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Its Denton

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ItsDenton

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22 comments

  1. HamsterSensei12
    HamsterSensei12
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    Looking at the ESP, it has a bunch of very small edits to objects in other Riverwood houses (Gerdur, Sven, Faendal). They look like ITMS. Are they intentional? There are also some NPC (Sven, Hilde) and Location records that look like ITMs. The Abandoned Prison location record in particular looks unintentional (and conflicts with Lawbringer Guardsman). Finally, there are a bunch of worldspace ITMs (trees, rocks, navmesh).

    I would suggest auto-cleaning the file in SSEdit, but it might be good to take a look and make sure that doesn't hit anything it shouldn't or miss anything it should. :)
    1. ItsDenton
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      I didn't think about that at all. I poked around to see how they worked before starting my own. I've not used SSEdit before, so if I can when I next install the game, I'll clean it up.
  2. ValentineHellsing
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    Riverwood is my favorite town and I have enough giant castles, this is perfect
    1. ItsDenton
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      My thoughts exactly. I hope you like it.
    2. ValentineHellsing
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      Is talking to Ursanne supposed to start a quest? because if so it's not working
    3. ItsDenton
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      Have you downloaded the latest version? I forgot a file in one of the uploads which lets you talk to her and start the quest.
    4. ValentineHellsing
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      Yeah I downloaded it right after it was updated, I can talk to her and she tells me about her husband but no quest appears
    5. ItsDenton
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      Okay... that's odd. Very odd. I'm really sorry about this.

      (edit: ) Okay, 1.03 download fixes this bug. Really sorry again, it turns out I forgot to include the script for the dialogue that actually starts the quest. I didn't name it properly so it didn't show up when I was zipping the scripts. Thank you for your patience.
    6. ValentineHellsing
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      Works perfect now! Much appreciated.
  3. SailorBob13
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    Any progress on a eslified version? I would do it myself, but then if you do an update I won't be able to update. Thank you for sharing
    1. ItsDenton
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      If you wouldn't mind doing it, that'd be a real help. I'm not planning on updating again (I realized I hadn't included facegen data last time) and don't have much experience with esl at the moment.
  4. jadkai
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    Hello. Your file lacks scripts, so the quest will not run. It is also missing FaceGen data for the NPCs you've added.
    1. ItsDenton
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      Wait, really? I'd swear I included those... I would've thought someone would have brought that up by now. Thanks for the warning.
  5. eventually4u
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    Will you be making a patch for JK's skyrim?
  6. SailorBob13
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    Nice I like where you put the cabin. Can it be eslified?
    1. ItsDenton
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      I mean, probably, but I'd have to look into how to do that. I assume given how many esl files there are that it's not a tricky process, though.
    2. gcuskell
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      I get this message when  I run the "Find esp plugins which could be turned into esl"  script in SSEEdit: "can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 headerWarning: Plugin has new CELL(s) which won't work when turned into ESL and overridden by other mods due to the game bug"
    3. HamsterSensei12
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      Its okay to eslify a mod adding a new cell on one particular condition: you have nothing else affecting the new cell.

      So you can eslify this, as long as you don't do anything else to the cell. If for example, you eslify this, and GGUNIT makes a LUX patch for it, then you won't be able to use that patch. However, as long as you let nothing else affect the new cell, then its fine to eslify.
    4. gcuskell
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      Thanks for the knowledge drop.
  7. HamsterSensei12
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    I really like the concept here. :)

    Is there any chance you might do a few more exterior screenshots, to provide a better overview of how it might fit into a modded Riverwood?
    1. ItsDenton
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      Sure thing, uploading now. There shouldn't be too many conflicts as it stands built half in the river, 'cause I'm a fan of that look.
  8. Ganzlinger
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    Great idea to make a quest to go with this player home, especially one with consequences.

    The idea of having NPCs there is interesting. Reminds me that I always wanted a player home that comes with the Dragonborn's family, like father/mother and a sibling, there are mods like that, but none with a quest that makes you feel like they are related to you, they are just vanilla basic followers. Anyway, I appreciate that this isn't a simple player home like most you found on Nexus. Good job!