Average Nexus user trying not being a smart ass challenge (Impossible)
First off Improved Camera SE exists, and second I was only wondering why nobody ever made a simple FOV MCM Slider for convenience's sake, that's really all there is to it. Besides, if you were to manually change your FOV it wouldn't stick if you quit out (Hence the main purpose of the mod you're commenting under), so maybe it isn't quite that simple after all.
Honestly shocked that Skyrim SE/AE doesn't have one and Fallout New Vegas has had one for years. It's almost a rite of passage for Bethesda games to receive an FOV Slider mod.
The FOV only is applied to regular viewing of your character. When opening inventory or when a mod such as this , the fov switches for a split second then returns to the value set in the ini once you've returned to regular camera view. Any ideas for fixes with this?
35 comments
Small value would be like a telephoto lens = not much in the picture.
Large value would be like a wide-angle lens = much more of the scene is shown.
Binocular vision on humans is about 130-deg.
Game default is 65-degrees
/mansplaining :)
how zoomed in or zoomed out your view is.
that's all.
First off Improved Camera SE exists, and second I was only wondering why nobody ever made a simple FOV MCM Slider for convenience's sake, that's really all there is to it.
Besides, if you were to manually change your FOV it wouldn't stick if you quit out (Hence the main purpose of the mod you're commenting under), so maybe it isn't quite that simple after all.
Strange, isn't it?