987 comments

  1. BluePianoTwo
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    I am no longer developing this mod.  See you in TES6!

    I give blanket permission for people to make and host patches & translations for my mods, as long as my original files are required (aka do not reupload the original .esp/.bsa). If you make a patch, let me know so I can add the info to the mod description!

    I do not allow for console ports of my mods.  Don't message me about this, seriously.
  2. nicola89b
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    https://www.nexusmods.com/skyrimspecialedition/mods/50583 Unofficial Patch here
    1. Psykrom
      Psykrom
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      Nice!
  3. MoonlightTMD
    MoonlightTMD
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    this mod is amazing! altho i do have few complaints cuz i've noticed few objects being misplaced, mainly the chair in enchanter's house in whiterun. it's placed a little too low and makes the npc clip thru the table with the paper when using writing animation. i'd love for a minor patch for these things or a way to move these objects to adjust them with console commands since they are locked and cannot be moved as of now.

    edit- if i find other things related to the misplacement or similar i will add it to the list;
    -the banners near the gate clip thru the back wall when waving
    -the pillars inside soultrapped horker (same building as the lowered chair) have no collision and you can walk right thru them
    -falkreath jarl's longhouse has undeleted exit in the middle of the walkway
  4. CourierSixOG
    CourierSixOG
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    DOes this mod contain a Notice Board and if not anyone know if The Notice Board works with it?
    1. michael199310
      michael199310
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      Notice Board is an outdated mod and was outdated pre-Covid.. Use alternatives like Missives. I played with DoS and Missives through many playthroughs and it worked fine. If you have issues, put Missives lower than DoS in load order.
  5. z5b7a
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    The new merchants have their sleep package schedules broken somehow. Instead of going to sleep in their house, they just stand there all night in the Bannered Mare in Whiterun until it's time for them to return to their stall/store. Is it the case with others who use this mod? How to fix it?
  6. ContactSupport73
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    Hey guys, I have a little problem.

    Some of the female characters (Ena, Akorithi) in the mod don't have a body. The head, hands and feet are floating in the air.
    And it really only affects the female characters in this mod.

    What can I do?
    1. thymewayster
      thymewayster
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      Sounds like they're wearing clothes without a mesh. Do you have any mods that might be editing their clothes?
    2. Konanana
      Konanana
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      open console and click on npc without body and if u have more console info mod its easier to locate last .esp that make changes and rearrange load order, second option is using command resurrect 0, just click npc at console mode and then type that; the issue is  skyrim removes body meshes with clothing one's, and if its corrupted or wrongly installed there are only clotheless body parts visible.
  7. nanana6969
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    So what's the deal with Blues Skyrim . esp?  
  8. Giantjay
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    please someone make  a dawn of skyrim patch with no lanterns II
  9. 5h0w71m3
    5h0w71m3
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    Hi. There is a problem with a carpet hanging on a rope near Ysolda's House. Invisible wall is much more huge then the carpet itself. Works for player and NPCs either, they spending some time trying to walk through, then going back.
    1. 5h0w71m3
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      I've already checked everything, it is definitely the part of "Dawn Of Skyrim". Please, notice here if it will be fixed. Mode is absolutely amazing, but this carpet is killing me :(
    2. 5h0w71m3
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      Another bug near the forge.
    3. Elmirill
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      Hello.
      You've got a couple of options:
      1. Use a dirty hack. Open an ingame console, target the carpet, enter 'getparentref' command, you'll see the XMarker object with id xx009815. Then use 'prid' to target that ID, then 'disable'. The downside of this is that I'm not sure what this XMarker also used for, but it doesn't seem that anything broke, so it's most probably safe.
      2. Make a patch with SSEdit. You have to start a new game though, because the object is bound to its parent (OR you can disable the parent XMarker that way).
      Load the mod, search for a xx0559cd (xx is a load order of your mod), then copy as override to a new mod (use .esp flagged as .esl), save, put in your load order.
      3. You can use my Lanterns of Skyrim II - Dawn of Skyrim Patch that I'm currently working on. It's a compatibility patch between Lanterns of Skyrim II and Dawn of Skyrim (as it states). I covered just Whiterun for now, might've missed something, though. You need to use LOS II as well, obviously. Still you have to start a new game, though.
      Now, about that forge bug. This is obviously a conflict with some other mod. I haven't got this issue. Probably you need to install a patch.
      Also, I suggest you to use More Informative Console mod, it helps greatly to determine what mod is a troublemaker.
    4. 5h0w71m3
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      Thank your for your response !
      So, im already know how to find and delete some objects in SSEEdit, but im thinking do i want to use Dawn of Skyrim actually or not. Need to check all cities. 
      I'm trying to keep the original atmosphere of Skyrim. It is an unfriendly place, full of marauders, murderers, the undead, dragons, secrets and dangers lurking in the darkness. In addition, there is a civil war going on there. Most mods completely ignore this, turning thoughtful, poor cities, where people fight for survival and where no one will even leave an apple unattended, into some kind of VIP villages of medieval rappers.

      Thats why i never use Lattern of Skyrim or Lux Via though. Dark night out of the city should be really dark. Also, And this is simply absurd, no one will wander along deserted roads at night, lighting the lanterns that stand every 20 meters, the entire empire does not have enough money to waste them on that candles :D

      Sry for bad english, still learning :)
    5. Elmirill
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      Hah, I see your point!
      Concerning lanterns: they are not so bright, especially if you use Vivid Weathers and set the night lighting to DOOM. And come on, you don't have to relight it manually, it's magic! :D

      Concerning the Dawn of Skyrim. It only changes the five major cities, not small towns. Currently I checked Whiterun and Solitude. Whiterun needed minor fixes to work with LOS II, Solitude is good as it is. So if you are not using LOS II, you're good to go.

      I thought it would be a big issue to make LOS II and DOS get along, but actually the biggest issue is to make patches for RLO and JK's Interiors, because almost every interior needs fixes in SSEdit. I believe once I'm done with the patches for both issues, I'll make them available, but it won't be soon.

      P.S. Notifications of replies isn't working fine here, otherwise, I'd replied you sooner.
  10. ForRedwall
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    I have a small problem in the Solitude Market Area. 2 npc's are standing where there is no longer a stall and 1 of them have floating fish and stuff on the floor. I uploaded a pic under the images tab. I don't have any other mods that touch Solitude interior yet. Does this mod go anywhere in particular in the load order? Any help would be greatly appreciated since my character is thane of Solitude so i'll be walking through there alot. Also thank you so much for adding a Smelter in Riften and Solitude!
    1. xyz0815
      xyz0815
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      I don't see your image. Was it fixed? How did you fix it?
    2. ForRedwall
      ForRedwall
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      The image is still under approval? so I'm guessing the mod author hasn't checked it. I just ended up using console command to disable the floating fish.
    3. BluePianoTwo
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      Check the mod description- there is a console command you sometimes have to use if installing on an existing save.
      Also, anywhere in your load order should be fine. If you use LOOT, you shouldn't have any problems.
    4. Julmndama
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      I am also having floating fish (on new saves) as well.
  11. AmoGlobine
    AmoGlobine
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    mod is abandoned since 2 year, stop crying and asking
    uninstall it, and no problem
  12. Quakes69
    Quakes69
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    Well, for 1.6.1170.0.8. This mods a cluster phuck.