why don't you put on your mod option to give something in human form besides disease immunity? it does not make sense give them a passive which gives like 30 health magicka and stamina
10% movement 10%attack damage and 10% sneak skill
that way werewolf will have something in human form
i also have an idea put a perk in werewolf 3 perks for humans
1:) Wolf's Heart: In human Form you get +50 to health stamina and magicka
2): Extreme Instincts: In human form players can toggle an ability to see everything through walls.
3) Hircine's Champion: In human form receive +10% spell damage and 10% power with enchants on weapons and lifesteal of 10% with melee weapons and bows
That way this will encourage players to play more werewolf cause only the form gets boring really fast.
Your mod is amazing please see this comment as a try to help you :)
Nice to see new werewolves overhaul but... well like usual this does nothing out of the werewolf form for human character. Growl has a few human form passives and with werewolf hunger you get effects for being sated but this werewolf mod does not seem to support werewolf beyond being an occasionnal hindrance.
I'm still looking for something akin to Sacrosanct vampirism where the werewolf player grow in power not just from perks but feeding and aging along with proper human passives.
Manbeast also had a few bonuses in human form. I like what this one does, however. I'll see if loading this one after will allow the best of both worlds.
Edit: seems to do weird things to scripts. I randomly transformed into a werewolf, and no one reacted. Plus, I had weird little arms. When I finally reverted, I had a werewolf head.
Tested this mod my opinions/questions: 1) Love call of the wild shout. 2) does armor rating growth works as in vanilla? 3) does Howl of the Pack requires totem? 4) same question for Scent of Blood? 5) I had quite a lot conflicts with other mods I am currently using, so I tried to make a custom patch in Xedit and I couldn't copy "Lycanthropy", could it be do to the way you made the mod?
Yes, though this will be changed in the next update, for which I will provide scaling breakpoints.
Yes.
Yes
There are 2 instances of it, the first gives you bonuses in beast form, and the second gives you disease immunity in both forms. Maybe you can't copy either of them because they're vanilla forms?
Regarding "Lycanthropy 000F5BA0" I get message "Found SNDR reference, expected: GLOB", and "Lycanthropy 000A1A3E" I get message "Found TXST reference, expected: PERK". Never experienced that elsewhere.
What is the alternative way to contract lycanthropy? I’m running through the wilds letting regular wolves attack me in a attempt to contract sanis lupinis, and i dont think its the proper way
Can there be a version of the full moon transformation where you don't need to feed on the innocent to not get cursed? It's a bit unnecessary considering Hircine isn't exactly evil and just cares about hunting, feeding on any worthy prey should be enough to satisfy him, I'd say anything that fills a Grand Soul Gem and up is fair game for him.
Also... Why a weakness to poison? At least it's not nearly as bad as Growls weakness to fire and silver which I think is ridiculous, but why the double weaknesses?
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Don't forget to read the descriptions and check the requirements
Does this
works also with normal melee weapons and bows crossbows?
10% movement 10%attack damage and 10% sneak skill
that way werewolf will have something in human form
i also have an idea put a perk in werewolf 3 perks for humans
1:) Wolf's Heart: In human Form you get +50 to health stamina and magicka
2): Extreme Instincts: In human form players can toggle an ability to see everything through walls.
3) Hircine's Champion: In human form receive +10% spell damage and 10% power with enchants on weapons and lifesteal of 10% with melee weapons and bows
That way this will encourage players to play more werewolf cause only the form gets boring really fast.
Your mod is amazing please see this comment as a try to help you :)
I'm still looking for something akin to Sacrosanct vampirism where the werewolf player grow in power not just from perks but feeding and aging along with proper human passives.
Edit: seems to do weird things to scripts. I randomly transformed into a werewolf, and no one reacted. Plus, I had weird little arms. When I finally reverted, I had a werewolf head.
1) Love call of the wild shout.
2) does armor rating growth works as in vanilla?
3) does Howl of the Pack requires totem?
4) same question for Scent of Blood?
5) I had quite a lot conflicts with other mods I am currently using, so I tried to make a custom patch in Xedit and I couldn't copy "Lycanthropy", could it be do to the way you made the mod?
I love the idea of having to feed on an innocent to avoid the curse!!
Weakness to poison is inspired by ESO, so it's lore accurate.
I'll add that option in the next update.