and type "coc blackreachcity" to teleport there directly.
I would also recommend you utilise tgm, tcai, tai commands to avoid getting killed.
Feel free to share your screenshots/videos. Permissions are also open for patches,edits etc. :D
Link to port
I use LUX but I don't know what LUX - TBC is, at least I don't have a patch with that name.
Im using Lux Via. So I dont know if I can use this one...
assuming the patch should be the least of ppls worries
I haven't updated USSEP in a long time as I use version SSE 1.5.97 and think the creator hid that file for that. I'm working on a much bigger version of this mod so hopefully that will address the issue.
Out of curiosity, why 1.5.97? Most important mods like powerofthree's and Access Library, etc., have long been updated.
If you want to give it a test, start a new character and console command "coc blackreachcity".
Run around and test it to see if you come across any problems.
I also use a downgraded version of 1.5.97 as it was the more stable version with more available mods. Now I just can't be bothered to run through my huge mod list and make adjustments.
edit: found it, in case anyone else was wondering
For that reason permissions are open for anyone to make a patch on whatever they want and release it on nexus. It generally needs just a bit of CK know how to get it done.
No telling how it might act if you have a bunch of other mods loaded in.