In SSEEdit using v0.5.1, I get an error in the QUST alias which contains an invalid formid - I edited it to point to the 'in-combat' MESG, hope that's correct.
Ver 0.5.3 has the message property corrected, 0.5.2 only corrected the failure to sometimes install the player alias script, which then let me find the error:) Thanks again.
Just reporting this little derp: it seems that if you equip a single weapon on your left hand (I do it with characters that play as left-handed), when this mod kicks in it will auto-equip it on your right hand, as is normal for the system, effectively duplicating that item! (I had the Staff of Jyrik Gauldurson on my left hand and Conjure Flame Atronach spell on my right at the time)
And, hey... I'm not complaining! More Staves of Jyrik Gauldurson for me!
That possibility obviously didn't occur to me, I'll look at fixing the script to take note of which hand the weapon is in. Better grab all those staves while you can:)
diziet
edit: seems like I did think of it, it just must not be working right, clearly I didn't test it enough.
Spoiler:
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Armor Property SLF_shield Auto Hidden ;added by diziet Weapon Property SLF_lefthand Auto Hidden ;added by diziet Weapon Property SLF_righthand Auto Hidden ;added by diziet
function DoCleanupTasks() if currentSystemState != SYSTEMSTATE_IDLE && IsInExitableSystemState() CleanUp(true) elseIf currentSystemState == SYSTEMSTATE_IDLE ReturnSurroundingVolumes() ResumeFollowerBehavior() RestoreWeather() endIf debug.trace("SLFP: equipping shield "+SLF_shield) ;added by diziet PlayerRef.EquipItemEx(SLF_shield) ;added by diziet debug.trace("SLFP: equipping lefthand "+SLF_lefthand) ;added by diziet PlayerRef.EquipItemEx(SLF_lefthand) ;added by diziet debug.trace("SLFP: equipping righthand "+SLF_righthand) ;added by diziet PlayerRef.EquipItemEx(SLF_righthand) ;added by diziet endFunction
edit2: let out the second parameter in: PlayerRef.EquipItemEx(SLF_lefthand)should be (I hope) PlayerRef.EquipItemEx(SLF_lefthand,2) fix incoming
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https://drive.google.com/file/d/1fjHd-S0PQas5zu-btLgB6KIjFprKiTrq/view
diziet
edit: whoops! FOMOD is wonky. may or not be the problem. not all scripts are installed in all choices
diziet
Great mod as it is
diziet
diziet
Just reporting this little derp: it seems that if you equip a single weapon on your left hand (I do it with characters that play as left-handed), when this mod kicks in it will auto-equip it on your right hand, as is normal for the system, effectively duplicating that item!
(I had the Staff of Jyrik Gauldurson on my left hand and Conjure Flame Atronach spell on my right at the time)
And, hey... I'm not complaining! More Staves of Jyrik Gauldurson for me!
diziet
edit: seems like I did think of it, it just must not be working right, clearly I didn't test it enough.
Armor Property SLF_shield Auto Hidden ;added by diziet
Weapon Property SLF_lefthand Auto Hidden ;added by diziet
Weapon Property SLF_righthand Auto Hidden ;added by diziet
function DoCleanupTasks()
if currentSystemState != SYSTEMSTATE_IDLE && IsInExitableSystemState()
CleanUp(true)
elseIf currentSystemState == SYSTEMSTATE_IDLE
ReturnSurroundingVolumes()
ResumeFollowerBehavior()
RestoreWeather()
endIf
debug.trace("SLFP: equipping shield "+SLF_shield) ;added by diziet
PlayerRef.EquipItemEx(SLF_shield) ;added by diziet
debug.trace("SLFP: equipping lefthand "+SLF_lefthand) ;added by diziet
PlayerRef.EquipItemEx(SLF_lefthand) ;added by diziet
debug.trace("SLFP: equipping righthand "+SLF_righthand) ;added by diziet
PlayerRef.EquipItemEx(SLF_righthand) ;added by diziet
endFunction
edit2: let out the second parameter in:
PlayerRef.EquipItemEx(SLF_lefthand)
should be (I hope)PlayerRef.EquipItemEx(SLF_lefthand,2)
fix incoming