This page was last updated on 01 June 2023, 9:25AM
Changelogs
Version 2.1.1
Changelog:
- Optimized 5 meshes that have a high usage in caves. This should help reduce vertices and triangles to render. Maybe not an extreme amount. But better than nothing.
- Added a new plugin that adds new meshes to use to the caves to fix some of the inconsistencies. Currently affects Hobs cave only. I'll take a look into others down the road.
- Removed some unseen meshes in hobs cave.
Version 2.1.0
Changelog:
- Remodeled 24 meshes. You may have seen a few pics in the posts (ill add some to the images as well) of how the new meshes look after me fixing them and their broken UV seams.
- Improved CPU side of the meshes: Thanks to remodeling of meshes there's quite a bit of reduction in vertices. In some objects, up to 400 vertices less. So it should slightly help with improving CPU side of performance.
- Reworked the cubemap to make it much more complex: Now the reflective basis is more advanced in the way that it can superficially reflect ice to a better scale. Naturally there's some angles that do not allow for reflection but now it's possible. The color accuracy has also been improved. So if a mesh is backlit, it will take over a blue accent due to a blue sub surface scattering texture.
Version 2.0.0
Changelog:
- Revamped the meshes a lot.
- Fixed a lot of missing textures on various meshes
- Added seam mesh parts to all meshes
- Added custom seam textures
- Improved parallax for the type 1 Ice textures
- Added a few missing meshes for Signus location
- Remade various textures and especially the normals
- Fixed a lot of UV inconsistencies. They are now properly adjusted for hopefully all meshes