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KONAHERSON2

Uploaded by

konaherson2

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14 comments

  1. MasterJingYan
    MasterJingYan
    • member
    • 8 kudos
    Is it safe to switch 1.1 with new 1.3 in mid game save ?
    Thanks ~
    1. konaherson2
      konaherson2
      • member
      • 53 kudos
      just rememeber to use the ReSaver.exe to clean the save, shouldn't cause any major problems, it's a very small mod.
  2. kelvineppolon
    kelvineppolon
    • member
    • 2 kudos
    There are 2 problems with the plugin of this mod.
    1. It is .esl file and thus it is loaded "before" the "Dynamic Things Alternative.esp" (which is flagged as ESL, or ESPFE) in-game. You can easily check it by loading plugins in SSEEDIT.
    To solve it, change the extension of your plugin to .esp so that your plugin name is "DTA-BOS-MoreHearthfireMaterials.esp".

    2. It has ESM flag, so even if you change the extension of your plugin to .esp, it is still loaded "before" the "Dynamic Things Alternative.esp".
    To solve it, unflag ESM in your plugin. It can be done easily in SSEEDIT.

    Please read this page about the load order of true esl (plugin with .esl, not .esp), ESM, and esp (including ESPFE).
    1. kelvineppolon
      kelvineppolon
      • member
      • 2 kudos
      By the way, if you want to convert your ESP plugin (plugin with .esp but not flagged as ESL) to ESPFE plugin (plugin with .esp but flagged as ESL and thus can be loaded after other .esp plugins such as "Dynamic Things Alternative.esp"), use either ESPFE Follower or ESLify Everything.
    2. konaherson2
      konaherson2
      • member
      • 53 kudos
      Get it, work on it. Thank you for the infomation.
    3. Rodocastiza
      Rodocastiza
      • supporter
      • 22 kudos
      Waiting for this, and thank you!
    4. kelvineppolon
      kelvineppolon
      • member
      • 2 kudos
      Oh, it seems that changing .esl to .esp is not enough to make it ESPFE (extension is .esp but flagged as ESL and thus does not contribute to the 256 plugin limit. Can be loaded after other .esp plugins such as Dynamic Things Alternative.esp).
      In SSEEDIT, flagging ESL is enough to make "DTA-BOS-MoreHearthfireMaterials.esp" as ESPFE so that this mod does not contribute to the 256 plugin limits (current esp version contributes to the 256 plugin limit).
      Using ESPFE Follower also just flags ESL to this plugin since there is no script, no facegen, no sound files.
      The difference between esl, esp, and ESPFE is written in this page.
    5. konaherson2
      konaherson2
      • member
      • 53 kudos
      Whitch means I need to chioce the 

      <new file>.esp [template] esl

      Right?

      OK.
    6. kelvineppolon
      kelvineppolon
      • member
      • 2 kudos
      Yes, you may choose that choice.
      Or if you do not want to re-make your patch, using ESPFE Follower (if no script file is edited in your patch) or ESLify Everything (if script files are edited) will automatically convert your esp patch to ESPFE (no need to do so in the current version since it is already ESPFE).

      Anyway, current version seems to be proper ESPFE and thus it can be loaded after Dynamic Things Alternative.esp. Thank you for providing ESPFE patch :)
    7. konaherson2
      konaherson2
      • member
      • 53 kudos
      Thank you for your guide.🤗
  3. TheVoidKnight
    TheVoidKnight
    • premium
    • 74 kudos
    You could have done an override plugin that has DTA has a master rather than edit the plugin directly.
    1. konaherson2
      konaherson2
      • member
      • 53 kudos
      You're right, I'll deal with it now.
    2. konaherson2
      konaherson2
      • member
      • 53 kudos
      Done, thank you for the reminder.
    3. TheVoidKnight
      TheVoidKnight
      • premium
      • 74 kudos
      Kudos, my friend.