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Arindel

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SirArindel

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27 comments

  1. mawix213
    mawix213
    • supporter
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    as of today june 1, 2025, the mod works great, crickets and bird sounds is not super loud as what i have read in the comment section. 

    thank you for a great mod!
  2. muhavaux33
    muhavaux33
    • member
    • 2 kudos
    It would be nice to have sliders for adjusting volume. It's too loud for me.
  3. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    If you wanted quieter crickets....
    Then you did not open the file and change the records, so...

    This is a grand opportunity to get and learn SSEEdit or TESVEdit or what ever you want to call it. Or maybe the creation kit but that is like playing Elite Dangerous on a watch phone. This mod changes only one number for decibel for each sound it effects. Want less volume type a different number, editor auto saves when you close. The records for the crickets start with "cricket". It is that simple. If you don't know how to edit records you have no idea what you do when you add a mod. I find it easier to use the sound quality overhaul, ambient sounds overhauls, magic sounds overhaul and edit them to work issue free then to add patches that usually conflict with other patches or something. This is a great mod and a great way to learn to edit. As a bonus you will learn how to change the volume for other things like nirnroot.

    I like this kind of mod. It does it's purpose, cleanly, is very adjustable, and adds more feel to the game.
    1. brandonza123
      brandonza123
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      hi would it be ok if you upload a version with quieter crickets noise ? thanks :)
    2. AzureFailure
      AzureFailure
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      @brandonza123 Phantomhate's steps are the solution and are a brilliant introduction to xEdit and will make your modding experience much smoother.

      tl:dr steps:
      Spoiler:  
      Show
      1) Install xEdit and rename the .exe to SSEEdit.exe
      2) Add it as an executable to MO2 (or Vortex if you use that)
      3) Launch SSEEdit through your mod manager
      4) It will probably show a donation popup. Just click Close
      5a) It should now show the list of plugins, and by default will have ticked all the ones you have active. So just click Ok
      5b) Once the program is done loading it will say "Done." in the bottom (where the text was scrolling).
      6) In the left pane, find the mod you wish to edit (in our case, Louder Nature - Birds and Insects.esp)
      7) Click the + symbol next to the mod name and it will expand the records.
      8) You will see "Sound descriptor", so click the + symbol next to that as well. You will see a bunch of records populate below it.
      9) Look for the records which begin with "AMBCricket" and select one.
      10a) In the right pane, you may see multiple columns. The right-most column is the one which will be loaded by the game, while the ones to the left will be discarded at runtime. Hopefully this mod is in the right-most spot, but otherwise you can move the plugins around to get your preferred one loaded. In any case, you are looking for the line "Static attenuation (db)"
      10b) OPTIONAL: You can also right-click the record in the left pane and select "Copy as override into..." and create a new plugin (select the .esp with the ESL flag (i.e the extension is .esp, but in the columns on the right it will show only ESL). Then you can change the value in this new plugin and load it after all your other plugins, preserving their original state.
      11) Right-click the number and select "edit", then enter whichever number you like.

      When you close SSEEdit, it will ask if you want to save. Check the boxes next to the plugins you want to save, and click OK. You can reinstall the mod if you want to restore its default values.
    3. whiskeyii
      whiskeyii
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      Addendum to the TL;DR steps, since it's not mentioned: the higher the static attenuation value, the quieter the sound will be. So adjust accordingly.
    4. Slamwich
      Slamwich
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      • 0 kudos
      Exactly what I was looking for, thank you whiskeyii!
    5. hoskope
      hoskope
      • supporter
      • 25 kudos
      Next step:


      • Open CK, press save. Name your .esp.
      • In CK open .esp you want to create patch for and your new .esp.
      • On Object Window, go to Sound Category. Here you can create busses / channels for the assigned sources, so one of these acts as volume slider in the game settings.
      • Right-click and create new, give id and name. Name is the one showing in the game settings.
      • Tick checkbox [X] Should Appear on Menu.
      • Go to Sound Deciptors. One sound deciptor plays one sound, like in this mod e.g. AMBRBirdRiverwoodDay01SD.
      • Double click sound deciptor to open it and there you can see Category dropdown. Open that and select the Sound Category you created. Now, AMBRBirdRiverwoodDay01SD goes to your volume slider.

        Once your patch is created, you should make sure it loads after the original mod, you probably want to eslify it as well, but it's different topic. Now you have total control.

        

    6. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      These are nice instructions. I personally find FO4Edit 10x faster than the Creation Kit. The Creation Kit some times adds unwanted things when saving like unchanged records. I never use patches because now your game loads and manages another plugin for a change that could be merged. Were all different and this is just my opinion.
    7. DragonzBalls
      DragonzBalls
      • supporter
      • 13 kudos
      Thank's for the tuto !
      Was going to uninstall cause of those f*****ing crickets !
      What's the value to make them half louder ?
  4. TheAscension
    TheAscension
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    This is great!  I can now hear everything!  The forests actually sound like forests and it reminds me of when I was a kid climbing trees in the forest on our property.
  5. Hannes821
    Hannes821
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    • 35 kudos
    Nice Mod, arindel! :)
  6. brandonza123
    brandonza123
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    • 0 kudos
    any one have the edit version of this mod with  quieter crickets ? 
  7. noveldragons
    noveldragons
    • supporter
    • 2 kudos
    Just wanted to say thank you! I'm also hard of hearing, and I am so excited to add this to my load order!!!
  8. cbaker19
    cbaker19
    • member
    • 3 kudos
    Thanks for making this, Skyrim really needed it! So does New Vominheim. Any chance for a patch?
  9. Dymista
    Dymista
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    Has massive incompatibility issues with Immersive Sounds Compendium. Almost the entire mod is overwritten. You'd have to load this after ISC if you want sounds from this.
    1. doggexbay
      doggexbay
      • supporter
      • 28 kudos
      So . . . do?
  10. mezen
    mezen
    • member
    • 0 kudos
    In fact, the whole thing is a bit too loud for me. Can this be adjusted a bit finer?
    1. Voyager23
      Voyager23
      • supporter
      • 22 kudos
      Used this for quite some time, and it wasn't untill recently playing with headphones that I found a spot where the night ambiance (crickets in particular) was quite overwhelmingly loud... Came back to see if there was a slightly less loud version, or MCM.
      Since the mod relies on in-game audio, the only way to change the volumes would be to edit loads of 'Static Attenuations' entries in this plug-in using SSE-Edit, so yes you can basically adjust it anyway you want. Ca. 15db increase and 7 times the distance is quite alot but I've never found it too loud untill now, at that specific location and time.