Skyrim Special Edition

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Darenii

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Darenii

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113 comments

  1. CatDude55
    CatDude55
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    hi Darenni. what keyword is used to make spells from Arcane have their Aspection from Ascension? Trying to make it so that it also adds it to spells from Kittytail's Astral Magic 2.
  2. Batniel
    Batniel
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    I'd say your mods are very lore-friendly and immersion inducing, except for their naming convention (which get's a pass due to rule of cool).
    Perfect companion for Mysticism. Thank you so much!
  3. Wind0902
    Wind0902
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    Hello, i wanna ask, this mod requires Apply Multiple Spells enabled from Scrambled Bugs, same as many of your other spell mods, but what exactly do they need it for? And would it break anything in those spell mods if i dont have it enabled? Im having some compatibility issues in my load order so i cant exactly turn Apply Multiple Spells on, but i dont wanna remove your spell mods either. Hope to get an asnwer from you soon! Thank you.
    1. Darenii
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      It’s required for Arcane Body to not overwrite any other on hit perks like axe bleeding perks. In vanilla only the last perk applied to the player works but with the fix, all function.
    2. Wind0902
      Wind0902
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      Hello, sorry for late reply.
      So does that mean that the Apply multiple spells is only for the Power and not the spells? Is it the same for all your spell mods? If thats the case as long as i dont use the  Powers, the Apply Multiple Spell is not needed right?
  4. effeh
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    I've noticed something missing in the Adamant compatibility patch, for this mod and likely for all the rest of your spell mods. I was dual-casting a spell (Arcane Devastation) from Arcane the other day, and noticed I was staggering on every hit, rather than the 50% the Impact perk from Adamant implies.

    The mgef DAR_PerkImpactStaggerPushFFAimedArea (and other stagger related mgefs, and in your other spell mods, I assume) is consistent with Mysticism, but unchanged in the Adamant patch. In Adamant he uses a custom script on his stagger mgefs that has a cooldown, among other things. I'm going to fix it up myself locally but thought I'd pass it along in case it's something you want to address someday
    1. Darenii
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      Thanks.
  5. Incognito919x
    Incognito919x
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    Arcane Draw/Pull etc. What's the purpose of these spells? I want to use them but dont understand best way to use them. Can you give me some pointers on how to use them properly please. 
    1. Darenii
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      Pull enemies into damage, like into runes or catch ranged enemies into close range for example. 
    2. Incognito919x
      Incognito919x
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      Thanks I appreciate it
  6. UserKing10ss
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    How do you disable arcane body? Effects are getting a little annoying.
    1. Darenii
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      Reuse the ability.
    2. UserKing10ss
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      Thats what I tried, it simply reapplied it.
  7. TharinTabris
    TharinTabris
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    Question, does this work with skyrim vr?
    I have it downloaded but the arcane body spell is highlighted when equipped as a power (left or right now indicated with arrow being empty). I also have colorful magic installed, might that conflict with the mod?

    Wait, nevermind, just read that it's a power now?
  8. WallRockTree
    WallRockTree
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    Hi Darenii, thanks for the update!

    I am not seeing a changelog for 1.1.6, though maybe I just missed it. What does this update include?
    1. SeeEmilyPlay
      SeeEmilyPlay
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      nvm
    2. WallRockTree
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      The main page at the top says version 1.1.5, but the Files page has a 1.1.6 version. I still can't find a change log. Has anyone figured it out? I am still on v.1.1.5 waiting to update.

      Thanks for any clarification!
  9. Envien1
    Envien1
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    Does this work with Ordinator? Also, what element does these spells scale of?
    1. Darenii
      Darenii
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      Yes the spells will scale off the Raw damage perks.
      The element is unaspected. For more perks consider Ascension 2.
  10. Penheart
    Penheart
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    So what do I do about the Injected Collisions warning?
    1. Darenii
      Darenii
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      Post the warning please.
    2. Penheart
      Penheart
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      I fixed the issue, I have odin magic overhaul but it uses the same spell keywords as sun damage and poison damage, so I placed odin's version of said keyword over your spell mods, namely, Natura, Stellaris, Necrom and Vulcano.
      Not sure yet what that'll do to your spells but wyre bash isn't giving me any errors anymore. (b^_^)b