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sasnikol

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sasnikol

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127 comments

  1. sasnikol
    sasnikol
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    VR is not working currently. I'm looking into proper implementation.
  2. TheManister
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    just a heads up for future new commers, this mod makes it that OAR animation mods fail to load on startup (which puts on a huge red "Major Issue" warning). the only way to fix this is to install Tamrielic Names
    1. sasnikol
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      In other words, you need to install mod's requirements for it to work properly I admit, that it failing to load and breaking SKSE plugins is not ideal, but nonetheless, requirement is a requirement.
  3. FreckledShrike
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    Somehow, don't ask me how, this mod prevents Community Shaders from compiling its shaders
    1. sasnikol
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      Huh, that's a way to start conspiracy theory
    2. FreckledShrike
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      Yeah idk I can't give you any reason why this would be the case but if you're using CS, delete your ShaderCache, install this mod, and start the game, shaders won't compile. You'll get a ShaderCache directory with settings file. Took hours to figure out
    3. sasnikol
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      Oh, wait. I think I know what's going on.
       This user has not downloaded any required files.
      This mod requires Tamrielic Names to provide names for you to pick up those. There was a reported issue that without requirements PNR fails to load and breaks other SKSE plugins.
    4. tridean
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      I would have been at this problem for god knows how long if I didn't stumble on this comment. Thank you.
  4. Lothgarth
    Lothgarth
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    If you have the mod "Player Name Randomizer - Show in UI" installed, it will conflit with the key you should press to name a character, if you choose another key to press on that mod ini you must do the same on this mod ini or else it will be unresponsive.
    1. sasnikol
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      Oh, how did I miss that mod cool stuff. Thanks for bringing it up, I'll see what I can do to improve the usability here.
    2. otherdell
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      This might explain why Player Name Randomizer doesn't seem to work on my system whenever I create a character. Can you give tips on how to fix this issue and make randomizer work again? Thanks. (I am using a Nexus Collection that contains both PNR and PNR - Show in UI)
  5. Euphan
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    Not sure if this is a bug or a limitation. 
    After alt-tabbing to a different screen, pressing insert will not do anything.
    1. sasnikol
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      Huh, interesting. Did you click back into the game? Sounds like game didn't process input key, so nothing happened. The mod itself uses game's input events to act. So when the game spots pressed key and notifies the mod, then it will check if it's the key the mod is configured to use.
    2. Euphan
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      To be more precise:

      • After finishing character creation and clicking "Done"
      • The name prompt box appears. Pressing the Insert key generates a random name.
      • If I switch to a different screen (by alt-tab) and then switch back (by alt-tab) to Skyrim, the name prompt box disappears. I will have to click "Done" again, but pressing the Insert key will no longer generate a random name.
    3. sasnikol
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      Hmm, interesting, still doesn't sound like something that the mod can handle It either doesn't receive the Insert key input OR something can no longer locate the input box for the name, which is also unexpected.
    4. Euphan
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      To add one more thing:

      4. Then if press tab to cancel the process than click done again, the insert key will work.
  6. Kolagon
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    Any chance you could make a mod to give random names for enchantmented gear? I could never figure out a good name for them that'd make it sound legendary, fantasy, mystical, etc.
    1. sasnikol
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      That's a nice idea, I think someone already suggested it some time ago. I'd probably want enchantments names to be less random, as the name is supposed to reflect the effect of the enchantment (at least that's how I see it ). And to make it work like that I'd need to change the structure of json files that feed the names. I'll look into it. But don't expect anything like that in the next couple of months. Maybe summer.
    2. Kolagon
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      I know modding isn't easy and the fact life and time can prevent you from doing things, so please do take your time. I'm just happy to at least find someone to do this request since asking on the forums warrants a 99% chance of not getting a response from anyone interested.
    3. sasnikol
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      Yeah, ideas for mods are stacked on my list for a year ahead both completely new mods as well as upgrades and remakes of existing ones. To be honest, I'd much rather do this as my day job, but I have only that much time in the evenings or on weekend so it is what it.

      Anyways, perhaps when you'll be checking Nexus in summer you'll notice that a new shiny Enchantment Name Randomizer just dropped Thinking about it, I could probably also make it rename pre-existing generic enchanted items. Cool stuff! Can't wait to dive into it
    4. FreckledShrike
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      User error! Sorry, should have double-checked the requirements. Thanks for pointing that out, my bad
    5. sasnikol
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      No worries note that, you replied in the wrong thread (or perhaps it's only Nexus displaying it as such). 
    6. Kolagon
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      As long as it can provide a way to give names for player made enchanted items, I'll happy so I can name them without racking my autistic brain trying to make it sound good. <3
    7. sasnikol
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      yeah, I never actually named anything enchanted for the same reason, couldn't figure any nice names
  7. ShadowGamez303
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    how would one add the ohmes rat,(half khajit mod) to this list?
    1. sasnikol
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      Copy the line with Khajiits and replace 0x13745 with FormID of your custom race. This will make your custom race use Khajiit naming rules. If you want entirely different naming scheme that you'd need to create your own dictionary too
      0x13745 = NNDKhajiitTaagraPrefixHonorifics@80|50,NNDKhajiitTaagraSuffixHonorifics,NNDKhajiitTamrielicTitles
    2. ShadowGamez303
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      im not sure where i would find the form id, would that be in like xedit?
    3. sasnikol
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      Yeah, you should open that plugin in xEdit and write down FormID of your race. Check out FormIDs and You article if you'll need help on how to properly write FormID in the ini file.
  8. onegoodguy
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    I've found that forgetting to install Tamrelic Names results in some pretty weird symptoms.
    For some reason it caused OAR plugins (and) or PapyrysUtils to fail to load, which causes OAR to display its alarming error, prompting me to install the missing plugins, which were already installed.
    Luckily my modlist hadn't grown too big at that point yet, so it was pretty quick to narrow it down to this mod. I installed Tamrelic Names and NPCs Names Distributor which fixed the error.
    I don't blame this mod for, what seems to me, OAR weirdness. I'd wager it's caused by OAR opening this mod's DLL, and exploding when it has unresolved symbols.

    Just thought I would mention. Great mod otherwise!
    (I'm on 1.6.1170 BTW)
    1. sasnikol
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      Hmm, interesting, I don't remember whether I checked the mod with no name dictionaries installed. It sounds like PNR causes a failure in SKSE loading chain, I'll take a look into it at some point but since it's fixable by installing required dependencies it's not too critical. 

      Thanks for the feedback!
    2. ParsaFaramarzi
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      i confirm this. took me more than 2hours to find the issue but yeah it happened after i loaded the mod without tamrielic names and npc name distributor
    3. sasnikol
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      just to be clear NND is not needed, PNR works similarly to NND - it needs a dictionary of names to pull from. No dictionary == no names it shouldn't fail, though.
  9. stamstamstam
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    This used to work and suddenly stopped working.
    I'm guessing it is because of a conflict but the mod is pretty low in the load order.
    Any idea how to fix that?
    1. sasnikol
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      Very hard to tell without knowing at least what's changed since the last time it worked
  10. kingmvndus
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    This is one of those mods that silently becomes a must-have in one's load order. Thank you sasnikol!
    1. sasnikol
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      Ah, thanks enjoy!
  11. TateTaylorOH
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    Is there a way to load mappings from an external .ini? I'd like to add patchless support for my race mod, but it seems like the only way for the names to appear would be for my users to go in an manually edit PlayerNameRandomizer.ini.
    1. sasnikol
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      Ah, yeah.. you can include a modified ini in your mod. Not exactly the best solution but it will do the job for now. I didn’t have immediate plans to update this mod, but I’d take this request into account when I’ll be updating the mod
    2. TateTaylorOH
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      Cool, I appreciate it.

      I'll probably just include the names lists in my mod and they'll just have to make the .ini edits themselves. I don't want to risk accidently overriding someone's elses edits!
    3. TateTaylorOH
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      Oh, one more question actually.

      Is it possible to do "any" on first names? I tried that but it didn't seem to work.
      I wasn't sure if I made a mistake in the JSON or if it just wasn't supported.
    4. sasnikol
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      It should be possible, yes. Any is supported on all name parts
    5. TateTaylorOH
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      Okay thanks! I probably just made a mistake somewhere.
    6. sasnikol
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      Consult the log, I tried to log any possible problem, so it should help make the name definition correct