Idk if it's possible to make, but an optional file that makes Goldbrand, Harkon's sword, Dragonbane and Olar's oathblade work like katana weapon type would be really cool.
to make those weapons like the katanas in this mod, you just need to open xEdit and replace the "WeapTypeSword" keyword with "WeapTypeWarAxe" keyword. (Can also do this in the CK, but xEdit would be faster).
I won't be making this optional file because it would be incompatible with every artifact/rebalance mod that touches those weapons though, and I don't feel like having to deal with the patching overhead or user complaints that would result from that.
Simply the best katana integration mod. But let me ask, any chance of a patch for Adamant to add katana-related perks? Or juts to include katanas in the description of the ear axes-related perks?
Can we possibly get a patch for Oreo's AE Rebalance mod so that Amber, Dark, Golden, and Madness katanas can be crafted in their correct slots when using his mod? https://www.nexusmods.com/skyrimspecialedition/mods/59370
I would argue that Summermyst is just as good of an enchanting mod as any. I personally use it, and it's a shame that you're so against anything but Thaumaturgy. Would have loved to use your mod otherwise.
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I won't be making this optional file because it would be incompatible with every artifact/rebalance mod that touches those weapons though, and I don't feel like having to deal with the patching overhead or user complaints that would result from that.
Use the Weapon Keyword patcher in synthesis.
?