Skyrim Special Edition
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ThirdEyeSqueegee

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ThirdEye3301

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58 comments

  1. ThirdEye3301
    ThirdEye3301
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    Sticky
    The duality of man:

  2. ServalKhajiit217
    ServalKhajiit217
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    Sticky
  3. Luciness
    Luciness
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    Bump. Can someone please fix it for AE ):
  4. Ptemp
    Ptemp
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    I think it broke with the 1.6.1170 update (or the one in December)
    I had hoped it would work intending to take advantage of that particular duality, but I keep crashing when I cast the spell.

    Either way sounded fun hah.
    1. dragnierdraconai
      dragnierdraconai
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      I'm getting the same thing. Hopefully it gets fixed.
  5. BlazeStryker
    BlazeStryker
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    So... one more menu for my weeping, thankfully masochistic MCM?
  6. BlazeStryker
    BlazeStryker
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    Some people flip out over reading skillbooks too early because trainers only train up to a certain high skill level. With the mod Masters Actually Train up to 100 that fear evaporates. I heavily recommend it.
  7. ElmoDFGD
    ElmoDFGD
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    Awesome mod, thank you! Would it be possible to add an option to ignore spell tomes? I find myself learning unwanted spells and getting accused of stealing tomes :O

    1. PppPlyr1
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      +1
  8. PppPlyr1
    PppPlyr1
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    I actually kinda wish that quests were triggered when reading books through this mod. Any chance of this becoming an option in the config file, please?
  9. sabecao
    sabecao
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    Compatibilities with Eloquent Reader?
    1. ThirdEye3301
      ThirdEye3301
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      No clue, try it and let me know!
    2. doggexbay
      doggexbay
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      FWIW it seems to be working fine with Experience, which replaced The Eloquent Reader in my LO as it does a similar thing.
    3. marotagem
      marotagem
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      Didn't work for me with Eloquent. Apparently not gaining exp as expected when 'reading' books through the spell. Not sure if its an issue on my end, though.
  10. AxellSlade
    AxellSlade
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    Any way to have this as a shout so I don't need to switch my weapon for a spell?
  11. Rafaelko00
    Rafaelko00
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    In my game, it says the book is read without actually marking it as read. Can it be that interface mods (I use Untarnished UI) or Book Covers Skyrim is the issue?
    1. TMushS
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      Same here, I rolled back to version 1.0 and that's working okay.
    2. ThirdEye3301
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      Hmmm weird, by “marking it as read” do you mean adding the little eye icon next to the name when you look at it? 
    3. Rafaelko00
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      Yeah, it doesn't add the eye icon, if the book starts a quest or gives skill xp then it doesn't do that either. And if I cast the spell again, it is saying the same book is read again, but it's not.
    4. ThirdEye3301
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      Did you update to the latest version? All that should be fixed
    5. Rafaelko00
      Rafaelko00
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      Yeah, the issue is fixed. Thank you!
  12. TMushS
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    Hey ThirdEye3301,  

    Another great mod here, kudo's all around.

    There's a side-effect when using this with containers;  it'll have you learn any spells / books / bounties etc. that you don't have, which is intended, but it also does so for those selling books.   If their merchant container is within the vicinity or on their person, it'll also read from them.   I used it at the castle and all of a sudden I had about 20 spells that I learned.   I checked the court wizard and checking his inventory showed that I now knew all the spells they were selling.  

    Would there be a way to have an ini option to not have it read from other NPC's or chests, unless it was the player npc or their own container?  
    eg..  I'm the player, i cast the spell.. it'll read from myself, all books within the radius in the world, and any books that are in my own containers.   

    To read books from other containers or other npc's the player would have to obtain them first.

    Just some suggestions.  (Tracked and Endorsed regardless) 

    Happy Modding,

    -Mush-

    1. ThirdEye3301
      ThirdEye3301
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      Hi! I thought I worked around merchant chests haha I added some code to skip them but maybe it isn’t working properly, which version of the mod were you using? 
    2. TMushS
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      That was with v 1.08.   It also doesn't register books in the world or in inventory as 'read'.  the little eye icon.  version 1 works okay.  I've rolled back to using that for now but I love the idea of being able to read a mass list from just having them in my inventory and the added bonus of being able to extend the range is a 2 mush thumbs up from me. 

      edit:  Spell books seem to show up as being read (eye-icon) but other books don't.  Wasn't able to check skills as I've pretty much read most books in the game already. I'd have to check on a new playthrough to test for sure.

      Happy Modding,

      -Mush-
    3. TMushS
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      update.. I created a new test game with just this mod and live another life installed.  new game, went to breezehome, up to court wizard.  stole the book, read it, got the spell.   
      Used the spell near wizard.  it 'shows' all the books in the area as being 'read' on the notification line, but the game doesn't actually register books/skill books as such; Only spell books seem to work.  All spells the wizard was selling showed up in my magic list.  checking his wares, shows that all the spell books (except ones I already knew) had the eye-icon.   walking around, I tried it near the open book shelves, again it shows a notification that books are being 'read', but they don't (including skill books).    This is version 1.08.   Hope this helps.  

      using version 1,  as soon as I cast the spell, all the skill books, spell books and regular books on the shelves immediately showed the eye-icon, skills increased, some spells were learned.  I believe this version doesn't have inventory checking.