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Kittytail

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  1. Kittytail
    Kittytail
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    I found some oddities/unusual issues with this mod too, that I couldn't fix or have not tried too hard to fix or this would have taken a lot more time before it's out.
    • Kylo Ren type saber and Darksaber don't seem to work/look right sometimes in 1st person

    • Kylo Ren type saber being somewhat thicker than in SW is mainly because of technical reasons. (the trail fx doesn't look right if it's too thin)

    • Sheathing sound for each the saber doesn't play. They're in after the end of loop of the ambient sounds but are just skipped by the game. I'll fix this soon in future updates, or maybe add that with DAR custom draw and sheath animations.
  2. myunker77
    myunker77
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    Is there a tonfa lightsaber in this mod?
  3. Badchocobo77
    Badchocobo77
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    What forge can they be crafted at?
    I went to the Blacksmith forge in Witerun and Windhelm and didn't see the sabers amongst the weapons I'm able to craft.

    Edit: removing and sleeping for 48hrs and reinstalling the mod worked.
  4. decimating
    decimating
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    i really hope the magic immunity gets fixed soon
    1. Darmovir
      Darmovir
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      Look On the first page of discussions. There, another user and I discussed how to fix this in xedit. Or later I can post a small fix
    2. GenSou233
      GenSou233
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      Great, can you make it into a patch and upload it? Thanks a million.
    3. Badchocobo77
      Badchocobo77
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  5. Darmovir
    Darmovir
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    Sword Grants full spell immunity while in your hands. Is it possible to somehow fix it on your own? 
    1. IronMan2405
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      made a bugg report for it :)
    2. IronMan2405
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      i noticed that every time u block with the saber the ward power value keeps rising so bassicly making u immune to magic attacks if used player.forceav 0 to put it back to 0 and the i can take magic damage until i block again so their is some thing in the mblade.esl magic effect then _MB_TimedBlockProc1MGEF or _MB_TimedBlockProc2MGEF that is wrong and keeps u rising in wardpower value can't figure out what tho immediatly ,
      I can make me be able to take magic damage but then the no damage when deflecting does not work deflecting does work 
      as far as i can see under archtype there is Accumulate Magnitude so it keeps stacking the wardpower normaly lower casting type is fire and forget but it does not forget :p  not sure how to fix this tho :p
    3. Darmovir
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      Хм... Это уже какое-то направление мысли. Спасибо, буду пробовать двигаться в этом русле. Я даже не знал с чего начать
    4. Darmovir
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      in _MB_TimedBlockProc2MGEF I've fixed the archetype to VALUE MODIFER. Actor value WARD POWER. Further in the SPELL section  _MB_TimedBlockProc2MGEF For effect #1 (_MB_TimedBlockProc2MGEF) I set MAGNITUDE 100 and DURATION 3. Experiment with the last two) 
    5. Darmovir
      Darmovir
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      I reject the magic, only 3 seconds after the block. The effect is not scalable
    6. IronMan2405
      IronMan2405
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      Bro Nice thanks man perfect just gonna raise the magnitude to 300 and duration 4 sec :p
    7. IronMan2405
      IronMan2405
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      removed hide UI to see the cooldown to the [v44] _MB_TimedBlockProc2MGEF [MGEF:FE000802]
      on my stb effect mod :) to see how long it lasts 
    8. Darmovir
      Darmovir
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       I'll try Parameter Perk Value Modifier later, I'll see how he shows himself later
  6. Emiel22Regis
    Emiel22Regis
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    Swords do not correspond to the physics of normal ones when used in first person, with a strong swing there is no effect on a target that is already on the ground, as if I were swinging a dagger and did not reach the target.
  7. TheColtB
    TheColtB
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    could have sworn i could disenchant them and put them on any weapon 
  8. gronkthecrusher
    gronkthecrusher
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    Hello, can anyone possibly tell me how to achieve the animations shown in the showcase video? All I'm getting are the regular vanilla sword animations. 
    1. TheColtB
      TheColtB
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      same
  9. DaggerfallExplorer
    DaggerfallExplorer
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    Super cool, can I ask what the Sekiro Combat II Patch does? I mean, I can't find a Sekiro Combat II mod; is the patch for Sekiro Combat S? 
  10. cuckdesgarcons
    cuckdesgarcons
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    i've been waiting for something like this years, 10/10 mod.
    also, is there a way to change the model of the lightsaber but keep everything else the same? (im an average modder btw)
    thanks!
    1. Kittytail
      Kittytail
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      Go to the directory listed at the bottom left of the mod page and replace the hilt model with a model from another mod maybe? You might still need Nifskope to make some simple adjustments like enlarging or moving it.
    2. cuckdesgarcons
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      sorry for the late response, i can't seem to locate the file directory from the mod page, it only downloads the "mblade.bsa" and "mblade.esl" but meshes tab. 
    3. botanicus666
      botanicus666
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      it's been a while, but did you manage to find the directory?
      I am using Vortex, Also Kitty, how could I give multiple sabers different hilts?
    4. Darthdoofy98
      Darthdoofy98
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      You need to use bsa extractor. Extract the files to a folder on your pc. The meshes are in the bsa
  11. TGCOMMUNISM
    TGCOMMUNISM
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    make a patch for twinblades of skyrim,please