Does mods which need ENB effects from d3d11.dll will be also supported by Community Shaders and any other d3d9.dll ReShade preset? I mean - does I still have new blur, DOF, glow and another things from d3d11.dll if I change to d3d9.dll?
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For example: Flowers continue glowing in the night or they will be static with light?
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Does mods which need ENB effects from d3d11.dll will be also supported by Community Shaders and any other d3d9.dll ReShade preset? I mean - does I still have new blur, DOF, glow and another things from d3d11.dll if I change to d3d9.dll?
For example:
Flowers continue glowing in the night or they will be static with light?