I found some oddities/unusual issues with this mod too, that I couldn't fix or have not tried too hard to fix or this would have taken a lot more time before it's out. • Kylo Ren type saber and Darksaber don't seem to work/look right sometimes in 1st person
• Kylo Ren type saber being somewhat thicker than in SW is mainly because of technical reasons. (the trail fx doesn't look right if it's too thin)
• Sheathing sound for each the saber doesn't play. They're in after the end of loop of the ambient sounds but are just skipped by the game. I'll fix this soon in future updates, or maybe add that with DAR custom draw and sheath animations.
What forge can they be crafted at? I went to the Blacksmith forge in Witerun and Windhelm and didn't see the sabers amongst the weapons I'm able to craft.
Edit: removing and sleeping for 48hrs and reinstalling the mod worked.
i noticed that every time u block with the saber the ward power value keeps rising so bassicly making u immune to magic attacks if used player.forceav 0 to put it back to 0 and the i can take magic damage until i block again so their is some thing in the mblade.esl magic effect then _MB_TimedBlockProc1MGEF or _MB_TimedBlockProc2MGEF that is wrong and keeps u rising in wardpower value can't figure out what tho immediatly , I can make me be able to take magic damage but then the no damage when deflecting does not work deflecting does work as far as i can see under archtype there is Accumulate Magnitude so it keeps stacking the wardpower normaly lower casting type is fire and forget but it does not forget :p not sure how to fix this tho :p
in _MB_TimedBlockProc2MGEF I've fixed the archetype to VALUE MODIFER. Actor value WARD POWER. Further in the SPELL section _MB_TimedBlockProc2MGEF For effect #1 (_MB_TimedBlockProc2MGEF) I set MAGNITUDE 100 and DURATION 3. Experiment with the last two)
Swords do not correspond to the physics of normal ones when used in first person, with a strong swing there is no effect on a target that is already on the ground, as if I were swinging a dagger and did not reach the target.
Hello, can anyone possibly tell me how to achieve the animations shown in the showcase video? All I'm getting are the regular vanilla sword animations.
i've been waiting for something like this years, 10/10 mod. also, is there a way to change the model of the lightsaber but keep everything else the same? (im an average modder btw) thanks!
Go to the directory listed at the bottom left of the mod page and replace the hilt model with a model from another mod maybe? You might still need Nifskope to make some simple adjustments like enlarging or moving it.
sorry for the late response, i can't seem to locate the file directory from the mod page, it only downloads the "mblade.bsa" and "mblade.esl" but meshes tab.
482 comments
• Kylo Ren type saber and Darksaber don't seem to work/look right sometimes in 1st person
• Kylo Ren type saber being somewhat thicker than in SW is mainly because of technical reasons. (the trail fx doesn't look right if it's too thin)
• Sheathing sound for each the saber doesn't play. They're in after the end of loop of the ambient sounds but are just skipped by the game. I'll fix this soon in future updates, or maybe add that with DAR custom draw and sheath animations.
I went to the Blacksmith forge in Witerun and Windhelm and didn't see the sabers amongst the weapons I'm able to craft.
Edit: removing and sleeping for 48hrs and reinstalling the mod worked.
I can make me be able to take magic damage but then the no damage when deflecting does not work deflecting does work
as far as i can see under archtype there is Accumulate Magnitude so it keeps stacking the wardpower normaly lower casting type is fire and forget but it does not forget :p not sure how to fix this tho :p
on my stb effect mod :) to see how long it lasts
also, is there a way to change the model of the lightsaber but keep everything else the same? (im an average modder btw)
thanks!
I am using Vortex, Also Kitty, how could I give multiple sabers different hilts?