The only issue I had was that these are based on vanilla meshes instead of the SMIM meshes. In addition to adding hipoly rope, the SMIM meshes also improve the texture UVs -- in a way that we can NOT _simply_ scale it up ourselves in nifskope due to the way the wood texture is mapped.
Your BDS patch is based on SMIM meshes, so that already includes the UV texture improvements.
So, for my own personal use, I used SMIM as the base for these meshes (only the ones NOT covered by your BDS patch since >I< use the newer BDS bc I don't use parallax) and simply replaced the hipoly ropes with yours (the version with specularity). That process was simple.
In case anyone wants them (if you ARE using this mod's BDS patch, you'll def want them), here you go: https://drive.google.com/file/d/1B3ABiObCt_cgpYZRpppV6inWENAmq322/view?usp=sharing
I made a patch for Better Dynamic Snow 3.5, I tried to make one for Simplicity of Snow but didn't figure it out how it yet, I don't understand how the simplicity of snow meshes work.
11 comments
The only issue I had was that these are based on vanilla meshes instead of the SMIM meshes. In addition to adding hipoly rope, the SMIM meshes also improve the texture UVs -- in a way that we can NOT _simply_ scale it up ourselves in nifskope due to the way the wood texture is mapped.
Your BDS patch is based on SMIM meshes, so that already includes the UV texture improvements.
So, for my own personal use, I used SMIM as the base for these meshes (only the ones NOT covered by your BDS patch since >I< use the newer BDS bc I don't use parallax) and simply replaced the hipoly ropes with yours (the version with specularity). That process was simple.
In case anyone wants them (if you ARE using this mod's BDS patch, you'll def want them), here you go:
https://drive.google.com/file/d/1B3ABiObCt_cgpYZRpppV6inWENAmq322/view?usp=sharing