Skyrim Special Edition

959 comments

  1. BluePianoTwo
    BluePianoTwo
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    I am no longer developing this mod.  See you in TES6!

    I give blanket permission for people to make and host patches & translations for my mods, as long as my original files are required (aka do not reupload the original .esp/.bsa). If you make a patch, let me know so I can add the info to the mod description!

    I do not allow for console ports of my mods.  Don't message me about this, seriously.
  2. nicola89b
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    https://www.nexusmods.com/skyrimspecialedition/mods/50583 Unofficial Patch here
    1. Psykrom
      Psykrom
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      Nice!
  3. Vilskjouran
    Vilskjouran
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    I will give up!
    Compatibility and required Patches are a NIGHTMARE with DOS!
    Wether i'll stay Vanilla or do only single, assorted Cities, Towns and Villages.

    Sorry, but that is too nervwrecking for my taste :(
  4. Lovelies23
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    masser and secunda, the wolves behind the companions building in whiterun, i want to modify there appearance but no texture mod that changes wolves, dogs, or the dawngaurd dogs is affecting there appearance, are they some different breed, why cant i upscale there textures or anything, 
    1. VoxRatio88
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      I don't know, you could try renaming their texture files in the CK and direct the file to pull from vanilla. Something like that. 
  5. Gertjaars
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    Is the soultrapped horker always locked or am I missing something here lol
    1. TranziT471
      TranziT471
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      im looking for the same reason, seems like a bug that the npc never showed up
    2. SneakyNwah
      SneakyNwah
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      It looks like it won't behave as most shops do ( 8:00 AM opens - 8:00 PM closes). I couldn't figure the exact pattern yet, just that will be certainly locked at 8:00 AM, and the vendor ocasionaly wanders at the city.
  6. gpout
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    The fish market seems to be invisible in solitude anyone know why?
  7. Skyrimer3232
    Skyrimer3232
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    Somebody can delete low-poly (and low texture) statues in Solitude (College of Bards)
  8. skroad
    skroad
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    Hi everyone, some objects like small vases in the stalls, leeks and the horns above the drunken huntsman's door have white textures, does anyone know how to fix this??
  9. lordnyaxx
    lordnyaxx
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    Why. 
    Why change  the F0K1N name of the ESP, FML.

    I saw at one point there was a dummy blues of skyrim esp for just that but I didn't understood what it was for  àand now I'm madly searching where the heck I saw that, feel free to point me to the right place if anyone knows.
  10. robn86
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    This mod is a patching NIGHTMARE and has several navmesh issues, A lot of patches it should have don't exist. If you want to use this + JKs + Sewers + LOSII...don't even bother.
    1. Schmeul
      Schmeul
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      I thought this was supposed to be one of the most compatible city overhauls?
    2. henryetha
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      Works fine for me... I rather not use JK's with its Reach trees in snowy areas...
  11. NerdyBirdy33
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    does this work with 1.5.97?
    1. tyg3rtyg3r
      tyg3rtyg3r
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      I'm using 1.5.97 and it works so far - visited Whiterun and Windhelm. 
  12. Jimho
    Jimho
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    Anyone has same problem that the wall of windhelm palace dissapear when getting close? I used Dyndolod. The other places seems ok but only that palace has the weird glitch, i can still enter the palace using gate but sometimes it get CTD even when i arrived at windhelm. i used The Great Cities + Dawn of Skyrim + CAFTO.
    1. Jossef782003
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      efps problem probably