FIrstly, really enjoy the mod. Nothing quite like having forgotten you have this thing installed and then running into a colossus in a location where you were expecting to just meet some feeble old skelllies.
However, I was wondering if there is a reason this is not an ESL? I see no reason for it to be a full ESP.
I used TESEdit to do a quick ESLifying, but haven't had a chance to really test it out. But based wuick test run, everything seems to work fine. The mobs spawn and behave as intended. Don't see any ESLyfying having any issues beyond requiring a new game since the new FormIds wouldn't gel with old saves.
I also noticed that the mod changes several cell names for some reason. Like changing 'Fort Kastav Prison' into just 'Fort Kastav'. Or 'Labyrinthian Thoroughfare' into just Labyrinthian.
It's not a big issue as such, and doing a MERGED patch tends to iron out those inconsistencies, but still... It shows up as a conflict in TESEdit so I just edited the names back so they wouldn't distract me when doing conflict hunting.
Hey there! So I've downloaded the mod and I thought I'd let you know that it looks like it depends on other Creation Club content, not just Necromantic Grimoire. It also depends on Creation Club Integration - Anniversary Edition and Unofficial Skyrim Creation Club Content Patch. I assume all of this isn't intentional and only Necromantic Grimoire is required?
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However, I was wondering if there is a reason this is not an ESL? I see no reason for it to be a full ESP.
I used TESEdit to do a quick ESLifying, but haven't had a chance to really test it out. But based wuick test run, everything seems to work fine. The mobs spawn and behave as intended. Don't see any ESLyfying having any issues beyond requiring a new game since the new FormIds wouldn't gel with old saves.
I also noticed that the mod changes several cell names for some reason. Like changing 'Fort Kastav Prison' into just 'Fort Kastav'. Or 'Labyrinthian Thoroughfare' into just Labyrinthian.
It's not a big issue as such, and doing a MERGED patch tends to iron out those inconsistencies, but still... It shows up as a conflict in TESEdit so I just edited the names back so they wouldn't distract me when doing conflict hunting.