Skyrim Special Edition
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whatever

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giamel

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About this mod

replaces the uninteractable static lanterns with interactable lanterns thru out your Skyrim. Havok and Non Havok until retrieved versions

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This was requested by Jayombie which I thought was an interesting concept, So I got sidetracked and gave it a shot.
 essentially these are two different mods. I don't know if this has been done before and if it's worth pursuing. I need feedback



Non-Havok until retrieved Lanterns
Here is a 2nd approach to the existing Skyrim Lanterns. See 2nd video. Exact same setup as Havok Lanterns. Lanterns need to be tweaked. They are still using the torch fire.
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Havok Lanterns
It uses Base Object Swapper by powerofthree to simply swap out uninteractable static lanterns with interactable lanterns That can be kicked, moved, knocked over, picked up and used. Don't know if this has been done before but, if so oh well here it is again.

When the cell loads If the original static lanterns has been placed partially inside of other meshes in the creation kit the lanterns may act a little weird. If the static lanterns have been placed on an incline they may slide until they bump into something else or until they find a level surface and they are happy lanterns.
Be aware. vanilla hanging lanterns will fall to the ground if using this version.

Below is an example of me entering Silent Moons Camp for the first time and checking out the lanterns.


Load Order
Base Object Swapper - doesn't matter
Repaired Lanterns - 1st position
Havok Lanterns or Non Havok Lanterns - 2nd position