ConeHat.nif is the ornate cone hat mesh (the one I came up first, wasn't aware of akaviri hats already existing in another mod lol) ConeHatsimple.nif is the basic cone hat WideBrimStrawHat.nif is the wide-brimmed one WideBrimStrawHatOrnate.nif is the ornated wide-brimmed all files ending with KHA are models fit for khajiits all files ending with ARG are models fit for argonians all files ending with GND is their inventory models
both genders use the same meshes, while vanilla hats usually have male and female meshes to account for neck differences. You can just place the same names in the records for both, it will work fine. their textures are defined in the ESP, they all use the same respective meshes, just swapping the texture with an esp edit to save space. hope that's usefull info for you lol and thanks for the nice words! cheers!
I love this mod, the plain straw hat is the closest to the style of hat i was looking for that also works for khajiit. but can you please do me a favor? i just want a texture version where it is leather instead, preferably with a brown version and a navy blue version. If you dont make it thats fine, thanks for your time.
Love these! Also love that they're circlets, also love that they use straw and baskets. I'm slowly building a modlist that actually makes use of the stuff I accidentally pick up when trying to pick up important things.
51 comments
Great work!
I hate vanilla headwear. The ragged cap, Hat, and Fur Helmet. Theyre AWFUL.
I want to make them Bravillian Wide, Blue Wide, and Plain Cone respectively.
I am trying to point the vanilla records (copied into my "mod") and point them at your asset.
Do I just add them in the Male and Female .nif fields in each record? Or is there some other consideration Im not understanding?
The hats themselves are wonderful!
ConeHatsimple.nif is the basic cone hat
WideBrimStrawHat.nif is the wide-brimmed one
WideBrimStrawHatOrnate.nif is the ornated wide-brimmed
all files ending with KHA are models fit for khajiits
all files ending with ARG are models fit for argonians
all files ending with GND is their inventory models
both genders use the same meshes, while vanilla hats usually have male and female meshes to account for neck differences. You can just place the same names in the records for both, it will work fine.
their textures are defined in the ESP, they all use the same respective meshes, just swapping the texture with an esp edit to save space.
hope that's usefull info for you lol
and thanks for the nice words! cheers!
Coned vs Wide is easy enough to discern but yeah, just a thought!