This is so f*#@ing based that you allowed your mods to be included in USMP, much less hassle for mod users. I went back and endorsed all of your mods that i happened to download. I have no clue if the fixes actually work, but healthy modding practices should always be recognized. Kudos to you sir. Like literally, did that too. Cheers!
Thanks for the kudos and endorsements! I'm always doing my best to make sure my mods work as they should, but if something isn't, I'm open to feedback.
And yes, all my mods are open for others to do whatever they want with them. Modding is a community effort after all.
If you have time, there's an unrelated question I'd like to ask. There's this mod Curse of Hound Amulet, which is a great mod, but there is this report in Bugs tab : "Edited Default script" (defaultsetstageonenter), So I wanted to ask if such a change is alright or not?
Yeah, that's an unnecessary edit to a default script that is used all over the game and by mods. Changing default scripts is usually a bad idea as it could have unpredictable consequences for that reason. That being said, looking at this particular change, it's just adding an extra quest property that will be empty by default and won't do anything by itself unless it's explicitly pointed to something manually on every object that uses this script, so it should in theory be mostly harmless.
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And yes, all my mods are open for others to do whatever they want with them. Modding is a community effort after all.
Thanks for the mod!
There's this mod Curse of Hound Amulet, which is a great mod, but there is this report in Bugs tab : "Edited Default script" (defaultsetstageonenter),
So I wanted to ask if such a change is alright or not?
Edit: Nevermind! It turns out Xtudo already ported it. Thanks for making this.
Well, that could take years. hahahahaha