This mod is working as intended. My only issue is that it is only visible when I disable the texture bsa file that's causing the purple ground. How can I make it load after that file?
Literally a life saver. My save was basically unplayable had some weird blue texture bug on the mud and that was just way too much for me. This fixed it. Thank you.
Most "nodes" in .nif's have properties, one of which can be alpha: this flag essentially tells mesh "you can assign transparency here if you change triangle color".
In that particular case mud mesh already had painted overlay with transparency applied. I just changed texture paths, cleared vertex colors and tweaked values a bit.
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In that particular case mud mesh already had painted overlay with transparency applied. I just changed texture paths, cleared vertex colors and tweaked values a bit.
That part of Helgen always bothered me because of how ugly it looked.