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Sami

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MoSami2003

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  1. d00micus
    d00micus
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    For people who want to be able to loot dead bodies alongside Moonborn >> Simple Werewolf Looting

    Don't forget to read the descriptions and check the requirements
  2. Aiwnios
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    Hello! :)

    Does this 

    • Hunger (2): Attacks restore your Health by 25%/50% of the damage dealt.

    works also with normal melee weapons and bows crossbows?
    1. MoSami2003
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      Nope, I should've added to the description that it only works in werewolf form. Sorry!
    2. Aiwnios
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      why don't you put on your mod option to give something in human form besides disease immunity? it does not make sense give them a passive which gives like 30 health magicka and stamina

      10% movement 10%attack damage and 10% sneak skill

      that way werewolf will have something in human form

      i also have an idea put a perk in werewolf 3 perks for humans

      1:) Wolf's Heart: In human Form you get +50 to health stamina and magicka

      2): Extreme Instincts: In human form players can toggle an ability to see everything through walls.

      3) Hircine's Champion: In human form receive +10% spell damage and 10% power with enchants on weapons and lifesteal of 10% with melee weapons and bows

      That way this will encourage players to play more werewolf cause only the form gets boring really fast.

      Your mod is amazing please see this comment as a try to help you :)
  3. Markthe278
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    Is the disease player only or can NPCs be infected?
    1. MoSami2003
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      As far as I remember NPCs can be infected, however they won't transform into werewolves.
    2. Sistask55
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      Would be cool if they did.  lol
  4. coolster
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    Nice to see new werewolves overhaul but... well like usual this does nothing out of the werewolf form for human character. Growl has a few human form passives and with werewolf hunger you get effects for being sated but this werewolf mod does not seem to support werewolf beyond being an occasionnal hindrance.

    I'm still looking for something akin to Sacrosanct vampirism where the werewolf player grow in power not just from perks but feeding and aging along with proper human passives.
    1. toosober
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      Manbeast also had a few bonuses in human form. I like what this one does, however. I'll see if loading this one after will allow the best of both worlds. 

      Edit: seems to do weird things to scripts. I randomly transformed into a werewolf, and no one reacted. Plus, I had weird little arms. When I finally reverted, I had a werewolf head. 
  5. JLAMAR23
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    First off, well done. Its nice to see hircines artifacts all being made worth it. Quick question, is the damage and armor scaling the same as vanilla?
    1. MoSami2003
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      Yes, though the armor scaling will be changed in the next update, for which I will provide scaling breakpoints.
    2. JLAMAR23
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      Appreciate the reply! Thanks!
  6. ComradeStranger
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    Tested this mod my opinions/questions:
    1) Love call of the wild shout.
    2) does armor rating growth works as in vanilla?
    3) does Howl of the Pack requires totem?
    4) same question for Scent of Blood?
    5) I had quite a lot conflicts with other mods I am currently using, so I tried to make a custom patch in Xedit and I couldn't copy "Lycanthropy", could it be do to the way you made the mod?
    1. MoSami2003
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      •  : )

      • Yes, though this will be changed in the next update, for which I will provide scaling breakpoints.
      • Yes.
      • Yes
      • There are 2 instances of it, the first gives you bonuses in beast form, and the second gives you disease immunity in both forms. Maybe you can't copy either of them because they're vanilla forms?
    2. ComradeStranger
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      Regarding "Lycanthropy 000F5BA0" I get message "Found SNDR reference, expected: GLOB", and "Lycanthropy 000A1A3E" I get message "Found TXST reference, expected: PERK". Never experienced that elsewhere.
  7. cyrusmagnus
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    Will this mod be getting an MCM menu like your Immortal Blood?
    1. MoSami2003
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      Maybe. Right now there's only one option to change which I think isn't enough to warrant an MCM.
  8. Tanukigirl
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    What is the alternative way to contract lycanthropy? I’m running through  the wilds letting regular wolves attack me in a attempt to contract sanis lupinis, and i dont think its the proper way
    1. MoSami2003
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      The disease is contracted from werewolves, not regular wolves.
  9. reyrarnfredur
    reyrarnfredur
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    Any idea if this is compatible with Feed the beast (https://www.nexusmods.com/skyrimspecialedition/mods/51283?tab=description)?

    I love the idea of having to feed on an innocent to avoid the curse!!
  10. KoldRevenant
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    Can there be a version of the full moon transformation where you don't need to feed on the innocent to not get cursed? It's a bit unnecessary considering Hircine isn't exactly evil and just cares about hunting, feeding on any worthy prey should be enough to satisfy him, I'd say anything that fills a Grand Soul Gem and up is fair game for him.
    1. KoldRevenant
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      Also... Why a weakness to poison? At least it's not nearly as bad as Growls weakness to fire and silver which I think is ridiculous, but why the double weaknesses?
    2. MoSami2003
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      • If you don't want forced transformations at all, type "set WerewolfFullMoonRisingGlobal to 0" in the console command, without the parenthesis.
      From the description.
      Weakness to poison is inspired by ESO, so it's lore accurate.
    3. KoldRevenant
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      I like the full moon transformations and want them. I was seeing if the penalty of not killing innocent people can be removed in an optional version.
    4. MoSami2003
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      Oh, I misread what you wrote, sorry
      I'll add that option in the next update.