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nimwraith

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nimwraith

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51 comments

  1. MarkTheDark
    MarkTheDark
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    If you have World Eater installed, Gallus will always be dead
    1. onebritishgamer
      onebritishgamer
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      I have World Eater installed, and he's just chilling in Whiterun and the draugr ignore him
  2. Atticus2245
    Atticus2245
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    Hi there.

    I really like your Age of Slience mods and thank you for them. but I've run into a bit of an issue. None of the quests seem to progress for me. Like, Gallus will only stay in Whiterun, and Percy will only stay at Orphan Rock. Any suggestions on a fix or am I doing something wrong? I really want to see how these stories end.
    1. nimwraith
      nimwraith
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      They're all tied to timers, and will only progress when you say goodbye to the NPCs. Just make sure you've said goodbye, and waited a few hours.
    2. Atticus2245
      Atticus2245
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      I tried this and they still didn't move
    3. nimwraith
      nimwraith
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      Have you installed the mods correctly? They all have their relevant scripts and I've not heard any other users having issues with them not moving
    4. Atticus2245
      Atticus2245
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      I installed them using vortex. I'll try reinstalling them, maybe something went wrong.
    5. SneakyShhKitten
      SneakyShhKitten
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      Was a solution ever found for this? I am having the same issue, Gallus has been in Whiterun for over a year now! lol
      The Stendarr's Devout one progressed fine and I've finished it, but I can't seem to encounter Gallus, Percy, or R'ashi in their second locations.
      I've exhausted their dialogue until all the options are grey, in the case of Percy and R'ashi they will not speak to me anymore, Gallus keeps acting like it's our first meeting though.
      I wonder what could be interfering?
  3. marymuir7
    marymuir7
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    Can't install this, it keeps saying name or path or both are too long.  I tried shortening the name a bit but still get error message.
    1. nimwraith
      nimwraith
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      I've never heard of that message before, what mod manager are you using?
    2. Oddjob173
      Oddjob173
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      I too get this message. It happens with NMM community edition. (Some of us just don't like Vortex)

      First time I've seen this error though.
    3. marymuir7
      marymuir7
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      yes using NMM community edition.  I have tried both vortex and MO2, but didn't get on with vortex at all and ran into huge problems trying to run reqtificator for requiem with MO2 - something about the virtual file folder?   this is first time I've had this problem with NMM community edition, and it could be the path instead of the length of the name.  The other shattered add ons installed just fine.
    4. Rockmabalboa
      Rockmabalboa
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      i also got this problem, did you discover any solution?
    5. deadpool0600
      deadpool0600
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      I am having this exact issue. 
      EDIT: Been modding games for over 10 years with NMM, never run into this before. Your other Shattered Skyrim mods are working fine. But this one isn't for some reason. 
    6. nimwraith
      nimwraith
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      First of all, I recommend switching to Vortex or MO2, either works, NMM is incredibly outdated. Second, you should just be able to download the file manually, rename it to something shorter then install it using NMM
    7. LilithTheElder
      LilithTheElder
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      First off, the problem is indeed with the filename length.  Microsoft Windows operating systems employ a 260 character filename limit which includes the names of the all the folders that the file is installed to or stored in.  So Windows doesn't just count "long-ass filename" in the length, it instead includes "C:\Steam\steamapps\common\data\long-ass filename."  Windows has been like this since at least the days of Windows 98, so it's been around a long time.

      To mitigate this, open it up in 7-zip or WinRAR, find the "Data" folder, and repackage THAT under "Forgotten Knowledge" and install that in the place of the original, and it works fine.

      Second, a personal gripe: NMM Community Edition is not "incredibly outdated."  It is regularly updated and maintained via its own Github page, the most recent update being on June 16th of this year.

      Also, contrary to popular myth, it can handle a lot more than the "30 mods" claim that some of its detractors like to trot out (my current load order is more than 500 mods, installed with NMM... and while the mod manager itself can be sluggish, the game doesn't suffer at all).
  4. deadpool0600
    deadpool0600
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    I think the issue with the mod managers not being able to load it is because the file name is so long, it needs to be under 260 characters apparently. It is also double filed in two files under the same name, your other mods are working fine but they don't have the double file issue. That normally isn't an issue though but a lot of old Mod managers hate it as they can't figure out they need to open the second file. Like a monkey peeling a banana only to find another unpeeled banana inside. 

    EDIT: Yeah no, it is 100% that the file name is too long, windows wont even let it be in the recycle folder, it had to delete it out right as "The file name is too large for the bin"  

    Edit2: Okay renaming it and rezipping it works fine. Or doing it manually. Sadly it is still dependant on USSEP even though the base mod removed it, so it fails to load now for me.
  5. aceranther
    aceranther
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    Hey! Is there any cance this laddo could become an essential PC? He get's killed real ez
    1. nimwraith
      nimwraith
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      He's protected so it should mean only the player can kill him. I probably won't be updating this mod for a bit as I'm quite busy with some other stuff
    2. SnowRevol
      SnowRevol
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      it Seems your Protected Flag might only be enabled once recruited by the DB. otherwise hes not Safe in Anyway. was in Worldeater and he was long dead in Whiterun already (tho apparently he took a small chunk outa the Dragon priested Farangar by his health bar when i got to him)
  6. Jagneck
    Jagneck
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    you should try (or ask someone else) to make a patch with world eater, I think it could be awesome!
    1. PatricianVidya
      PatricianVidya
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      Seconding this! World Eater is incredible and I'd love to have Gallus along for that ride.
    2. nimwraith
      nimwraith
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      What patch did you have in mind, I'd be happy to oblige :))
    3. PatricianVidya
      PatricianVidya
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      World Eater adds Dragons and Dragon Priests into the cities. If Gallus was in these cities, wouldn't that cause major problems? Haven't tested it yet mind you, just seems like it would cause a conflict
    4. nimwraith
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      I haven't checked out World Eater but from the sounds of it, it definitely would.

      I think that making a patch for World Eater would mess up the majority of his dialogue. His story is often conveyed through questions about the current location which would have to be removed as it wouldn't make sense. 

      I could make a patch where Gallus is ignored by all the draugr and what not but that might be slightly immersion breaking.
    5. djtrak33
      djtrak33
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      Maybe enable an interior space inside the cities where you could meet him instead?
    6. nimwraith
      nimwraith
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      That's a good idea, I'll add that to my to-do list, thanks!
    7. marymuir7
      marymuir7
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      I'm playing shattered with the world eater add on, and I can confirm that there are lots of draugrs and a dragon priest in the larger cities, and they put huge dragon skeletons on top of buildings.  there's one on top of dragonsreach and another on top of high hrothgar.  haven't been to the other major cities yet.   I have the followers add on also installed, and Jenassa just showed up from somewhere in whiterun, and I was able to hire her.  You can hire Erik in Rorikstead.   Once they join the DB, they get targeted by the draugr as well.
    8. zoneofdarkness
      zoneofdarkness
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      Can confirm he gets dunked on pretty hard by the draugr. That said, he just in general doesn't seem to jive with the World Eater version of Shattered.
    9. nimwraith
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      I made this addon before learning of World Eater so he really doesn't mesh well with the addon.

      He's actually a part of a series of addons that add in a main quest/story to Shattered, all of my NPCs are part of this questline and I'll be releasing more addons soon that fully develop the questline :))
    10. Halmos34
      Halmos34
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      If that is easy doable, a patch could be that your npc only appear after the dragon priests of all cities they visid are defeated.
      Also can you with out spoiler tell some mods in your series which should work with world eater because the npc don't travel much in exterior spaces?
    11. nimwraith
      nimwraith
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      I won't be making any more patches for this, and that would definitely be difficult to make.

      None of them are directly incompatible, but they will all be incompatible story-wise
  7. dulipat
    dulipat
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    Hi, can I update mid-playthrough?
  8. nimwraith
    nimwraith
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    Thank you for 500 unique downloads! The amount of support and praise I've received on all my addons has been amazing!

    I'm working on so many projects at the moment, some being Shattered related and some not but hopefully you will all like the stuff I will release over the coming weeks.

    Thanks everyone :)) 
  9. GamerPauly
    GamerPauly
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    Some fantastic add-ons you have created for Shattered, I have uploaded Shattered for Xbox modders, I will link your add-ons to the mod if you like ?

    https://mods.bethesda.net/en/skyrim/mod-detail/4338561
    1. nimwraith
      nimwraith
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      Thanks, I've ported mine over so yeah, you could put a link to my addons the mod page.
    2. GamerPauly
      GamerPauly
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      I can link all your add-ons on bethesda.net, would appreciate a link back to my upload as it will be the most upto date
    3. nimwraith
      nimwraith
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      I've added a link to the mod page to all the addons :))
    4. GamerPauly
      GamerPauly
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      thank you, much appreciated!
  10. thunderdaniel265
    thunderdaniel265
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    A friendly face at every turn? Or a dangerous enemy that is just waiting to strike?

    I love this enigmatic idea of your NPC. Very bizarre and unnerving, yet oddly comforting. Well done!
    1. nimwraith
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      Thanks! Keep an eye out, I'll be releasing some more... interesting characters soon!