Skyrim Special Edition

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betadanyou

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betadanyou

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47 comments

  1. myskills90
    myskills90
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    • 0 kudos
    ATTENTION !
    Mod can no longer be used. It triggers the well-known (floating object bug) via Bleakwind Basin.
    Forums where the bug has already been discussed:

    https://forums.nexusmods.com/index.php?/topic/5129500-floating-object-house-above-bleakwind-basin/
    https://gamefaqs.gamespot.com/boards/191476-the-elder-scrolls-v-skyrim-special-edition/77036352

    It sends the objects into the middle of Skyrim which is above Belakwind Basin !
    You can check it yourself.
    As long as the modder does not fix this, the mod is unusable.

    Happy to help !
    1. finn3110
      finn3110
      • member
      • 3 kudos
      You didn't help, you just announced something.
      And secondly, I decide if I will use this mod or not.
    2. turtlegodking
      turtlegodking
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      • 440 kudos
      The has issues in the plugin that are worse then that bug as well
      So many deleted ref everywhere
    3. RufiohMagnusSeptim
      RufiohMagnusSeptim
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      • 2 kudos
      Use a buggy mod then lol Nobody is stopping you from breaking your game 
  2. turtlegodking
    turtlegodking
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    Made a fix for the issues with the mod which can be found here
  3. mariner916
    mariner916
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    • 1 kudos
    Nice mod! Makes me wish for something similar, except more like the Argonath in the lord of the rings - set by a waterfall in the Rift or the Reach.
  4. Lorenzini
    Lorenzini
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    • 12 kudos
    Nice. Would be even nicer if the statue carries a Nordic "theme" instead of a Greek one.

    Thanks anyway.
  5. LokiWinchester
    LokiWinchester
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    So everytime I leave Solitude my game crashes.
    Something with this mod?
    This is a little of the crash log.

    REGISTERS:RAX 0x0                (size_t) [0]RCX 0x0                (size_t) [0]RDX 0x33D9C            (size_t) [212380]RBX 0x20B282E8360      (TESObjectREFR*)Object Reference: NoneFile: "TitanOfSkyrim.esp"Flags: 0x00000420 kDeleted | kPersistentFormID: 0x00033D9CFormType: Reference (61)RSP 0xF95834F670       (void*)RBP 0xF95834F7C9       (void*)RSI 0x20B37215C00      (TESObjectCELL*)Flags: 0x0000200A EditorID: "Wilderness"FormID: 0xFF001236FormType: Cell (60)Flags: 0x0000200A kAltered | kInitialized | kEmptyEditorID: "Wilderness"FormID: 0xFF001236FormType: Cell (60)RDI 0x20B282E8300      (void*)R8  0xF141D5           (size_t) [15811029]R9  0x88085A           (size_t) [8915034]R10 0xFE09             (size_t) [65033]R11 0xF95834F5B0       (void*)R12 0xFFFFFFFF         (size_t) [4294967295]R13 0x20B37215C00      (TESObjectCELL*)Flags: 0x0000200A EditorID: "Wilderness"FormID: 0xFF001236FormType: Cell (60)Flags: 0x0000200A kAltered | kInitialized | kEmptyEditorID: "Wilderness"FormID: 0xFF001236FormType: Cell (60)R14 0x20AB20E4088      (char*) "g"R15 0x20B5C9BFD78      (void*)
    1. betadanyou
      betadanyou
      • supporter
      • 8 kudos
      Yeah, haven't cleaned the mod yet. You can do it yourself with xedit. I am still adjusting somethings before I release an update.
  6. finn3110
    finn3110
    • member
    • 3 kudos
    Please make more mods like this, your work is absolutely majestic. Perhaps also smaller statues in different parts of Skyrim, in towns or in the wilderness depicting characters relevant for the location their are at. I would love to see your take on Malacath, Talos or Mehrunes Dagon for example. Keep at it, I love your stuff.
  7. JimmyBoobie004
    JimmyBoobie004
    • supporter
    • 0 kudos
    such a cool mod, great work!
  8. andymash70
    andymash70
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    • 18 kudos
    I thought it was A statue... and in the folders there are 2 dozen statues (meshes/textures).
    Also, a lot wrong paths (for the textures), you used several statues from 'Witcher' but the paths leading to that (witcher) folder.
  9. Hehmann
    Hehmann
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    • 1 kudos
    Really cool, but is there a resason it isnĀ“t ESP-FE?
    1. betadanyou
      betadanyou
      • supporter
      • 8 kudos
      Yeah no reason. I'll do it asap. I'll make it an esp-fe next update. Just need to fix this seam and adjust somethings.
    2. studmuffin1017
      studmuffin1017
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      • 1 kudos
      thats awesome huge thanks, i love added statues and this one will have a permanent place in my game. 

      i have to ask... since its size, will it damage FPS much? i already have some..... slight studders due to im assuming the massive Dracula Castle nearby
    3. betadanyou
      betadanyou
      • supporter
      • 8 kudos
      No fps loss from my end, but your's may differ. Nevertheless, it is highly unlikely there will be any fps loss.
    4. cubbyman1
      cubbyman1
      • member
      • 17 kudos
      i rather like the idea of adding giant statues to skyrim, i wonder if the general statues in the game could be enlarged to this degree and just get a 4k or 8k mod to make it look even more epic, but hopefully the lod gen could be figured out so it can be seen from very far away.
    5. betadanyou
      betadanyou
      • supporter
      • 8 kudos
      It can be seen from really far away. You just need to use dyndolod to generate your own lod. I got no idea how to generate lod for a single specific objects.
  10. Scotty3001
    Scotty3001
    • supporter
    • 9 kudos
    Anyone know if this is compatible with Enhanced Solitude/Enhanced Solitude Docks? It's hard to tell if it occupies the same regions
    1. Scotty3001
      Scotty3001
      • supporter
      • 9 kudos
      Can confirm now that it is compatible, the statue's island is just next to where the north side of the new dock district ends