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Journeyman 1.1.0 comes with a couple of new features.
You can now fast travel with god mode toggled on in the console. This feature makes it easier to do development work and debugging on a list with Journeyman installed.
There is an optional setting in the ini called bEnableOnlyOnSurvivalEnabled. If this is set to true, Journeyman will only restrict your ability to fast travel if Survival Mode is enabled. This setting makes Journeyman easier to use in modlists and other setups where Survival Mode is considered an optional part of the experience.
If Gourmet is installed, Journeyman will distribute 1-3 travel packs to all innkeepers.
Just wanted to help other 1.5.9 players as the mod is incompatible. Someone has kindly made a port of the mod for version 1.5.9 Link all you got to do is replace the .dll and .pdb with the ones provided.
This comment should be pinned. Nowhere in the decription is it mentioned that this is an 1.6+ mod only. I was getting ctd from menu screen because of this mod.
A 1.5 compatible version has been posted on the nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/119636
I made the same mistake.
Since I already heard about the mod and knew what it did + the depencies were empty "This mod does not have any known dependencies other than the base game." I had not assumed this mod required SKSE (and thus I didn't keep an eye on it's compatible versions)
Requires a travel pack in order to fast travel, making the mod absolutely useless and way too much trouble. Unless you want to have to use "additem" command or try to find them at merchants again and again, don't bother.
Understandable if thats not for you, but the literal point of the mod is to make it more difficult and tedious to fast travel in order to promote travelling manually or using the carriages more. Most towns have 1-2 Travel Packs in each Inn/General Trader.
Hello. I really like the fact that fast travel is impossible without items. However, there is one problem. If you do not have a fast travel pack, not only can you not move, but you cannot even mark the destination on the map. Is there a solution to this problem?
Hey everyone! Is there a way to let another mod handle fast travel without needing a travel pack? There’s this mod, Wizarding Traversal Magic, that adds a spell called Apparition Travel. It uses the base fast travel mechanic but disables the passage of time while the effect is active. I’m wondering if there’s a way to make it work with Journeyman so that Apparition Travel can function without the travel pack in the player’s inventory. Any ideas? Well, exept using TGM every time, haha
Thank you. I can never get happy with fast travel & survival. I'm trying this one now.
With "original" survival mode, what always broke me was having to run all the way back through Castle Volkihar, after exiting the Soul Carin (long annoying walk out if you can't fast travel from the balcony).
Adding Ferries in can help and I did at one time really like and use Survival Horse Fast travel (very unknown small hack mod). Although when getting by with that one Castle Volkihar is still a pain in the butt, unless you can summon a horse on the balcony to get out w/o going back through the whole castle.
More Ferries - Fast Travel Improvement (getting old, needs an update or "better" clone). https://www.nexusmods.com/skyrimspecialedition/mods/73363?tab=posts
Survival Horse Fast Travel https://www.nexusmods.com/skyrimspecialedition/mods/123110
Thanks for updating. I've been using this on 1.6.640 since 2023 and no issues. Then it suddenly stopped working and I couldn't work out why. The update fixed that.
Sorry about the delay on getting this update out. I never could reproduce the bug, so it took us a while to fix it, and once we had a fixed version out, it took me a while to get around to updating it. Let us know if you have any problems with the update, I should be a little more active here in the next few weeks and I will try to get some bug fixes out.
407 comments
https://www.nexusmods.com/skyrimspecialedition/mods/119636
I made the same mistake.
Since I already heard about the mod and knew what it did + the depencies were empty "This mod does not have any known dependencies other than the base game." I had not assumed this mod required SKSE (and thus I didn't keep an eye on it's compatible versions)
Is there a way to let another mod handle fast travel without needing a travel pack?
There’s this mod, Wizarding Traversal Magic, that adds a spell called Apparition Travel. It uses the base fast travel mechanic but disables the passage of time while the effect is active. I’m wondering if there’s a way to make it work with Journeyman so that Apparition Travel can function without the travel pack in the player’s inventory.
Any ideas? Well, exept using TGM every time, haha
With "original" survival mode, what always broke me was having to run all the way back through Castle Volkihar, after exiting the Soul Carin (long annoying walk out if you can't fast travel from the balcony).
Adding Ferries in can help and I did at one time really like and use Survival Horse Fast travel (very unknown small hack mod). Although when getting by with that one Castle Volkihar is still a pain in the butt, unless you can summon a horse on the balcony to get out w/o going back through the whole castle.
More Ferries - Fast Travel Improvement (getting old, needs an update or "better" clone).
https://www.nexusmods.com/skyrimspecialedition/mods/73363?tab=posts
Survival Horse Fast Travel
https://www.nexusmods.com/skyrimspecialedition/mods/123110