If you mean Global Storage, if could still be. Haven't looked at that file in forever. I know that I removed global storage from both my house mods when I started making linked custom containers. I'd say it isn't really compatible at this point, only in the way that you would perhaps have containers on top of containers, or just in weird places, etc, since I phased out those containers for the ones I made.
first off i love this mod, absolutely awesome work, thank you so much! but i have a question, maybe im just not being patient enough, how do i use the planters? i activated them and nothing seemed to happen? maybe i just need to wait longer idk lol.
I don't recall how long they need to grow. I think it's 24 game hours or something, then like 3 days before they're ready again. So, plant, wait a day or two in game and check again. And I'm glad your enjoying the house. :)
Just found him in the SSEEdit. It seems like it´s the only NPC used by the mod, which comes from Hearthfire.
I think the key is to see if it´s possible to move him to a different cell (I just saw a video about that). Or even remove him from the mod if he´s unnecessary.
"Late but for those wondering, I found that not putting the navmesh in the NPCs section causes them to spawn somewhere that does have it... usually right in your house. I put them in a separate cell now lol. If you already have them bugged in your savegame, fix it in CK, go ingame, click them in console and RecycleActor to move them".
You must be talking about the planternpc that some people have seen. No, if your on the latest version, that dude should be just a tiny mudcrab or slaughterfish or whatever I changed them into. You can click him/it in the console and disable. When your facing the alchemy table, the center planter on the top right will just fail to grow anything.
Very strange indeed. :/ Never seen any wandering around (at least not these, mannequins, sure.) It's been sooo long. I think I used npc's as containers or something and they should be in a dif. cell. You could disable it (him/her?) via console, and if a planter stops working...
He stands in the room leading into the followers´bedroom next to a planter, is called "Planter" and definitely not a mannequin. He is naked (apart from the loin cloth) and looks like a Nord. He also is quite polite. He cannot be dressed, but you can "plant" food or ingredients into his inventory. I plan to try to give him something to grow and check whether it will grow in any of the planters in the room...
Apart from "Mr. Planter", this is a nice version of Severin Manor, though. Definitely better than vanilla.
I have been using this mod for several years, and have never had the Planter guy problem until this latest playthrough. Very odd, and a little disturbing he stands very near the kid's room in his pants, but he otherwise does not get in the way. Wonder what has changed recently, though I have added several mods this time round (nothing relating to homes or hearthfire planters though), and re-ordered a couple of patches. I believe the heathfire containers (by default) use a male Nord NPC, I remember another hone overhaul (Lakeview Manor as It Should be, I think) had a few bugs listed since the planters all had, ahem, Schlongs, and it was finally tracked down to the users having SoS set up to include Nords, which in the home includede the planters!! I think the author was able to change the planters' 'race' to something else to get round this, I'll check the comments/bugs.
Mis-remembered which mod has the issue, it was Tranquil Windstad. One user got around it by changing race to slaughterfish so SoS didn't try to attach the thing anymore, though I guess in the case here, you'd just end up with a slaughterfish in the house instead, probably less child-safe!! I have already planted things in all the visible planters, so I am not sure which one Mr Planter relates to, is it one NPC per planter/plot, or just one NPC covering all the planters?
I can report that I no longer have a Nord called Planter standing in his underpants by the kids' bedroom - I do however have a very chill slaughterfish there instead, not attacking just waggling its fins now and again :) So my fledgling theories that it was something to do with Race Compatibility, or a mod I have that names people went out of the window. Something I've done/installed seems to have relocated this one planter NPC from its separate cell in to the house itself. All the (20) planters produce crops as normal, so no clue which one has escaped. I can live with Mr Slaughterfish though, he's harming no one!
I have an older version of this mod in my current game, and had the Nord "planter" problem. Opening the console, selecting him and disabling him gets rid of him and does not seem to cause problems for the planter. I imagine the same will be true for the slaughterfish. This doesn't explain why the Nord/slaughterfish is showing up, but it does get it out of your kids' room...
BTW, I love this version of Severin Manor. It's been my go-to for a long time. Thanks
Only required if your using an older version from the Archives, each will say if needed. Downloads will still mention G.S. requirement even on latest version. Ignore it, I can't delete old files.
I was pretty sure I phased GS out. It's been a minute, but that message above is in the requirement listing. :) So, no, you don't need GS on the listed version. I made lots of custom containers that are linked up nicely. /wave
Im probably late to the party but just played again and the lighting bothers me a bit. I know Severin default is already very dark but now its even darker… and i cant just drop torches into kettles like i used to…. They extinguish once i drop them ;; so, can there be anything done to allow more lighting maybe? I i stalled the lighting mod for Severin but doesnt do much tbh, using also realistic lighting and all other houses, even modded, are lovely in their lighting (one maybe too much hehe) but yeah, finding Severin and your mod very very dark. Lovely and cozy nonetheless but dark
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Your Global Storage the best sorting house mod, without alternatives for now!
Now it doesn´t appear in the inventory. I found that it´s the only misc. item in SSEEdit that has a different ID.
It should be: [v44] BasicWoodenBowl01 [MISC:0003199A].
Is the naked man still roaming around kid´s bedroom?
And, most importantly... Would it be bad if I kill him?
Cause I´ll cut his head off if he happens to appear in front of my little princesses.
I think the key is to see if it´s possible to move him to a different cell (I just saw a video about that). Or even remove him from the mod if he´s unnecessary.
Still, if you have a future update in your plans, you should look into that, as I saw there is a possible permanent solution to the problem.
Of course you made an amazing work with this mod and I don't intend to offend here.
He stands in the room leading into the followers´bedroom next to a planter, is called "Planter" and definitely not a mannequin. He is naked (apart from the loin cloth) and looks like a Nord. He also is quite polite. He cannot be dressed, but you can "plant" food or ingredients into his inventory. I plan to try to give him something to grow and check whether it will grow in any of the planters in the room...
Apart from "Mr. Planter", this is a nice version of Severin Manor, though. Definitely better than vanilla.
I believe the heathfire containers (by default) use a male Nord NPC, I remember another hone overhaul (Lakeview Manor as It Should be, I think) had a few bugs listed since the planters all had, ahem, Schlongs, and it was finally tracked down to the users having SoS set up to include Nords, which in the home includede the planters!! I think the author was able to change the planters' 'race' to something else to get round this, I'll check the comments/bugs.
I have already planted things in all the visible planters, so I am not sure which one Mr Planter relates to, is it one NPC per planter/plot, or just one NPC covering all the planters?
I can live with Mr Slaughterfish though, he's harming no one!
BTW, I love this version of Severin Manor. It's been my go-to for a long time. Thanks
on latest version. Ignore it, I can't delete old files.
I was pretty sure I phased GS out. It's been a minute, but that message above is in the requirement listing. :) So, no, you don't need GS on the listed version. I made lots of custom containers that are linked up nicely. /wave
so, can there be anything done to allow more lighting maybe? I i stalled the lighting mod for Severin but doesnt do much tbh, using also realistic lighting and all other houses, even modded, are lovely in their lighting (one maybe too much hehe) but yeah, finding Severin and your mod very very dark. Lovely and cozy nonetheless but dark