Skyrim Special Edition
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doodlez

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doodlum

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About this mod

SKSE plugin which sharpens texture detail when using TAA.

Requirements
Permissions and credits
OVERVIEW

SKSE plugin which sharpens texture detail when using TAA and fixes blurry grass.

      

When TAA is active, textures are sharpened by applying a bias to the mipmaps. This mitigates the inherent blurriness of TAA.

A menu is provided in the ReShade add-ons tab to toggle and tweak the bias at runtime. ReShade is not required.

This is similar to the ENB Deblur TAA but made to be compatible with Community Shaders. This should be compatible with ENBSeries.

In the future I may add additional TAA deblurring techniques to Community Shaders.




REQUIREMENTS

SE/AE
Address Library for SKSE Plugins

VR
VR Address Library for SKSEVR


ReShade with full add-on support if you want to use the menu.


COMPATIBILITY

Compatible with all game versions.
Not compatible with the Skyrim Upscaler.



SOURCE

doodlum/skyrim-lod-bias (github.com)


CREDITS

Nukem for REing samplers..
Boris Vorontsov and CeeJay.dk for inspiration.