Skyrim Special Edition
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tarlazo

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tarlazo

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38 comments

  1. KalelSniper
    KalelSniper
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    Hey, man, do you happen to know of any mod that fixes the mesh of this entrance? You know... you always get stuck while trying to go down, or go up.
    1. tarlazo
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      Nope.

      If you get stuck on the stairs, walking instead of running usually helps.

      Placing a suitable collision marker might also do the trick. 
      https://ck.uesp.net/wiki/Creating_Primitives
  2. ftwranger
    ftwranger
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    best mod in history
    1. tarlazo
      tarlazo
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      ...and members-only  :]
  3. mr666saturn
    mr666saturn
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    THIS IS SO IMPRESSIVE!!!

    I threw my hands up in the air and exclaimed the same thing when I saw bloody Cynric trigger it as well.

    What a clever mod! Well done!! Easily going in my "must haves" now!
    1. tarlazo
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      Thanks. Glad you like it. 
  4. RagnartheDead2
    RagnartheDead2
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    Your mods are phenomenal. Honestly, obsidian entertainment should hire you
    1. tarlazo
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      Thank you.
      I might help Obsidian with the forthcoming expansion pack for Neverwinter Nights 2:  "Neeshka's Wet Dreams"    :)
  5. Mookeylama
    Mookeylama
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    thanks as always!

    "they tell me that there is a mod allowing to reset persistent references to editor status on game load"

    what mod is that referring to please?
    1. tarlazo
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      https://www.nexusmods.com/skyrimspecialedition/mods/85565
      I never tried it, but the author is one of the professional, full-time modders so you should get your money's worth.
      The description sounds interesting, although the "Markers are not affected" part makes me unsure about its usefulness in this case.
  6. Palmazone
    Palmazone
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    Last time you told to me, that you are retired, but it looks like you are still quite active. The Thieves Guild Door Never Closes by PatchesTheClown was not updated for AE and it doesnt work. Maybe you can make it never closing for AE? like Dwemer Gates?
    1. tarlazo
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      Check the optional files.
      I don't have AE to test it, but it should be fine.

      Of course I'm active.
      I'm retired as in "I won't add fresh poop to the cesspit that SSE modding has become", not as in "catatonic"  :)
    2. Palmazone
      Palmazone
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      Thanks a lot for the manual version
  7. HatersFanClub
    HatersFanClub
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    Hey, thanks for all of your mods! I presume they made my future experiences slightly better.
    1. tarlazo
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      Slightly, eh?
      I'm beyond flattered  :)
  8. Mur4s4me
    Mur4s4me
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    That's awesome! No more stuck TG members.

    Does this affect even added TG NPCs, such as the ones found in GG's Thieves Guild Headquarters, or Opulent Thieves Guild?
    1. tarlazo
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      It's "faction-based" so it should work for any TG member (player included.)
      Lol, "Opulent" Thieves Guild, seriously?
    2. a1racer
      a1racer
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      that's pretty sweet.
    3. Blackread
      Blackread
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      Is tarlazo badmouthing a mod here, or is this some elaborate joke I'm not getting?
    4. tarlazo
      tarlazo
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      Not badmouthing, not about the mod (AFAIK, it could well be the mother of all mods), not a joke -- just slightly amused by the fancy adjective in a sewer-rat context.
    5. tattwood
      tattwood
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      Indeed! It's like the "Wealthy beggars" mod. A contradiction in terms. 
    6. ParagonFury
      ParagonFury
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      It's called "Opulent" because it makes it so that as you upgrade the Guild it becomes less and less sewer-rat and more respectable until it makes it look like the HQ of an actually successful Guild rather than....a sewer-rat hovel that it stays throughout base Skyrim.
    7. Rynfri
      Rynfri
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      It's mostly funny because Opulent Thieves Guild has been around since 2016.
    8. tarlazo
      tarlazo
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      @Rynfri
      Please forgive my deplorable ignorance on such things.
    9. Timmiii
      Timmiii
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      It's mostly funny because Opulent Thieves Guild has been around since 2016.

      thanks for the heads up on that mod
  9. Motenator
    Motenator
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    how does this work?
    1. tarlazo
      tarlazo
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      It depends... :)
      How (1) -- In what way or manner; by what means.
      Approaching or leaving; trigger boxes.
      How (2) -- Used to ask about the condition or quality of something.
      Perfectly.
  10. goshenRU
    goshenRU
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    The description is vague. What exactly does this mod do? Thank you
    1. tarlazo
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      Is it?
      "The secret passage opens when a member approaches" means that the secret passage (the animated coffin you see in the picture) opens when a member (of the Guild, not any member) approaches (gets near it.)
      "and closes... guess when?" means that the aforementioned passage closes when said member (of the Guild!) does the opposite -- is it really such a hard (oops!) guess?
    2. Egassy
      Egassy
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      Given that the description includes a reference to Schlongs of Skyrim, and uses the term "member", context may make people think that it means that the mod allows an erect SoS penis to push the button.
    3. gyashaa
      gyashaa
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      This is exactly the thought I had in mind.
    4. tarlazo
      tarlazo
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      That was the original version, but then I decided to publish a castrated one.
    5. tattwood
      tattwood
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      That was the original version, but then I decided to publish a castrated one.
      In that case, it should also now work for female characters...? Or do they have to push their boobs onto the button?

      (This sounds like its turning into a mod from 'Shadowman2777').
    6. tarlazo
      tarlazo
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      Sure, it's bisex unisex.