Skyrim Special Edition
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megaman2k

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megaman2k

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About this mod

Splits magic effects that were previously shared so that NPCs can identify specific diseases in dialogue.

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Background
  • Diseases in Skyrim work by applying a disease Spell to the player.
  • The spell includes one or more MagicEffects that may conditionally be applied to the player.
  • If successfully applied, the MagicEffect shows up as a disease in the player's active MagicEffects.
  • The base game includes unique MagicEffects for each disease.
  • Beyond Skyrim introduces new diseases, some of which share MagicEffects.

Problem
The core game does not include a way to identify a specific disease affecting the player, just that the player has some disease. However, NPCs, such as the Vigilants of Stendarr, can check for active MagicEffects applied on the player (see the quest DialogueGenericVigilantsOfStendarr).

When diseases, such as those added by Bruma, share potential MagicEffects, NPCs cannot distinguish specific diseases affecting the player.

Solution
Update the diseases added by Beyond Skyrim such that each disease has its own unique MagicEffect(s).

Example
Esme, the healer from my mod, Mistborn, will perform an assessment of the player's symptoms and make unique comments based on the disease/MagicEffect(s) applied to the player. Video demo.