Great mod, pretty freaking sweet names so far. I do have to say a button prompt on the Race-Menu would be even better. If anyone is scrolling through here wondering if you need Tamrielic Name's dependencies, I can say no you dont!
Hey thanks! Yeah, I didn't want to edit any UI files to avoid conflicts, so it's just a hotkey, though, I agree that it would be cool to have the feature discoverable through UI.
As for Tamrielic Names' dependencies, I also mention it in the big Important box on description page
You gonna need to add this race to the configuration file and pick an appropriate names list. If that mod reuses default Dremora races then add the following to the end of [Mapping] section:
0x131F0 = NNDDremora 0x4035538 = NNDDremora
Install Daedric Names to get NNDDremora names list. You can also use any other existing names list that you prefer, for example NNDDaedra.
If the mod uses custom race, jus change formID to FormID~PluginName.esp where FormID is id of custom Dremora race and PluginName is actual name of the plugin that adds this custom Dremora race.
Yes, if FormID comes from a mod plugin you need to specify “full” id. That is a local FormID of the race and name of the plugin where it comes from. You can check my pinned comment on Spell Perk Item Distributor page that guides you in this process step by step
It seems like this mod has a conflict with Community Shaders and Reshade. I get an instantt CTD when I try to open either Reshade or Community Shaders UI.
I'm rebuilding my modlist, I tried on an almost vanilla MO2 profile, had almost everything disabled other than Community Shaders and it's requirements (address library and SSE Engine Fixes) enabled.
If I have this mod enabled, hitting CS or Reshade UI default keys ("End" for CS and "Home" for Reshade) causes a CTD for me 1005 of the time. Disabling this mod completely eliminates the issue. I also tried my old MO2 profile where I got the same behavior and disabling this mod also resolves the problem. Name Randomizer seems to work if I disable Community Shaders. Don't want to fully discard a problem on my end, but not sure what else to try.
Hm, I’ll take a look. Was it always like that? Or only latest version of community shader? It was updated recently. Could you try previous versions if available? Otherwise I believe someone would already report a crash long time ago.
No idea, like I said I'm currently rebuilding my modlist and I decided to switch to Community Shaders for this build. I have your mod since it 1st came out and back then I had ENB and don't remember having any issues.
Wow, this is a godsend. I sometimes play the game with a gamepad while my PC is connected to the TV, and so I don't really have an access to the keyboard at hand. The character creation is pretty much the only point in the game, where you HAVE TO use the keyboard. I generally generate names for my characters anyway, so I don't really need an on screen keyboard to type it manually (+ now i don't have to use the name generation website). Bound the shortcut to "BACK", and it works flawlessly with my controller. Now I can create new characters without running to the computer and typing stuff in (or ending up with a character named Prisoner). Thanks!
Lost Races would require creating corresponding names lists. I did a quick check and there seem to be a few dozens of names for them. I'll keep that in mind.
I'll try to come up with support in the next update
This is awesome! Now I don't have to Alt-Tab everytime I create a character so my 'INMERSHUN' is enhanced by 1000%.
Edit: Even if I change the keyboard key in the ini still uses 'Insert'. I noticed that because every time I press the newly assigned key I get a console message from the mod I have assigned the 'Insert' key. So I assume the INI its not really changing the key but just 'redirecting' the input?
Also I did not knew Bretons were just Frenchmen xD
Ah, sorry for late reply that's a bug, that I also found in NND and fixed it there. Never got a chance to update it here. Was planning to include fix along with a VR support.
No problem, I just opened UESP and chose a character and I'm finally playing the game! No bugs, no errors, 60fps and all smooth as silk. :)
I'm using all of your Names mods and they're awesome! I specially like talking to a guard and see their name but I would like to change something: all unknown npcs appears as '???' instead of their name before talking to them and I would like to disable that. By any chance you know what I'm talking about?
uh, that means this mod failed to help you I’ll update it with a fix.
Yeah, this is default obscuring name which is used when custom one is not provided and NND was not allowed to use NPCs original name as obscuring name (like you see with Whiterun Guard). At the moment you can only change this default name in the INI check either Obscuring Names section of the description, or just raw INI config near the bottom of the page. For example you could change it to show “Stranger” instead of “???”.
I’m working on a custom obscuring names as I also don’t like the ???, but that will take some time
Nice! I like that the idea of changing the name to 'stranger'. Something I noticed with the obscuring of the name is that if the npc talks to you (a scripted event I guess) after the conversation the character is still unknown. The name changes only if you speak to them, not the other way around. Thank you and please keep making more awesome mods!
Yeah, you can also configure that. Check out Greetings section in description page. You can make such encounters reveal name. Is just Disabled by default.
well you can change your name mid-playthrough if you are not happy with it. The mod works within Race Menu which can be invoked in many ways. Just saying
67 comments
If anyone is scrolling through here wondering if you need Tamrielic Name's dependencies, I can say no you dont!
As for Tamrielic Names' dependencies, I also mention it in the big Important box on description page
If that mod reuses default Dremora races then add the following to the end of [Mapping] section:
0x131F0 = NNDDremora
0x4035538 = NNDDremora
Install Daedric Names to get NNDDremora names list. You can also use any other existing names list that you prefer, for example NNDDaedra.
If the mod uses custom race, jus change formID to FormID~PluginName.esp where FormID is id of custom Dremora race and PluginName is actual name of the plugin that adds this custom Dremora race.
Let me know if it helps
Is that a change done through xedit?
I get an instantt CTD when I try to open either Reshade or Community Shaders UI.
If I have this mod enabled, hitting CS or Reshade UI default keys ("End" for CS and "Home" for Reshade) causes a CTD for me 1005 of the time.
Disabling this mod completely eliminates the issue.
I also tried my old MO2 profile where I got the same behavior and disabling this mod also resolves the problem.
Name Randomizer seems to work if I disable Community Shaders.
Don't want to fully discard a problem on my end, but not sure what else to try.
I have your mod since it 1st came out and back then I had ENB and don't remember having any issues.
- Dagi-Raht Race can be mapped to Khajiits, I guess.
- Lost Races would require creating corresponding names lists. I did a quick check and there seem to be a few dozens of names for them. I'll keep that in mind.
I'll try to come up with support in the next updateEdit: Even if I change the keyboard key in the ini still uses 'Insert'. I noticed that because every time I press the newly assigned key I get a console message from the mod I have assigned the 'Insert' key. So I assume the INI its not really changing the key but just 'redirecting' the input?
Also I did not knew Bretons were just Frenchmen xD
Great mod nevertheless.
I'm using all of your Names mods and they're awesome! I specially like talking to a guard and see their name but I would like to change something: all unknown npcs appears as '???' instead of their name before talking to them and I would like to disable that. By any chance you know what I'm talking about?
Yeah, this is default obscuring name which is used when custom one is not provided and NND was not allowed to use NPCs original name as obscuring name (like you see with Whiterun Guard). At the moment you can only change this default name in the INI check either Obscuring Names section of the description, or just raw INI config near the bottom of the page. For example you could change it to show “Stranger” instead of “???”.
I’m working on a custom obscuring names as I also don’t like the ???, but that will take some time
Something I noticed with the obscuring of the name is that if the npc talks to you (a scripted event I guess) after the conversation the character is still unknown. The name changes only if you speak to them, not the other way around.
Thank you and please keep making more awesome mods!
Will download it in the next run.