For update 1.6, I've tweaked the mesh for Bread03 (you know, that monster bread!) and so it should no longer be massive. Hopefully, this finally nails the mega bread issue :D!
Please make sure you uninstall the old version of the mod before installing the new update as I've changed the name of the SWAP.inis to avoid conflicts with other mods. If you don't uninstall, you may be left with duplicate SWAP.inis. This won't break your game but you'll basically have two files telling BOS to do the (almost) same thing. If you want to check you have the right files, look for new SWAP files with the prefix X_.
Regional breads are now a part of the main mod. I think it makes sense. So you no longer need the old 1.4 breads update.
Enjoy!
Update 3rd July '24
A BIG thankyou to megnoeu for making an Eating Animations and Sounds patch for Diverse Foods! I know a lot of you have asked for this and I'm stoked that megnoeu has made it. You can grab the patch here: Diverse Foods - EAS. Please be sure to endorse megnoeu's work and give them some kudos for their work!
Update 1st April '24
A big thank you to all of you who've created patches for Diverse Foods! Patches are now available for Gourmet, CACO, and Requiem. If you've got a patch for Diverse Foods, feel free to upload it and I'll add it to a list on the description page.
Update 22nd Feb '24
Just a small update to the Diverse Breads SWAP file to reduce the size of Bread03. I think we can all agree it was a bit of a monster. It's now a much more reasonable size. Enjoy!
Update 21st Feb '24.
Hi everyone! I've uploaded an ESL flagged version of the mod in the Updates Section. This includes the Hearthfires and CC Survival Patches. It's very important that you only use these if you are starting a new game or haven't installed the mod before. To create the ESL flagged esp the FormIDs used for the foods had to be changed. This means the new esp cannot be used with old saves. I bundled the patches in as these new patches reference the new FormIDs in the ESL esp. Don't use the old patches. Install this update after the main mod and overwrite everything when asked. Enjoy!
Update 4th Feb '24 Hey everyone! I've uploaded an optional Diverse Breads update (1.4), which adds regional variation to the breads you'll see on your travels. It's part of a bigger mod I'm working on, but gives a good idea of how future updates will work. When you're travelling around you'll see rustic breads in smaller towns like Falkreath and Riverwood. A place like Whiterun, which has lots of trade, will have lots of different breads. In Solitude, you'll see fancier breads. In Dawnstar, you'll see the kind of flat breads you might expect to see sailors to eat on long journeys. Check it out and let me know if you dig the update. Enjoy!
Update 10th Jan '24. Hi everyone, I've uploaded an ESL flagged patch for Bethesda's CC Survival Mode and Diverse Breads. The breads added by this mod now have the survival buffs their vanilla variants have. Enjoy!
Update 8th Dec '23. Hi everyone, I've uploaded an ESL flagged patch for Bethesda's CC Survival Mode. The foods added by Diverse Foods now have the survival buffs their vanilla variants have. Enjoy!
Quick road ahead update. 16th June.
At the present time, I won't be uploading a patch for CACO or other mods that add a lot of recipes. I spent a week of modding time working on a CACO patch and, in the end, felt that there were SO many variations of recipes that menu overcrowding and potential for confusion were inevitable. That's not to say I won't ever return to patching for those overhauls, but I'll need to figure out a player friendly way of doing it first. I will, however continue to work on patches for survival mods where I'm adding buffs to the ingredients. Expect an update for the more lightweight of those soon.
So, can you use this mod and CACO or Apothecary? Well, yes, but the ingredients will not be usable in the new recipes added by those mods. You can still cook vanilla recipes and still eat the ingredients, but they'll have vanilla buffs. If someone who is experienced with patching for CACO or Apothecary would like to make a patch, I'll be very happy to host it on this page.
My other plan, is to make the items edible with animated eating mods. Stay tuned for more on that!
In the meantime, apologies for the disappointing news for CACO users, but, as will all modders, my time is limited and sometimes things just don't work straight away.
Thanks to all of you who've downloaded and endorsed the mod. It's appreciated!
Update 26th May '23.
1.5 should hopefully cut down on some of the menu overcrowding caused by food variations by requiring that you have two items from a recipe before it shows in the cooking menu. I've also removed some items from vendors to avoid trading menus getting cluttered too. Size variation is now handled by the Diverse_Foods_BOS_SWAP.ini file. Potatoes are a bit bigger again. As are toms.
Update 22nd May '23.
1.4 adds another potato variant, a garlic variant, an orange, brown onion and a turnip. Onions may spawn instead of a garlic (10 percent chance) and turnips may spawn in with potatoes (again 10 percent chance). The orange has a 5 percent chance to appear in with apples. All variants of vanilla foods can be cooked in the same way as in the base game.
Update 20th May '23. Just a small update. There's now an optional update to change the occurrence of some of the breads. Install and overwrite the main mod when asked.
Update 19th May '23. Version 1.2. You can now cook with the items that have been added. A huge thankyou to Kabunouveau for their awesome guide that helped me fix this. Please drop them some kudos. Next, I'm going to work on patching for some of the more popular mods that add recipes. Let me know if y'all have favourites you'd like me to look at. Thanks!
A few Qs and As:
Q: Why are there 2 esps? A: TBH, it's just how I made the mod. I originally only planned to make a mod that had bread variants. It developed into this. Please activate both esps. The bread esp is an esl and so won't count towards the 255 limit.
Q: (More of a statement) I don't like your new sizes, buddy. What gives? A: I think some of the objects in Skyrim are too big and so I changed them. I think they're more realistic now. If you'd like the vanilla sizes back, you just need to choose not to overwrite those meshes when installing my mod. Items such as apple01, apple02, and tomatoes will then return to vanilla size.
If you've got a question, or something you'd like to see added. Let me know! Thanks for checking out the mod!
Update 1.6 makes no changes to the esp from 1.5. All changes (listed in the sticky) were to the meshes and SWAP file. You're safe to use 1.6 with the 1.5 ESL.
hello, thanks for making this. wasnt there a mod that allowed to swap textures onto a mesh? was it BOS or something else? because wouldnt it be simpler and more compatible to swap sizes and textures for apples, potatoes, etc? how would one go about doing that?
This is a BOS mod :) The sizes of items are swapped using an ini file. It allows for setting the size percentage of each of the models. That's how the sizes are altered in this mod.
ooooh whoops. from reading the description i was getting the impression that this mod used bos to replace food with new variants of the food. like a whole new "apple" or "bread, rather than a remeshed and/or retextured apple or bread. thanks for clarifying.
Hey, just thought I'd mention that the pears inventory model seems to crash me. I tested by additemmenu the pear and the moment the inventory opens I crash. If I uninstall this mod and additemmenu "pear" I don't crash.
Sorry for the slow reply. I've tested both the pears today without any crashes. Are you using a crash reporter to get a report we could take a look at?
So it looks like the culprit is a nif related to the Diverse Foods - EAS patch created by megnoeu. If you post a bug report on that mod's page megnoeu should be able to track down the offending mesh for a fix. Hope that helps!
One annoying thing I've found when adding variants of ALCH items like foods is that they have to be patched in order to be used in existing recipes, fetch quests, etc. I encountered this when making my gourds mod and had to make a LOT of patches for other mods in order for them to behave like the normal gourd01 object. Are these patched to meet vanilla requirements or will only the original item work? Thanks for making room for my Pumpkin Plant Overhaul btw!
Edit: Nvm, I checked the esp myself, unless you edit vanilla recipes and quests etc to include the new variants, they will not work :(
I was really excited about this mod until I read this comment. I have an ultra-modded game with over 1k mods, I don't even want to think of how much patching might need to be done. It never occurred to me that this would be a problem. I suddenly feel the need to check my load order for any other BOS ingredient replacers.
There's only a handful of food/alch overhauls and survival overhauls and it's easy to patch, just tedious to cover everything, and unfortunately a lot of people get so excited about the possibilities of BOS they forget that ingredients are a little different from other things BOS can replace without hassle. I made the same mistake at first. Not my intention to drive people away from this mod, I'm all for more variation, just good to know what's going on under the hood. Hopefully the author will consider making patches, but understandable if not, it's a PITA lol.
Thanks for posting. I love your Pumpkin Plant Overhaul! What are the main overhauls I'd need to look at? Also, is there a guide for patching? Given a bit of time, I'm happy to see what I can do for more compatibility. In the meantime, maybe I should create a version where there are less swaps for people who like the new variants but need still need more vanilla ingredients for recipes, etc.
I've some floating breads, even if they're not in plates (directly on the table). Other foods doesn't. After some tries with other breads, it seems only these 2 breads are floating : https://ibb.co/wLBqM9g
Here my mod load order concerning overwritten mods (ESP files are sorted with loot): Static Mesh Improvement Mod Static Mesh Improvement Mod Improvement Mod Diverse Foods
Download the ESL flagged esp from the Updates section and overwrite the main mod. The reason for not including it in the main download is that you need a new game to (safely) go from an non ESL flagged esp to an ESL flagged one. In other words, if you've been using Diverse Foods for a while, you can't go from the original ESP to an ESL flagged one without starting a new game as it can cause problems. If you've not been using Diverse Foods before, you're safe to grab and install the ESL flagged ESP.
213 comments
For update 1.6, I've tweaked the mesh for Bread03 (you know, that monster bread!) and so it should no longer be massive. Hopefully, this finally nails the mega bread issue :D!
Please make sure you uninstall the old version of the mod before installing the new update as I've changed the name of the SWAP.inis to avoid conflicts with other mods. If you don't uninstall, you may be left with duplicate SWAP.inis. This won't break your game but you'll basically have two files telling BOS to do the (almost) same thing. If you want to check you have the right files, look for new SWAP files with the prefix X_.
Regional breads are now a part of the main mod. I think it makes sense. So you no longer need the old 1.4 breads update.
Enjoy!
Update 3rd July '24
A BIG thankyou to megnoeu for making an Eating Animations and Sounds patch for Diverse Foods! I know a lot of you have asked for this and I'm stoked that megnoeu has made it. You can grab the patch here: Diverse Foods - EAS. Please be sure to endorse megnoeu's work and give them some kudos for their work!
Update 1st April '24
A big thank you to all of you who've created patches for Diverse Foods! Patches are now available for Gourmet, CACO, and Requiem. If you've got a patch for Diverse Foods, feel free to upload it and I'll add it to a list on the description page.
Update 22nd Feb '24
Just a small update to the Diverse Breads SWAP file to reduce the size of Bread03. I think we can all agree it was a bit of a monster. It's now a much more reasonable size. Enjoy!
Update 21st Feb '24.
Hi everyone! I've uploaded an ESL flagged version of the mod in the Updates Section. This includes the Hearthfires and CC Survival Patches. It's very important that you only use these if you are starting a new game or haven't installed the mod before. To create the ESL flagged esp the FormIDs used for the foods had to be changed. This means the new esp cannot be used with old saves. I bundled the patches in as these new patches reference the new FormIDs in the ESL esp. Don't use the old patches. Install this update after the main mod and overwrite everything when asked. Enjoy!
Update 4th Feb '24
Hey everyone!
I've uploaded an optional Diverse Breads update (1.4), which adds regional variation to the breads you'll see on your travels. It's part of a bigger mod I'm working on, but gives a good idea of how future updates will work. When you're travelling around you'll see rustic breads in smaller towns like Falkreath and Riverwood. A place like Whiterun, which has lots of trade, will have lots of different breads. In Solitude, you'll see fancier breads. In Dawnstar, you'll see the kind of flat breads you might expect to see sailors to eat on long journeys. Check it out and let me know if you dig the update. Enjoy!
Update 10th Jan '24.
Hi everyone, I've uploaded an ESL flagged patch for Bethesda's CC Survival Mode and Diverse Breads. The breads added by this mod now have the survival buffs their vanilla variants have. Enjoy!
Update 8th Dec '23.
Hi everyone, I've uploaded an ESL flagged patch for Bethesda's CC Survival Mode. The foods added by Diverse Foods now have the survival buffs their vanilla variants have. Enjoy!
Quick road ahead update. 16th June.
At the present time, I won't be uploading a patch for CACO or other mods that add a lot of recipes. I spent a week of modding time working on a CACO patch and, in the end, felt that there were SO many variations of recipes that menu overcrowding and potential for confusion were inevitable. That's not to say I won't ever return to patching for those overhauls, but I'll need to figure out a player friendly way of doing it first. I will, however continue to work on patches for survival mods where I'm adding buffs to the ingredients. Expect an update for the more lightweight of those soon.
So, can you use this mod and CACO or Apothecary? Well, yes, but the ingredients will not be usable in the new recipes added by those mods. You can still cook vanilla recipes and still eat the ingredients, but they'll have vanilla buffs. If someone who is experienced with patching for CACO or Apothecary would like to make a patch, I'll be very happy to host it on this page.
My other plan, is to make the items edible with animated eating mods. Stay tuned for more on that!
In the meantime, apologies for the disappointing news for CACO users, but, as will all modders, my time is limited and sometimes things just don't work straight away.
Thanks to all of you who've downloaded and endorsed the mod. It's appreciated!
Update 26th May '23.
1.5 should hopefully cut down on some of the menu overcrowding caused by food variations by requiring that you have two items from a recipe before it shows in the cooking menu. I've also removed some items from vendors to avoid trading menus getting cluttered too. Size variation is now handled by the Diverse_Foods_BOS_SWAP.ini file. Potatoes are a bit bigger again. As are toms.
Update 22nd May '23.
1.4 adds another potato variant, a garlic variant, an orange, brown onion and a turnip. Onions may spawn instead of a garlic (10 percent chance) and turnips may spawn in with potatoes (again 10 percent chance). The orange has a 5 percent chance to appear in with apples. All variants of vanilla foods can be cooked in the same way as in the base game.
Update 20th May '23.
Just a small update. There's now an optional update to change the occurrence of some of the breads. Install and overwrite the main mod when asked.
Update 19th May '23.
Version 1.2. You can now cook with the items that have been added. A huge thankyou to Kabunouveau for their awesome guide that helped me fix this. Please drop them some kudos. Next, I'm going to work on patching for some of the more popular mods that add recipes. Let me know if y'all have favourites you'd like me to look at. Thanks!
A few Qs and As:
Q: Why are there 2 esps?
A: TBH, it's just how I made the mod. I originally only planned to make a mod that had bread variants. It developed into this. Please activate both esps. The bread esp is an esl and so won't count towards the 255 limit.
Q: (More of a statement) I don't like your new sizes, buddy. What gives?
A: I think some of the objects in Skyrim are too big and so I changed them. I think they're more realistic now. If you'd like the vanilla sizes back, you just need to choose not to overwrite those meshes when installing my mod. Items such as apple01, apple02, and tomatoes will then return to vanilla size.
If you've got a question, or something you'd like to see added. Let me know! Thanks for checking out the mod!
Sorry for the slow reply. I've tested both the pears today without any crashes. Are you using a crash reporter to get a report we could take a look at?
So it looks like the culprit is a nif related to the Diverse Foods - EAS patch created by megnoeu. If you post a bug report on that mod's page megnoeu should be able to track down the offending mesh for a fix. Hope that helps!
Edit: Nvm, I checked the esp myself, unless you edit vanilla recipes and quests etc to include the new variants, they will not work :(
I've some floating breads, even if they're not in plates (directly on the table). Other foods doesn't.
After some tries with other breads, it seems only these 2 breads are floating : https://ibb.co/wLBqM9g
Here my mod load order concerning overwritten mods (ESP files are sorted with loot):
Static Mesh Improvement Mod
Static Mesh Improvement Mod Improvement Mod
Diverse Foods
Latest GOG version. I did not install Rudy's mod.
Do i need Survival patches if i don't use vanilla Survival option ?
No need for the patches if you're not using CC Survival. Thanks for checking out the mod!