Skyrim Special Edition

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Spankovski

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spankovski

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About this mod

On the lakeside of Lake Henrich lies a small settlement called Weissadler’s Hamlet. As you become acquainted with its inhabitants you start to realize that a great misfortune has happened to these people. Will you set out to help them and shed light on the mystery of Weissadler’s Hamlet?

Requirements
Permissions and credits
Translations
  • Russian
  • German
  • French




Welcome to Weissadler’s Hamlet

On the lakeside of Lake Henrich lies a small settlement called Weissadler’s Hamlet. As you become acquainted with its inhabitants you start to realize that a great misfortune has happened to these people. Will you set out to help them and shed light on the mystery of Weissadler’s Hamlet? 

Weissadler’s Hamlet is a quest mod that takes you to several new, handcrafted interior and exterior locations in Skyrim. Starting with a number of short introductory quests, the story develops into a major quest line that will take you around three to four hours to complete. On your journey you will have to conquer dungeons, solve puzzles, converse with NPCs, explore unseen locations and corners of Skyrim and discover new armors, weapons and items with original (customly scripted) effects. At the end you will be rewarded richly and welcomed as a new inhabitant of Weissadler’s Hamlet. 

Find the Oldrim Version here: https://www.nexusmods.com/skyrim/mods/68301/?






Weissadler's Hamlet got covered by MxR in one of his Mod Reviews (starting around 7:50):





Since this mod’s enemies do level with the player, it should be an agreeable but increasingly challenging experience for all characters at a level of 5 and higher (lowest leveled enemies are round level 10).

I provide a Quest Guide for Weissadler's Hamlet in the file section. It contains some hints for the more demanding puzzles, the directions to the exterior locations (with screens shots) and basic instructions for debugging.

Weissadler’s Hamlet is the product of me modding for the last three years or so. It started with some tinkering with the Creation Kit and evolved into an extensive quest mod. Although countless hours went into it that led to a fully fletched and exciting experience, it is still my first attempt. 

Please consult the important notes in the “important notes and caveats” section, especially the ones concerning voice-acting (which is non existent, so turn on the dialogue subtitles and the general subtitles). In order to follow the story in all its details, read the journals and notes since they provide key plot information.

I’d appreciate it a lot if you took the time and embark on the adventure surrounding Weissadler’s Hamlet. 
 


How to start
Speak with a traveler outside the road to Riften, between Fort Greenwall and the watchtowers. He is searching for someone to help him. Check out the map in the picture section if you should run into problems finding him.
 


Translations



News
7/5/2018: I'm no longer actively working on this mod.

I'm proud to present to you the Skyrim Special Edition Version of my Mod Weissadler's Hamlet. Weissadler's Hamlet (for classic Skyrim) has now been up for nearly two years on the Nexus and I received a lot of positive feedback and comments. This is a slightly improved version which contains all the content from the latest version for classic Skyrim. If you have played an early version of the mod you might want to revisit it in Skyrim Special Edition. I hope you enjoy it! Thank you for playing.




Recommended mods


  • The mod is made as follower friendly as possible. Rarely however, the ability of followers to follow you is restricted (see important notes and caveats section). Use Amazing Follower Tweaks (http://www.nexusmods.com/skyrimspecialedition/mods/6656/ ) or a similar mod to summon followers if you want them with you all the time or in case they should get lost.
 


Compatibility
Since this mod changes some exterior cells, it is unfortunately possible that if conflicts with other mods that alter the same locations. Please consult the Quest Guide for all of the changed exterior locations. Conflicts have been reported for the following mods:
  • Blackthorn - a buildable town: Changes made to the landscape in the Hamlet lead to the situation that one of the Blackthorn buildings floats
  • Rigmor of Bruma: My mod conflicts with the Homestead Farm from Rigmor of Bruma
As always, I am more than happy to help you if you should encounter a problem.



Important notes and caveats
  • IMPORTANT: This mod is NOT  voice-acted. Therefore be sure to have ALL subtitles turned on (dialogue subtitles AND general subtitles). NPC’s may come up to you and start talking. So be attentive. I included silent voice files for all dialogue lines. This is the safest way to ensure that all dialogue and cutscenes play out properly.

  • This mod has been cleaned with TES5Edit.

  • Enemies are leveled. They rank from around level 10 up to level 100. However, bosses generally have a higher level than you and the encounters become remarkably more difficult in later stages of the mod. So be prepared. 

  • Some non-essential features will need a working version of SKSE. Since it is not available at the time of writing this, these features will not work. However, this will also not be game-breaking. It only concerns SPOILER: some funtions of the auto-sorting containers in the player home.

  • In general, this mod is follower friendly. However, firstly, followers will not be teleported to certain areas (SPOILER: Gwyn’s Tomb, Lord Dagon’s Realm). This is quite intentional since the player is on his own in these areas. Secondly, there is one platforming area which is hard to come by for followers (SPOILER: Sahrashala’s Tomb). In all these instances, if you lose your followers (or you want to have them with you anyways) I recommend using Amazing Follower Tweaks (http://www.nexusmods.com/skyrimspecialedition/mods/6656/ ) or a similar mod to summon your followers.

  • I didn’t account for all eventualities. Some actions may hinder you from quest progression. Don’t walk around and kill NPC’s as you like. Having said this, you have to push the limits to do something game breaking. Save often with multiple saves to be on the good side.

  • A lot of the names, references, the use of kits (architecture) and symbols are not strictly lore friendly. As I have a hard time to come up with good names, I use names from games, novels or movies I like. While some of you might find this refreshing, I ask the others to ignore it. I think the story fits in with the lore enough though. 

  • In general, this mod should run smoothly. But of course, you might encounter problems. You may consult the quest guide for hints or debugging instructions. Otherwise I am very happy to help out. Furthermore, I am very thankful for comments concerning bugs or improvements in general.

 

Troubleshooting:
Q: I try to talk to people but there is nothing. They just keep staring at me. 
A: As noted in the “Important notes and caveats” section, this mod is NOT voice-acted. Therefore be sure to turn on the subtitles for all the dialogue (also general).
 
Q: I can’t progress with a quest.
A: Not all quests do have quest markers and not all quests take you by the hand. This might be difficult sometimes (but mostly not). If you should need advice, please consult the Quest Guide or feel free to contact me. The Quest Guide also includes console commands as a last resort. Please do report bugs if you should encounter any.

Q: I defeated a boss but can’t pick up his armor
A: The new retextured armors are only available for male characters. Thus, if you play a female character the game will automatically mark the armor as unplayable so you won’t be able to pick it up. This is done for immersion purposes. If you want the armor nevertheless, I can provide you with instructions to get them via console.

Q: Samuel does not follow me.
A : It was seldomly reported and I also experienced that on very rare occasions, Samuel does not follow after you collected all the bags. Reinstalling (Uninstall, Save, Install) always fixes the problem though. Since this is right at the start, it should not be a big nuisance.