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Scriptname outofcombat_movementboost_init extends activemagiceffect float movementboostval = 300.0Event OnPlayerLoadGame()Debug.Notification("ooc_movementboost has been activated")Game.GetPlayer().setav("SpeedMult", movementboostval)Game.GetPlayer().ModActorValue("weight", 1.0)Game.GetPlayer().ModActorValue("weight", -1.0)EndEventEvent OnEffectStart(Actor akTarget, Actor akCaster)Debug.Notification("movement speed has increased")Game.GetPlayer().setav("SpeedMult", movementboostval)Game.GetPlayer().ModActorValue("weight", 1.0)Game.GetPlayer().ModActorValue("weight", -1.0)EndEventEvent OnEffectFinish(Actor akTarget, Actor akCaster)Debug.Notification("speedmult has been decreased")Game.GetPlayer().setav("speedmult", 100.0)Game.GetPlayer().ModActorValue("weight", 1.0)Game.GetPlayer().ModActorValue("weight", -1.0)EndEvent
8 comments
Scriptname outofcombat_movementboost_init extends activemagiceffect
float movementboostval = 300.0
Event OnPlayerLoadGame()
Debug.Notification("ooc_movementboost has been activated")
Game.GetPlayer().setav("SpeedMult", movementboostval)
Game.GetPlayer().ModActorValue("weight", 1.0)
Game.GetPlayer().ModActorValue("weight", -1.0)
EndEvent
Event OnEffectStart(Actor akTarget, Actor akCaster)
Debug.Notification("movement speed has increased")
Game.GetPlayer().setav("SpeedMult", movementboostval)
Game.GetPlayer().ModActorValue("weight", 1.0)
Game.GetPlayer().ModActorValue("weight", -1.0)
EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Debug.Notification("speedmult has been decreased")
Game.GetPlayer().setav("speedmult", 100.0)
Game.GetPlayer().ModActorValue("weight", 1.0)
Game.GetPlayer().ModActorValue("weight", -1.0)
EndEvent
https://drive.google.com/file/d/1oZqQEXP7HW0sa7OYIKc51UyOVkmu0my6/view?usp=sharing
I think 300% movement speed is too much though...