Skyrim Special Edition

About this mod

Adds a huge amount of randomized spawn encounters, both hostile and non hostile, into the open world.

Permissions and credits
This mod suited to a challenging play-though. Adds a huge amount of spawn encounters to Ambient (rabbit, fox, snow fox), Prey (deer, elk, horker) and Predator (wolf, skeever, troll, frostbite spider, sabretooth, bear) Spawn Lists. This provides an opportunity to have much more variety of encounters. The spawns will interact with the other spawns that are near through combat with one another or teaming up if they are of the same Faction (potentially making for a very difficult encounter). Spawns immersive to the areas you would encounter them.

Be warned that high level encounters and bosses can spawn as soon as you leave Helgen and start exploring, so you actually need to think this through and strategize. Get some invisibility potions or level those sneak skills, get some stamina potions and run, hire some help or otherwise come up with your own strategies. Named non-essential NPCs may perish if they encounter these spawns so regular saves may be a good idea.

Some spawns will be stronger than your character, others weaker as you level up. No spawns are altered in any way all are untouched vanilla game NPCs. Some spawns are hostile, others are not (unless attacked). Bosses will have vanilla leveled boss gear. Dawnguard DLC required. Spawns will reset when regions reset. There are no named NPCs, all are generic.

Bosses are: Vampire Boss, Draugr Boss (includes spawn chance of Dragon Priest at level 60), Bandit Boss, Forsworn Boss (Melee and Shaman), Thalmor Magic Boss, Werewolf Boss, Warlock Boss (includes Conjurer, Fire, Ice, Necromancer and Storm), Reaver Boss, Spriggan Boss (Spriggan Matron/Mother) and Witch (Hag). Original animal spawns still have chance to spawn with the newer additions but there will be less of them as they will have to compete with the other spawns.

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Plains, Marsh, Hills, Forest and Canyon Terrain Spawns (spawn at all levels) 2 Rare, 3 Uncommon, 4/5 Common, 6+ Very Common

Orc Hunter (hostile) - Uncommon 3
Atronach (hostile, Flame/Storm - if Storm Atronach spawns at low level good luck) Flame - Common 3 / Storm - Rare 1
Giant Frostbite Spider (hostile) - Rare 1
Hagraven (hostile) - Rare 1
Troll (hostile) - Uncommon 2
Giant (hostile if character gets too close) - Rare 2
Large Frostbite Spider (hostile) - Common 4
Hunter (not hostile, sell basic Hunter items) - Common 5
Penitus Oculatus (not hostile) - Rare 2
Peddler (not hostile, sells basic items) - Rare 2
Reveler (not hostile) - Uncommon 3
Farmer (not hostile) - Uncommon 3
Vigilant of Stendarr (not hostile, Vigilant sentries will spawn before and after Hall of Vigilants destroyed) - Common 5
Thief (not hostile) - Rare 2
Adventurer (not hostile, many different types) - Common 4
Assassin (not hostile) - Rare 2
Courier (not hostile) - Uncommon 3
Dawnguard (not hostile, Dawnguard sentries will still spawn before and after Dawnguard quest begins and ends) - Uncommon 3
Bandit (hostile, includes Bandit boss) - Very common 8
Werewolf (hostile, good luck if low level, sneak, run, strategize) - Rare 1
Warlock (hostile, all types, includes bosses) - Very common 6
Reaver (hostile, character travels, Reavers travel too, includes Reaver boss) - Common 4
Forsworn (hostile, character travels, Forsworn travel too, includes Forsworn boss) - Common 4
Draugr (hostile, awakened from their rest by return of the dragons) - Common 4
Soldier (Stormcloak or Imperial, not hostile unless enemy faction) - Common 4
Thalmor (hostile, Thalmor sentries, always aggressive, they will even attack Imperials and guards if they get in their way, includes boss) - Common 4
Vampire (hostile, can spawn during daylight, Skyrim vampires can refer to the NPC Hert, or can spawn at night, includes boss) - Very common 5
Afflicted (hostile, spawn before and after Afflicted questline) - Uncommon 3
Alikr (hostile, character travels, Alikr travels too) - Common 4
Skeleton (hostile) - Common 4
Witch (hostile, includes Hag) - very common 6
Spriggan (hostile, includes Spriggan Mother and Spriggan Matron) - Uncommon 3

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Snow Terrain Spawns (spawn at all levels) 1 Rare, 2/3 Uncommon, 4 Common, 5+ Very Common

Sormcloak Solider (not hostile) - Common 4
Atronach (hostile, Frost/Storm - if Storm Atronach spawns at low level good luck) Frost - Uncommon 2 / Storm - Rare 1
Giant Frostbite Spider (good luck if low level, sneak or run) - Rare 1
Frostbite Spider (hostile) - Uncommon 3
Ice Wraith (hostile) - Very common 5
Frost Troll (hostile) - Uncommon 2
Wispmother (hostile) - Uncommon 2
Large Frostbite Spider (hostile) - Uncommon 2
Vigilant of Stendarr (not hostile, Vigilant sentries will spawn before and after Hall of Vigilants destroyed) - Common 4
Death Hound (hostile) - Common 4
Frost Giant (hostile if approached, good luck if low level, sneak, run, strategize) - Rare 1
Dawnguard (not hostile, Dawnguards will spawn before and after Dawnguard quest begins/ends) - Uncommon 3
Hunter (not hostile. Dragonborn Skaal) - Uncommon 2
Frost Giant (hostile if approached, good luck if low level, sneak, run, strategize) - Rare 1
Wearbear ((hostile, good luck if low level, sneak, run, strategize) - Rare 1
Werewolf (hostile, good luck if low level, sneak, run, strategize) - Uncommon 2
Warlock (hostile, all types, includes bosses) - Common 4
Draugr (hostile, awakened from their rest by return of the dragons) - Common 4
Thalmor (hostile, Thalmor sentries, always aggressive, they will even attack Imperials and guards if they get in their way, includes boss) - Uncommon 2
Vampire (hostile, can spawn day [Skyrim vampires can, refer to the NPC Hert] or night, includes boss) - Common 4
Skeleton (hostile) - Common 4
Witch (hostile, includes Hag) - Common 4

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CC Zombies Complete Randomized Spawns Addon - Spawns Creation Club Zombie encounters into the Complete Randomized Spawns mod
throughout Skyrim - Version 1 (ONLY USE WITH MAIN Complete Randomized Spawns VERSION). Creation Club plague of the Dead mod required.

Creation Club Zombies (hostile, includes Dread, Foul, Malignant, Putrid and Relentless zombie as character levels) - Very common 8
Zombies will spawn in all terrains, snow and non-snow.


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Complete Randomzed Spawns HOSTILES ONLY version - less diversity, more hostility:

Non-Snow Terrain Spawns: No Hunter, Penitus Oculatus, Peddler, Reveler, Farmer, Vigilant of Stendarr, Thief, Adventurer, Assassin, Courier, Dawnguard.
Snow Terrain Spawns: No Vigilant of Stendarr, Dawnguard, Hunter.

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Complete Randomized Spawns is the complete combined version and replaces mods Predator Animals Randomized Spawns (https://www.nexusmods.com/skyrimspecialedition/mods/50815), Prey Animals Randomized Spawns (https://www.nexusmods.com/skyrimspecialedition/mods/40675) and Ambient Animals Randomized Spawns (https://www.nexusmods.com/skyrimspecialedition/mods/40676). It is incompatible with these earlier spawn mods and incompatible with the mod The Walking Dead Zombie Apocalypse (https://www.nexusmods.com/skyrimspecialedition/mods/90958).

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Complete Randomized Spawns is fully compatible with Creation Club Backpacks for NPCs https://www.nexusmods.com/skyrimspecialedition/mods/52565 and adds backpacks to many of the NPC spawns encountered (see images).

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OTHER MODS:

The Walking Dead Zombie Apocalypse (Creation Club Plague of the Dead mod) https://www.nexusmods.com/skyrimspecialedition/mods/90958

Creation Club Backpacks for NPCs https://www.nexusmods.com/skyrimspecialedition/mods/52565

Silver Sword Merchants https://www.nexusmods.com/skyrimspecialedition/mods/65715

Skeletons Health X 5 https://www.nexusmods.com/skyrimspecialedition/mods/41326 with this one.

Vampires Hunt The Night https://www.nexusmods.com/skyrimspecialedition/mods/40734

Immersive Limited Loot https://www.nexusmods.com/skyrimspecialedition/mods/33127

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