yes. Anybody can port any mod to XBOX. Conditions are: - DO not make money or put behind paywall\Sell mods. - Try to avoid creating 300 duplicates of one mod (this second one is more an advice, rather than a condition) - give credits.
I am using an highpoly head too in pics, but prbably not the same one you use. it all depends on who made the head or the facepreset. changing in uvmaps, alsways mess up textures. Maybe the mod i liked actually fixes the issue relative to the head, but i doubt it, it seems like it edits it a bit too much.
I'm using the latest v1.4 high poly head, I'll do a bit more testing and see if I can figure it out. Just to say that all my characters start out with the game provided vanilla presets.
I use a different head, made by a different author, long time ago for LE, and vanilla heads. All mods have always been developed for vanilla heads.
Also there's to take into consideration the eye shape. Some shapes for eyes, may distort the texture, like it hapens for the normalmap, but thats an issue thats built in in skyrim chargen system. the worst offenders are imperial races, but i have specifically tested this mod on them too, as you can see in picture 3.
i mean, if it's a problem at skyrim chargen files, it's not really on your eng, it's just Skyrim. it's normal that having these sort of facegen distortions to generate faces, the mod may not look as good on let's say ORCS, or some Elven eyes that change the eye area. it's a really delicate situation to edit eye related files, especially with many mods affecting the same thing.
The same happens with eye normalmaps, some look fine, thenyou change eye shape, and you start to notice thigns :\
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LE VERSION
Anybody can port any mod to XBOX.
Conditions are:
- DO not make money or put behind paywall\Sell mods.
- Try to avoid creating 300 duplicates of one mod (this second one is more an advice, rather than a condition)
- give credits.
Males of Skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/90082
Even the facesculptng can be an issue, if it's a non simmetrical sculpt and one eye is made smaller than the other.
I'll try with vanilla head and see how it looks.
Maybe the mod i liked actually fixes the issue relative to the head, but i doubt it, it seems like it edits it a bit too much.
Just to say that all my characters start out with the game provided vanilla presets.
All mods have always been developed for vanilla heads.
Also there's to take into consideration the eye shape. Some shapes for eyes, may distort the texture, like it hapens for the normalmap, but thats an issue thats built in in skyrim chargen system.
the worst offenders are imperial races, but i have specifically tested this mod on them too, as you can see in picture 3.
The same happens with eye normalmaps, some look fine, thenyou change eye shape, and you start to notice thigns :\
if you send a pic, maybe i can help more.