Skyrim Special Edition

About this mod

Dive into an epic dlc size adventure that takes place all over Skyrim and beyond, and promises you only one thing... An Epic Adventure. ENGLISH - ESPAÑOL - РУССКИЙ - 中国人

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs

LINK TO SLE VERSION




XamMaximus ACT II
is a DLC size quest mod
that 
contains massive cells with high environmental details, custom made
textures and meshes, unique visual and audio fxs, custom made music,
new mechanics, new functions, bosses with specialized combat abilities, unique advanced equipments, unique new spells, unique arts, new mind bottling puzzles, unique players houses, new loot, 
highly advanced droids followers, fully voiced scenes, a dark bloody story and much...
much more for you to discover, but above all...
an epic adventure that will be unforgettable.


If you like the taste of blood, then proceed !...





HOW TO START THE QUEST
Obtain the journal from the thalmor commander patrolling in 'Northwatch Keep'.


Recommended level to start the quest 'Lvl 40', but it's not binding.
Level to finish the quest... that's another story...



- Mod's Quests -
Blackout
Bloody Payback
Cyborgautomaton Evolution
Purging
Repopulation
The Five Skulls

T
he Hidden Portal
The Prototype's Deception


* Please read the document in the 'Article' section, it will help you a lot with the quests.


- Recommended mod -
Harsh Ancient Mountains and Rocks
https://www.nexusmods.com/skyrimspecialedition/mods/47966




WARNING
The use of console commands will break the mod, use them at your own risk.
You been warned.



This is a heavy scripted quest mod
The SSE version the same as the SLE version have been heavily tested on an
Un-Modded game, it runs reliably and consistently stable without any issues.
All the mod's parts (scripted functions and quests) are heavily tested and the mod is
100% bug free.




If you intend to play this mod you need to be prepared to invest
time on it, you won't be done with it in just a couple of days...




This project is no 'Low End PC' friendly, the mod is 'Fully Optimized',
but up to the point that it does not changes the overall visuals and functions.
No further optimization will be done.




Re-uploading this file to any other websites
is strictly prohibited !!.





- Graphics and issue caused by ENBs -

The mod does an extensive use of "ImageSpace Modifiers" to achieve
environmental mood and light fluctuation in all cells.

If you are using ENB you won't be able to experience all of those atmospheric fluctuations,
because ENBs disables completely the use of "ImageSpace Modifiers".

If you want to experience the mod as it was originally created
with all of its visual assets and innovations.

- Disable your ENB
- Or edit your ENB so that the game can once again use "ImageSpace Modifiers",
as explained in the spoiler bellow.

Spoiler:  
Show

First of all, the code is in enbeffect.fx, which may either be in your Skyrim main folder or in the enbseries folder. It's just a text file, so just edit it with your favorite text editor (even Windows Notepad will do). You don't need to worry about compiling it.
Near the top where the GUI stuff is, add the following lines. If there's no GUI stuff or you can't find it, then just add it at the top. Mine is above Empty_Row1.

float Empty_Row0 <
  string UIName="-------------------FADE";   string UIWidget="spinner";  float UIMin=0.0;  float UIMax=0.0;
> = {0.0};

bool EnableFade
<
string UIName="Enable Fade Transition";
> = {true};


That's for the ENB config menu. Next, this function does the actual fade. Add it into the PS_Draw() function. The position is important - I put it after "float grayadaptation=TextureAdaptation.Sample(Sampler0, IN.txcoord0.xy).x;" near the beginning.

if (EnableFade)
{
float3 fade = Params01[5].xyz;
float fade_weight = Params01[5].w;
color.rgb = lerp(color.rgb, fade, fade_weight);  // fade current scene to specified color
}


You can fix up the indenting if you like. Save your work. You made a backup, right? Lastly, modify the enbeffect.fx.ini file in order to enable it:

-------------------FADE=0.0
Enable Fade Transition=true


Just add it at the top under [ENBEFFECT.FX] and the TECHNIQUE= line. You could also enable it in the ENB config menu in game and Save Configuration instead.







REQUIREMENTS
The last Skyrim Update
Dawnguard
Dragonborn
Hearthfire




MODDER'S NOTE

- Audio dialogue lines are in CK's default WAV format, they are not converted into XVM to
reduce the mod's size. I could never make any of the tools available to work on windows 11.
Those tools require msvcr100.dll in order to run and windows 11 uses a newer version of Microsoft Visual C++
- Also the audio dialogue WAVs were not packed into the core BSA because they
exceed the 2GB BSA limit, which makes a mod immediately unstable




INSTALLATION
Use your favorite manager.
7-zip file size 1.7 GB  -  Installation size 3.67 GB
Highly recommended
After installing the mod and running the game, make a "new save" and "load that save"
to ensure that everything will run as intended.


MANUAL INSTALLATION
Extract ESP and BSA to your Skyrim data folder.


UNINSTALL
Use your favorite manager.
- If you intend on keep playing from your existing save file, after uninstalling
clean your save file as you should do with all the mods you uninstall.
- Or revert to a pre-installation save file.


MANUAL UNINSTALL
Delete ESP and BSA from your Skyrim data folder.


LOAD ORDER
Use LOOT
The mod uses very few vanilla assets, but a good practise would be to load it last.


CLEANED WITH TES5Edit






Additional Music by
David Fesliyan

CREDITS
Some assets used belong to the following artists
In alphabetical order

4thUnknown
Durzogs
Shalks
Welwas


Blary
BookSets Resource
Ingredients in a Jar Resource


dwemer156
Extra Meshes

Earrindo
Telvanni Tower Resources

Elianora
Elianora's Extra Resources

Gendundrup
Nexus Creature Resource


Ghosu
Ghosu - Auriels Crossbow and Swords

InavMods
Modern Sword

Jokerine
Jokerine's Misc Resources

Kelretu
Kelretu's Modders Resources (WIP)

kojou1919
Great sword ffxv

lifestorock and jackstarr
Skyrim Immersive Creatures

LOLICEPT
Lolicept Resources

Mihail
Bone Colossus
Classic Ghosts
Dwarven Colossus
Dwarven Magetta
Dwarven Sentinels
Goatsuckers
Hym
Light Daedric Armor
Rotten Maidens
Soul Trees
Undead Werewolves
Vampire Beasts
Vampire Lord Expansion
Wampas
Werebats
Xivilai
Zombie Dogs and Skinned Hounds
Zombies


Mysteryman88
Dwarven Sorcery Armor

Nightshade
TDN Equipable Horns

Oaristys
Modder's Resource Pack
Modder's Resource Pack - The Witcher Extension


opusGlass - LorSakyamuni - CD Projekt Red
Daedric Beasts - Wendigos and Howlers

Phitt and Tamira
Phitt's Morrowind Style Lanterns
Strotis  Craftsman Tools
Stroti's Printing Press Resource


Renzobich
Vampire Lord Replacer by Renzobich

RoboBirdie
bones
Interior Decorations
Landscaping resources
Teddies


stoneheart
Stoneheart Animated Weapons

royan199803
Weapons of the genshin

stoverjm
Open Books Library

TheAandO and 27dividedbythe9s
TANO and DB9s Resources

Tueffel
Tueffels Misc Resources

Vicn
Vicn Creature Pack

Yu5h1
GIF 2 NIF




TRIBUTE
I would like to say a big 'Bravo' to a few individuals for the
continuous unconditional support they provide to other modders.
In alphabetical order:
agerweb
BowmoreLover
cumbrianlad
dylbill

foamyesque
Ghaunadaur
IsharaMeradin
Rasikko
ReDragon2013
thumbincubation