There are 2 problems with the plugin of this mod. 1. It is .esl file and thus it is loaded "before" the "Dynamic Things Alternative.esp" (which is flagged as ESL, or ESPFE) in-game. You can easily check it by loading plugins in SSEEDIT. To solve it, change the extension of your plugin to .esp so that your plugin name is "DTA-BOS-MoreHearthfireMaterials.esp".
2. It has ESM flag, so even if you change the extension of your plugin to .esp, it is still loaded "before" the "Dynamic Things Alternative.esp". To solve it, unflag ESM in your plugin. It can be done easily in SSEEDIT.
Please read this page about the load order of true esl (plugin with .esl, not .esp), ESM, and esp (including ESPFE).
By the way, if you want to convert your ESP plugin (plugin with .esp but not flagged as ESL) to ESPFE plugin (plugin with .esp but flagged as ESL and thus can be loaded after other .esp plugins such as "Dynamic Things Alternative.esp"), use either ESPFE Follower or ESLify Everything.
Oh, it seems that changing .esl to .esp is not enough to make it ESPFE (extension is .esp but flagged as ESL and thus does not contribute to the 256 plugin limit. Can be loaded after other .esp plugins such as Dynamic Things Alternative.esp). In SSEEDIT, flagging ESL is enough to make "DTA-BOS-MoreHearthfireMaterials.esp" as ESPFE so that this mod does not contribute to the 256 plugin limits (current esp version contributes to the 256 plugin limit). Using ESPFE Follower also just flags ESL to this plugin since there is no script, no facegen, no sound files. The difference between esl, esp, and ESPFE is written in this page.
Yes, you may choose that choice. Or if you do not want to re-make your patch, using ESPFE Follower (if no script file is edited in your patch) or ESLify Everything (if script files are edited) will automatically convert your esp patch to ESPFE (no need to do so in the current version since it is already ESPFE).
Anyway, current version seems to be proper ESPFE and thus it can be loaded after Dynamic Things Alternative.esp. Thank you for providing ESPFE patch :)
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Thanks ~
1. It is .esl file and thus it is loaded "before" the "Dynamic Things Alternative.esp" (which is flagged as ESL, or ESPFE) in-game. You can easily check it by loading plugins in SSEEDIT.
To solve it, change the extension of your plugin to .esp so that your plugin name is "DTA-BOS-MoreHearthfireMaterials.esp".
2. It has ESM flag, so even if you change the extension of your plugin to .esp, it is still loaded "before" the "Dynamic Things Alternative.esp".
To solve it, unflag ESM in your plugin. It can be done easily in SSEEDIT.
Please read this page about the load order of true esl (plugin with .esl, not .esp), ESM, and esp (including ESPFE).
In SSEEDIT, flagging ESL is enough to make "DTA-BOS-MoreHearthfireMaterials.esp" as ESPFE so that this mod does not contribute to the 256 plugin limits (current esp version contributes to the 256 plugin limit).
Using ESPFE Follower also just flags ESL to this plugin since there is no script, no facegen, no sound files.
The difference between esl, esp, and ESPFE is written in this page.
<new file>.esp [template] esl
Right?
OK.
Or if you do not want to re-make your patch, using ESPFE Follower (if no script file is edited in your patch) or ESLify Everything (if script files are edited) will automatically convert your esp patch to ESPFE (no need to do so in the current version since it is already ESPFE).
Anyway, current version seems to be proper ESPFE and thus it can be loaded after Dynamic Things Alternative.esp. Thank you for providing ESPFE patch :)